Titan Weapons


Aggelakis

 

Posted

Quote:
Originally Posted by Lightfoot View Post
Since the concept of the axe seems to be flesh and muscle stretched over deformed bone, it could be that the texture is supposed to be stretched. It is not supposed to be pretty, like the Plasma Sword.
I'm not talking aesthetics or design. I'm talking basic OpenGL texture stretching. There's a huge difference. Even an "ugly" texture has a right way and a wrong way to get mapped to polygonal geometry. It's like somebody didn't have time to make a decent set of uv coordinates for the model, and they just relied on primitive planar or cylindrical mapping instead. Unfortunately, on a model with as many unusual surface angles as the demonic axe, that just ain't gonna cut it.


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