Strong and Pretty Advice


MayorOfAngrytown

 

Posted

I am really enjoying my WM/EA brute and I have gotten her to level 47. She is built sort of on the cheap/I like most of the enhancements so far. My big thing is I hit level 47 and I just have no clue what to do with my slots or my last 2 powers. Originally I was going to go Focused Accuracy with 6 pieces of Gaussian's, and then Hasten 2 slotted. However there is not much of a point to slotting Gaussian's and I hate Focused Accuracy and I will probably never run it.

What I am looking for:
1. Should I move around when I get powers (since leveling is done).

2. What should my final powers be and how should I use the last few slots.

3. Are my enhancements okay or should I really tweak something (yes I know I should have kinetic combat, but I do not have any parts of it atm, and it is expansive)

Thanks in advance


*Opps should include the mids build*


Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 47 Magic Brute
Primary Power Set: War Mace
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Pulverize

  • (A) Smashing Haymaker - Accuracy/Damage
  • (3) Smashing Haymaker - Damage/Endurance
  • (5) Smashing Haymaker - Damage/Recharge
  • (7) Smashing Haymaker - Damage/Endurance/Recharge
  • (17) Mako's Bite - Accuracy/Endurance/Recharge
Level 1: Kinetic Shield
  • (A) Luck of the Gambler - Defense/Endurance
  • (11) Luck of the Gambler - Defense
  • (15) Luck of the Gambler - Recharge Speed
  • (39) Luck of the Gambler - Defense/Endurance/Recharge
Level 2: Jawbreaker
  • (A) Smashing Haymaker - Accuracy/Damage
  • (3) Smashing Haymaker - Damage/Recharge
  • (5) Smashing Haymaker - Damage/Endurance
  • (7) Smashing Haymaker - Damage/Endurance/Recharge
  • (25) Mako's Bite - Accuracy/Endurance/Recharge
Level 4: Power Shield
  • (A) Luck of the Gambler - Defense/Endurance
  • (13) Luck of the Gambler - Defense
  • (13) Luck of the Gambler - Recharge Speed
  • (40) Luck of the Gambler - Defense/Endurance/Recharge
Level 6: Combat Jumping
  • (A) Defense Buff IO
Level 8: Clobber
  • (A) Touch of Death - Accuracy/Damage
  • (9) Touch of Death - Damage/Endurance
  • (9) Touch of Death - Damage/Recharge
  • (11) Touch of Death - Damage/Endurance/Recharge
  • (25) Touch of Death - Accuracy/Damage/Endurance
  • (46) Touch of Death - Chance of Damage(Negative)
Level 10: Entropic Aura
  • (A) Endurance Reduction IO
Level 12: Super Jump
  • (A) Empty
Level 14: Dampening Field
  • (A) Aegis - Resistance
  • (15) Aegis - Resistance/Endurance
  • (17) Aegis - Resistance/Recharge
Level 16: Boxing
  • (A) Empty
Level 18: Whirling Mace
  • (A) Eradication - Accuracy/Damage/Endurance/Recharge
  • (19) Eradication - Accuracy/Damage/Recharge
  • (19) Eradication - Damage/Recharge
  • (21) Eradication - Accuracy/Recharge
  • (36) Multi Strike - Accuracy/Damage/Endurance
Level 20: Energy Cloak
  • (A) Luck of the Gambler - Defense
  • (21) Luck of the Gambler - Recharge Speed
  • (39) Luck of the Gambler - Defense/Endurance
  • (39) Luck of the Gambler - Defense/Endurance/Recharge
Level 22: Energy Protection
  • (A) Reactive Armor - Resistance/Endurance
  • (23) Reactive Armor - Resistance
  • (23) Reactive Armor - Resistance/Recharge
  • (34) Reactive Armor - Endurance/Recharge
Level 24: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 26: Shatter
  • (A) Eradication - Accuracy/Damage/Endurance/Recharge
  • (27) Eradication - Accuracy/Recharge
  • (27) Eradication - Damage/Recharge
  • (34) Eradication - Accuracy/Damage/Recharge
  • (34) Multi Strike - Accuracy/Damage/Endurance
Level 28: Energy Drain
  • (A) Mocking Beratement - Recharge
  • (29) Mocking Beratement - Taunt/Range
  • (29) Mocking Beratement - Taunt
  • (31) Mocking Beratement - Taunt/Recharge
  • (31) Mocking Beratement - Taunt/Recharge/Range
Level 30: Weave
  • (A) Luck of the Gambler - Defense
  • (31) Luck of the Gambler - Recharge Speed
  • (45) Luck of the Gambler - Defense/Endurance
  • (46) Luck of the Gambler - Defense/Recharge
Level 32: Crowd Control
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (33) Scirocco's Dervish - Damage/Endurance
  • (33) Scirocco's Dervish - Damage/Recharge
  • (33) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (37) Scirocco's Dervish - Accuracy/Recharge
  • (46) Scirocco's Dervish - Chance of Damage(Lethal)
Level 35: Energize
  • (A) Doctored Wounds - Heal
  • (36) Doctored Wounds - Recharge
  • (36) Doctored Wounds - Heal/Endurance
  • (37) Doctored Wounds - Endurance/Recharge
  • (37) Doctored Wounds - Heal/Endurance/Recharge
Level 38: Superior Conditioning
  • (A) Endurance Modification IO
Level 41: Physical Perfection
  • (A) Performance Shifter - EndMod
  • (43) Performance Shifter - Chance for +End
Level 44: Build Up
  • (A) Empty
  • (45) Empty
Level 47: [Empty]
  • (A) Empty
Level 49: [Empty]
  • (A) Empty
------------
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (43) Numina's Convalescence - Heal
  • (43) Miracle - +Recovery
  • (45) Regenerative Tissue - +Regeneration
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (40) Performance Shifter - EndMod/Recharge
  • (40) Performance Shifter - EndMod/Accuracy/Recharge
  • (42) Performance Shifter - Accuracy/Recharge
  • (42) Performance Shifter - EndMod/Accuracy
  • (42) Performance Shifter - Chance for +End
Level 1: Brawl
  • (A) Empty
Level 1: Fury
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run



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Victory Server:
Golden Thistle lvl 50 Regen/Spines Scrapper
Adrile Ursa lvl 50 Broad sword/Shield Scrapper
And a bunch between 44 and 15, go alts go

 

Posted

You have good numbers for defense, but they seem to be all over the place, also using some sets that give better positional than typed values. I try to avoid using slots on the "minor" bonus whenever I can. It's limiting I suppose.

fire/cold defense isn't really as valuable as it sounds, you can skip spending slots on it as a set bonus.

Not sure if I would actually use this, but I was curious about /ea and a couple of goals:

-- 1 small purple away from incarnate-capped s/l defense (46.5 + 12.5 = 59, iirc), this went a little over. You could keep the haymakers instead of kinetic combats and still be fine.

-- "perma" incarnate capped energy defense, in this case just over with 1 hit from power sink.

It was mostly a curiosity thing, considering /ea for a titan weapons toon. Anyway, might give you some ideas.

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: War Mace
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Pulverize -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7), Mako-Acc/EndRdx/Rchg(17), Zinger-Acc/Rchg(42)
Level 1: Kinetic Shield -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(11), LkGmblr-Rchg+(15), LkGmblr-Def/EndRdx/Rchg(39)
Level 2: Jawbreaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7), Mako-Acc/EndRdx/Rchg(25)
Level 4: Power Shield -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(13), LkGmblr-Rchg+(13), LkGmblr-Def/EndRdx/Rchg(40)
Level 6: Combat Jumping -- Ksmt-ToHit+(A)
Level 8: Clobber -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(9), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg(11), C'ngImp-Dmg/Rchg(25), Mako-Acc/EndRdx/Rchg(46)
Level 10: Entropic Aura -- EndRdx-I(A)
Level 12: Super Jump -- Winter-ResSlow(A)
Level 14: Dampening Field -- RctvArm-ResDam(A), RctvArm-EndRdx(15), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/EndRdx/Rchg(48), S'fstPrt-ResDam/Def+(50)
Level 16: Boxing -- Empty(A)
Level 18: Whirling Mace -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(19), Erad-Dmg/Rchg(19), C'ngBlow-Acc/Dmg(21), C'ngBlow-Dmg/EndRdx(36), C'ngBlow-Acc/Rchg(50)
Level 20: Energy Cloak -- LkGmblr-Def(A), LkGmblr-Rchg+(21), LkGmblr-Def/EndRdx(39), LkGmblr-Def/EndRdx/Rchg(39)
Level 22: Energy Protection -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(23), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(34)
Level 24: Tough -- RctvArm-ResDam(A), RctvArm-EndRdx(42), RctvArm-ResDam/EndRdx(42), RctvArm-ResDam/EndRdx/Rchg(43)
Level 26: Shatter -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Rchg(27), Erad-Dmg/Rchg(27), C'ngBlow-Acc/Dmg(34), C'ngBlow-Acc/Rchg(34), C'ngBlow-Dmg/EndRdx(50)
Level 28: Energy Drain -- LkGmblr-Rchg+(A), RedFtn-Def/Rchg(29), Efficacy-EndMod/Rchg(29), P'Shift-EndMod/Rchg(31), RechRdx-I(31)
Level 30: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(31), LkGmblr-Def/EndRdx(45), LkGmblr-Def/Rchg(46)
Level 32: Crowd Control -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Rchg(33), Erad-Acc/Dmg/Rchg(33), Erad-Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(37), FrcFbk-Rechg%(46)
Level 35: Energize -- Dct'dW-Heal(A), Dct'dW-Rchg(36), Dct'dW-Heal/EndRdx(36), Dct'dW-EndRdx/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(37)
Level 38: Superior Conditioning -- P'Shift-EndMod(A), P'Shift-End%(40)
Level 41: Physical Perfection -- P'Shift-EndMod(A), P'Shift-End%(43)
Level 44: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(45), RechRdx-I(48)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 49: Assault -- EndRdx-I(A)
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(43), RgnTis-Regen+(45)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(40)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



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