Trying to softcap my KM/WP scrapper


Eldorado

 

Posted

I'm building towards t4 Musculature (I'm tired of Cardiac), and I'd like to keep Body Mastery as my EPP. I'm shooting for high damage, single target, high regen, no downtime. I solo a lot, but when I hit 50 I expect more than one BAF and the like. (I know I can make different builds, but if I can get one build to cover me all the better for my budget)

See my attempt below. My primary questions are:

* Do I have the slots between Health/Fast Healing/Physical Perfection distributed well?

* I've got a power basically available - currently I've put it to Stealth. I could do Hasten, but with Hasten/Tough/Weave/Combat Jumping I'm feeling like all my Brutes are the same. And while Hasten would be nice, it doesn't seem like it'd be necessary with this build. Is there way to make Stealth work?

* With t4 Musculature boosting my many means of End Mod, this works well for end...except that Assault, Sprint, and Stealth are all costly. I can run without when needed (turn on in teams, for example, where there tend to be enough boosts to make up the difference), but if there'd be a way to get something in there, all the better. I'm not devoted to either Assault or Stealth though.

* I'm just shy of softcapping S/L (without stealth included, that does it), but that's it. Advice on improving this welcome.

Please don't assume I'm at all familiar with the quarks/customs. Treat me as an intelligent bu ignorant newb. Thanks!


Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Taxing: Level 50 Technology Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Body Mastery

Hero Profile:
------------
Level 1: Quick Strike
(A) Kinetic Combat - Accuracy/Damage
(3) Kinetic Combat - Damage/Endurance
(3) Kinetic Combat - Damage/Recharge
(5) Kinetic Combat - Damage/Endurance/Recharge
(5) Mako's Bite - Accuracy/Damage/Endurance/Recharge
(7) Mako's Bite - Accuracy/Endurance/Recharge


Level 1: High Pain Tolerance
(A) Steadfast Protection - Resistance/+Def 3%
(7) Steadfast Protection - Resistance/Endurance
(9) Numina's Convalescence - Heal
(27) Numina's Convalescence - Heal/Endurance


Level 2: Body Blow
(A) Kinetic Combat - Accuracy/Damage
(9) Kinetic Combat - Damage/Endurance
(11) Kinetic Combat - Damage/Recharge
(11) Kinetic Combat - Damage/Endurance/Recharge
(13) Mako's Bite - Accuracy/Endurance/Recharge
(13) Mako's Bite - Accuracy/Damage/Endurance/Recharge


Level 4: Smashing Blow
(A) Kinetic Combat - Accuracy/Damage
(15) Kinetic Combat - Damage/Endurance
(15) Kinetic Combat - Damage/Recharge
(17) Kinetic Combat - Damage/Endurance/Recharge
(17) Mako's Bite - Accuracy/Endurance/Recharge
(19) Mako's Bite - Accuracy/Damage/Endurance/Recharge


Level 6: Power Siphon
(A) Adjusted Targeting - Recharge
(19) Rectified Reticle - To Hit Buff
(21) Rectified Reticle - Increased Perception
(48) Rectified Reticle - To Hit Buff/Recharge
(48) Adjusted Targeting - Endurance/Recharge


Level 8: Mind Over Body
(A) Reactive Armor - Resistance
(21) Reactive Armor - Resistance/Endurance
(23) Reactive Armor - Resistance/Recharge
(39) Reactive Armor - Resistance/Endurance/Recharge


Level 10: Indomitable Will
(A) Luck of the Gambler - Recharge Speed
(23) Luck of the Gambler - Defense


Level 12: Fast Healing
(A) Numina's Convalescence - Heal
(25) Numina's Convalescence - Heal/Endurance
(25) Numina's Convalescence - Heal/Recharge


Level 14: Boxing
(A) Kinetic Combat - Accuracy/Damage
(27) Kinetic Combat - Damage/Endurance/Recharge
(42) Kinetic Combat - Damage/Endurance
(43) Kinetic Combat - Damage/Recharge


Level 16: Rise to the Challenge
(A) Numina's Convalescence - Heal
(29) Numina's Convalescence - +Regeneration/+Recovery
(29) Miracle - Heal/Endurance
(50) Miracle - Heal


Level 18: Burst
(A) Cleaving Blow - Damage/Endurance
(31) Cleaving Blow - Accuracy/Recharge
(31) Cleaving Blow - Damage/Recharge
(31) Eradication - Accuracy/Damage/Endurance/Recharge
(33) Eradication - Accuracy/Damage/Recharge
(33) Eradication - Damage/Recharge


Level 20: Quick Recovery
(A) Performance Shifter - Chance for +End
(33) Performance Shifter - EndMod
(34) Performance Shifter - EndMod/Recharge


Level 22: Tough
(A) Reactive Armor - Resistance
(34) Reactive Armor - Resistance/Endurance
(34) Reactive Armor - Resistance/Recharge
(43) Reactive Armor - Resistance/Endurance/Recharge


Level 24: Weave
(A) Luck of the Gambler - Recharge Speed
(36) Luck of the Gambler - Defense
(46) Luck of the Gambler - Defense/Endurance


Level 26: Maneuvers
(A) Luck of the Gambler - Recharge Speed
(36) Luck of the Gambler - Defense


Level 28: Heightened Senses
(A) Luck of the Gambler - Recharge Speed
(36) Luck of the Gambler - Defense
(40) Luck of the Gambler - Defense/Endurance


Level 30: Combat Jumping
(A) Luck of the Gambler - Recharge Speed
(43) Luck of the Gambler - Defense


Level 32: Concentrated Strike
(A) Kinetic Combat - Accuracy/Damage
(37) Kinetic Combat - Damage/Endurance
(37) Kinetic Combat - Damage/Recharge
(37) Kinetic Combat - Damage/Endurance/Recharge
(39) Mako's Bite - Accuracy/Damage/Endurance/Recharge
(39) Mako's Bite - Accuracy/Endurance/Recharge


Level 35: Focused Accuracy
(A) Rectified Reticle - To Hit Buff/Recharge
(40) Rectified Reticle - To Hit Buff
(40) Endurance Reduction IO
(48) Gaussian's Synchronized Fire-Control - Chance for Build Up


Level 38: Strength of Will
(A) Impervium Armor - Resistance/Endurance
(50) Impervium Armor - Resistance/Endurance/Recharge


Level 41: Physical Perfection
(A) Performance Shifter - Chance for +End
(42) Endurance Modification IO
(42) Regenerative Tissue - +Regeneration
(45) Numina's Convalescence - Heal
(50) Numina's Convalescence - Heal/Endurance


Level 44: Assault
(A) Endurance Reduction IO


Level 47: Stealth
(A) Empty


Level 49: Super Jump
(A) Winter's Gift - Slow Resistance (20%)


------------
Level 2: Swift
(A) Run Speed IO


Level 2: Health
(A) Healing IO
(46) Numina's Convalescence - Heal/Endurance
(46) Numina's Convalescence - Heal


Level 2: Hurdle
(A) Empty


Level 2: Stamina
(A) Performance Shifter - Chance for +End
(45) Performance Shifter - EndMod
(45) Performance Shifter - EndMod/Recharge


Level 1: Brawl
(A) Empty


Level 1: Critical Hit
Level 1: Sprint
(A) Celerity - +Stealth


Level 2: Rest
(A) Empty


Level 4: Ninja Run
------------
Set Bonus Totals:
2% DamageBuff(Smashing)
2% DamageBuff(Lethal)
2% DamageBuff(Fire)
2% DamageBuff(Cold)
2% DamageBuff(Energy)
2% DamageBuff(Negative)
2% DamageBuff(Toxic)
2% DamageBuff(Psionic)
28% Defense(Smashing)
28% Defense(Lethal)
3% Defense(Fire)
3% Defense(Cold)
9.88% Defense(Energy)
9.88% Defense(Negative)
3% Defense(Psionic)
15.5% Defense(Melee)
6.44% Defense(Ranged)
3% Defense(AoE)
1.8% Max End
37.5% Enhancement(RechargeTime)
10% FlySpeed
205.8 HP (15.37%) HitPoints
10% JumpHeight
10% JumpSpeed
MezResist(Immobilize) 29.15%
20% Perception
7.5% (0.13 End/sec) Recovery
116% (6.47 HP/sec) Regeneration
20% ResEffect(FlySpeed)
20% ResEffect(RechargeTime)
20% ResEffect(RunSpeed)
10% RunSpeed


 

Posted

Drop the code block in, so we can import the build, and you should be able to receive some feedback.


I am the 99%. Occupy the World.
Minister of Infinity's Secret Police, Official Mooch of dUmb and League, Official Purveyor of Free Straws, the Most Interesting Man in the World.
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Posted

Quote:
Originally Posted by Errant View Post
Drop the code block in, so we can import the build, and you should be able to receive some feedback.
THIS will make everybody's life easier, and probably result in more responses. I muddled through anyhow for some inexplicable reason....

Quote:
Originally Posted by SwiftOneSpeaks View Post
My primary questions are:

* Do I have the slots between Health/Fast Healing/Physical Perfection distributed well?
From the stickied thread over in the Market and Inventions forum [http://boards.cityofheroes.com/showthread.php?t=123922] I would have to say "no." Many people only drop a Performance Shifter proc in Physical Perfection's inherent slot since its base healing/recovery rates are lower than Health or Stamina, so I'd say "check out that thread for better slotting advice." Personally, I usually four-slot Stamina with a Perf Shifter: EndMod, Perf. Shifter: Chance for +End, Perf. Shifter: EndMod/Recharge, Perf. Shifter: EndMod/Acc, which seems to me to be the most "bang" for my slots.

Quote:
Originally Posted by SwiftOneSpeaks View Post
* With t4 Musculature boosting my many means of End Mod, this works well for end...except that Assault, Sprint, and Stealth are all costly. I can run without when needed (turn on in teams, for example, where there tend to be enough boosts to make up the difference), but if there'd be a way to get something in there, all the better. I'm not devoted to either Assault or Stealth though.
I'm a big believer in Quickfoot: End/Run in Sprint. It lowers the endurance, still increases the run speed, and lets me put my Celerity: Stealth in a Prestige Sprint. (Admittedly, not on every character, but a lot of them.) That way I can leave Sprint on in combat, run around quickly stabbing things and still get an End discount, and then toggle on the other Sprint for those times when I need to be stealthy and don't plan on extended fighting.

Beyond that, if you're going to run Willpower's four toggles, AND Tough and Weave, AND Focused Accuracy, AND Sprint, AND slot them and your recovery powers well, it's my personal experience that it leaves just enough Endurance for my DB/WP scrapper to fight non-stop forever, and my other WP toons to do the same if I micro-manage Focused Accuracy during combat. A friend used my DB/WP build as a template and added Leadership, started running out of slots, and IMHO promptly ruined any chance he might have had of soloing AV's, unless he could find one he could defeat in about 90 seconds.

"You'll have to watch your END bar like a hawk."

"I just want to toggle up and go -- YOU do that and it works out fine."

"I'm running nine toggles [I also use Combat Jumping] and you're trying to run what? Twelve? At least decide between FA and Tactics."

"But I hate missing!"

"If you've got a 95% chance to hit already, which we usually do even against a lot of +4's with FA, running Tactics on top of that is just wasting Endurance."


I'm up to 12 level 50 scrappers, play seven or eight fairly regularly, and haven't been able to successfully fit Leadership into my play style, so now I don't even bother trying. Obviously, other people's mileage varies.


"But it wasn't anything some purples and oranges and lots of screaming in fear couldn't handle." -- Werner

30 level 50's: 12 scrappers, 7 other random melee types, 11 blaster/blapper/support squishies, two accounts, and a TON of altitis since 4/28/04

 

Posted

Quote:
Originally Posted by SwiftOneSpeaks View Post
* I'm just shy of softcapping S/L (without stealth included, that does it), but that's it. Advice on improving this welcome.
Oh, yeah, another thing that probably borders on heresy here on the scrapper forum:

If you're willpower and you're close to the S/L softcap, it's my opinion that "close" is probably better than "gimping the rest of your build to get an extra point or two."

Unlike SR and Invulnerability scrappers, you've already got a metric crapton of regeneration -- especially when you're using Rise to the Challenge and diving headfirst into big spawns.

Unlike Regeneration scrappers, you've already got pretty decent resistances against those attacks that DO hit, which means each attack that does get through your lands does less damage.

Unlike Shield scrapper that get extra potential damage from each enemy in their Against All Odds radius, you've got a small -to hit bonus against every enemy inside your RttC radius.

Willpower is about layered mitigation, so just sit back, let it do its job and enjoy it. If people are really going to stress over hitting the softcap, instead of sacrificing damage (as I've seen in some builds) I'm not sure why they don't just unslot all their regen and pretend they're a Shield scrapper or something.


"But it wasn't anything some purples and oranges and lots of screaming in fear couldn't handle." -- Werner

30 level 50's: 12 scrappers, 7 other random melee types, 11 blaster/blapper/support squishies, two accounts, and a TON of altitis since 4/28/04

 

Posted

Here's the chunk, sorry, I thought that was included.

Thanks for the comments thus far. That said, I didn't really see how the linked mini-guide said my sloting was off. Said guide didn't mention Body Mastery at all that I saw, and While Stamina is nicer than QR for Performance Shifter, I didn't see that both was an issue. Can you explain a bit more?

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Posted

Quote:
Originally Posted by SwiftOneSpeaks View Post
That said, I didn't really see how the linked mini-guide said my sloting was off. Said guide didn't mention Body Mastery at all that I saw, and While Stamina is nicer than QR for Performance Shifter, I didn't see that both was an issue. Can you explain a bit more?
Wow -- that guide is from 2008? When did we GET Ancillary Power Pools, anyhow? I couldn't find anything with a fast search of Paragon Wiki, though it says that Physical Perfection wasn't added until Issue 16. [ http://paragonwiki.com/wiki/Body_Mastery ]

Anyhow, the bottom line is that Physical Perfection gives only half as much End Recovery as Stamina. Putting a second slot in there with a Perf Shifter: EndMod won't give you as much End Recovery as, say, putting a 4th slot into Quick Recovery with a generic EndMod IO.

And thanks to set bonuses, if you were to put that 4th slot into QR and put in another, lesser Perf Shifter IO, you'll get even more endurance out of it!

These aren't full builds -- I just slotted QR, Stamina and PP into a blank build your way, then moved that one slot around for the other two.

Yours: 3.51 end recovery/sec:
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Generic IO: 3.56 end recovery/sec
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4 Slotted QR: 3.58 end recovery/sec
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Sure, it's "only" .07 endurance per second, but every little bit counts, especially when it's as easy as just switching where you put the slot!


"But it wasn't anything some purples and oranges and lots of screaming in fear couldn't handle." -- Werner

30 level 50's: 12 scrappers, 7 other random melee types, 11 blaster/blapper/support squishies, two accounts, and a TON of altitis since 4/28/04