Sonic/Time Thoughts
Is the thought to stack Damage Resistance debuffs between attacks and Slowed Response while leveraging Farsight to be a Defense caps?
Under construction
Yep! That's pretty much the idea! Would this work for that or would there a be a secondary better suited?
|
I had previously started a Sonic/Dark Blaster and recently (week before last) started a DP/Time Corruptor, and with the Corruptor moving up into his 30s the thought had come to me that Sonic and Time both have some very nice tools to work with. Heck, Time Maninpulation is so good that it probably works with any primary. So I suspect Sonic/Time would be quite workable.
Under construction
I have been out of the game for roughly 6 years, so I am probably not the best person to ask.
I had previously started a Sonic/Dark Blaster and recently (week before last) started a DP/Time Corruptor, and with the Corruptor moving up into his 30s the thought had come to me that Sonic and Time both have some very nice tools to work with. Heck, Time Maninpulation is so good that it probably works with any primary. So I suspect Sonic/Time would be quite workable. |
This is the build I have right now. If there are any modifications I could add, comments would be appreciated!
I also don't know the price of all these IOs so if anyone knows how much each one runs that'd be nice to know!
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Banshee of Time: Level 50 Science Corruptor
Primary Power Set: Sonic Attacks
Secondary Power Set: Time Manipulation
Power Pool: Flight
Power Pool: Leadership
Power Pool: Medicine
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Shriek
- (A) Damage Increase IO
- (3) Damage Increase IO
- (3) Damage Increase IO
- (5) Accuracy IO
- (5) Recharge Reduction IO
- (7) Endurance Reduction IO
- (A) Accuracy IO
- (13) Slow IO
- (A) Damage Increase IO
- (7) Damage Increase IO
- (9) Damage Increase IO
- (9) Accuracy IO
- (11) Recharge Reduction IO
- (11) Endurance Reduction IO
- (A) Healing IO
- (17) Healing IO
- (19) Healing IO
- (19) Endurance Reduction IO
- (21) Endurance Reduction IO
- (21) Recharge Reduction IO
- (A) Flight Speed IO
- (A) Damage Increase IO
- (23) Damage Increase IO
- (23) Damage Increase IO
- (25) Accuracy IO
- (25) Recharge Reduction IO
- (27) Endurance Reduction IO
- (A) Healing IO
- (27) Healing IO
- (29) Healing IO
- (29) Recharge Reduction IO
- (A) To Hit Buff IO
- (31) To Hit Buff IO
- (31) To Hit Buff IO
- (31) Recharge Reduction IO
- (33) Endurance Reduction IO
- (A) Endurance Reduction IO
- (A) Slow IO
- (33) Slow IO
- (33) Hold Duration IO
- (34) Hold Duration IO
- (34) Recharge Reduction IO
- (A) Empty
- (A) Hold Duration IO
- (34) Hold Duration IO
- (36) Hold Duration IO
- (36) Recharge Reduction IO
- (A) Endurance Reduction IO
- (A) Healing IO
- (A) Healing IO
- (A) Recharge Reduction IO
- (A) Damage Increase IO
- (36) Damage Increase IO
- (37) Damage Increase IO
- (37) Accuracy IO
- (37) Recharge Reduction IO
- (39) Endurance Reduction IO
- (A) Damage Increase IO
- (39) Damage Increase IO
- (39) Damage Increase IO
- (40) Accuracy IO
- (40) Recharge Reduction IO
- (40) Endurance Reduction IO
- (A) Defense Buff IO
- (42) Defense Buff IO
- (42) Defense Buff IO
- (42) Recharge Reduction IO
- (48) Recharge Reduction IO
- (A) Defense Debuff IO
- (43) Defense Debuff IO
- (43) Defense Debuff IO
- (43) Accuracy IO
- (45) Recharge Reduction IO
- (45) Endurance Reduction IO
- (A) Healing IO
- (45) Healing IO
- (46) Healing IO
- (46) Endurance Reduction IO
- (46) Endurance Reduction IO
- (48) Recharge Reduction IO
- (A) Resist Damage IO
- (48) Resist Damage IO
- (A) Damage Increase IO
- (50) Damage Increase IO
- (50) Damage Increase IO
- (50) Accuracy IO
- (A) Damage Increase IO
Level 2: Swift
- (A) Run Speed IO
- (A) Healing IO
- (13) Healing IO
- (15) Healing IO
- (A) Empty
- (A) Endurance Modification IO
- (15) Endurance Modification IO
- (17) Endurance Modification IO
- (A) Empty
Level 1: Sprint
- (A) Empty
- (A) Empty
What you have certainly looks workable, depending on where you want to go with the character. Two small points you may want to consider though:
(1) You will probably want to take Farsight sooner rather than later. It is an incredible self and party buff which you can get to perma (being able to recast it as soon or sooner than it drops) with just 3 Recharge SOs. It provides considerably more defense than Manuevers does, and as it is click, there is no ongoing endurance cost for it. I think putting Manuevers off until later is the much better choice.
(2) You have gone with Soul Mastery but I am going to note the beautiful abuse possible with Power Build Up. On top of boosting your accuracy for its duration, most powers you use during the duration of Power Build Up will have their effects boosted as well. If it is a click power, then the boosted effects last as long as the power does. So if you cast Power Build Up then Farsight you and your party are looking at having your defense values boosted FOR THE ENTIRE 2 MINUTE DURATION OF FARSIGHT! Did I mention that Farsight takes Defense SOs? Suddenly you and your party are taking far less damage (depending on what your Defense value was before Farsight). And any other power you happen to use--like your slows from Time or Sleeps from Sonic will have their effects boosted. Of course if Soul Mastery fits a theme or even you just like it more, go with it, but I am planning to grab Power Build Up on my Corruptor ASAP.
Under construction
How would a Sonic/Time corruptor work? Any thoughts?
Would this work well solo? Would it work well in teams? How would its endurance management be (good, fair, poor?). Is this even a good decision for PvE?
Thanks!