How can I...? (KM/WP)
Well, I would say that 250 mil is more than enough to get some pretty good defense numbers. Your current numbers are simply not going to be enough to survive if you are ever fighting larger spawns. That will happen a lot on trials and TFs. Honestly, you want to shoot for at least low 30s for S/L/E/N defense. Your resistance is, of course, harder to improve with IO bonuses. If you could post your build, that would help with trying to give you what you're looking for. If you are soloing a lot, you should run some tip missions and get A-merits. That will allow you to get IOs pretty easily since 2 A-merits can buy either what you need or something that sells high. I will try to spend a few minutes cobbling together an example for you of something I might try to build for a KM/WP.
@Rorn ---- Blue Baron ---- Guardian
Honestly, you want to shoot for at least low 30s for S/L/E/N defense.
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Your resistance is, of course, harder to improve with IO bonuses. |
If you could post your build, that would help with trying to give you what you're looking for. |
If you are soloing a lot, you should run some tip missions and get A-merits. |
I will try to spend a few minutes cobbling together an example for you of something I might try to build for a KM/WP. |
Thanks!
Well, this is what I came up with in terms of a "budget build". I put that in quotes because if you were buying everything in the market it still wouldn't be cheap. The most expensive pieces will be the uniques. I suggest using your A-Merits to buy those. Defense is generally considered critical for builds because if you hit the softcap (45% for most content, 59% for incarnate stuff IIRC) then you reduce the chance an enemy has to hit you to the minimum 5% allowed by the game's code. That means you are taking only 5% of the damage that comes your way. Willpower uses a mix of Regeneration, Resistance, and Defense to survive. The budget build I made focuses on getting Regeneration and more HP (which makes Regen more effective, since it's based on percentages of your max HP) to a good level while also increasing Defense and giving you a good way of keeping recharge high. I stayed true to your goals where I could, but some things I had difficulty achieving. The most notable problem this build has is low Defense, but most sets that give you Defense are pretty expensive. A good long term goal would be to get Kinetic Combats in where those Smashing Haymakers are. That would greatly improve your S/L Defense. Here's the Data Chunk:
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I would suggest getting accolades to boost your HP and using Incarnate powers on this character as well. Spiritual Alpha will be a huge benefit to you for it's boost to healing and recharge. I would take Rebirth Radial for your Destiny power since you can use it as a panic button heal which would also give you enormous Regen rates. Void Judgement can give you another source of -Dmg to apply to your enemies. That helps even more to make up for your lack of Resistance to most damage types.
If I were to make a KM/WP I would probably take Soul Mastery for Shadow Meld, which would negate the major weakness of Willpower (alpha stikes). That may not fit your concept though and it's by no means necessary for a good build. This example build should give you some good ideas to make a good build. If you were looking for "the best" build though, this wouldn't be it. That build would be much, much more expensive.
@Rorn ---- Blue Baron ---- Guardian
I have an existing 50 DM/DA Brute that I've been a bit underwhelmed by. In contrast, I'm (mainly solo) leveling a KM/WP Scrapper and it's been quite potent. I want to explore this concept of a high melee damage, single target toon. I just hit 40, finished my Patron Pool arc so I got a respec, and I'm looking to tweak my build but have a few questions:
* Resurgence - Is it worth having? I'm cruising about at +2/x1 and when I actually hit an enemy that takes me down (*grumblegrumble*Malta Sapper*grumble*) Resurgence is just a good way to drop back to the ground in 20 seconds, and the rest of the time I'm alive and not needing it. Soul Drain on my brute works well enough, though it's tricky to get enough toggles back on, but Resurgence just doesn't seem to compete. My build is already tight on power choices...
* Pool Toggles. So far I'm VERY focused on single Target high melee damage. I've got one AOE. I have the short ranged KM power but I'm looking to drop it. I haven't even tried the cone KB. With this kind of focus I've got power choices to spare, so I've currently got Tough, Weave, Maneuvers, Assault, and Combat Jumping in my build plan. (Suddenly, power choices are tight). With the Regen/Recovery I'm planning, that's not a problem Endurance-wise, but it's a lot of toggles. Is this worth while?
* I'm currently looking at Body Mastery with Focused Accuracy and Physical Perfection (I want Auto powers and toggles over short-term buffs - Power Siphon and Strength of Will are enough). This should give me awesome regen and recovery - both of which I've enjoyed on the toon so far without those, but I'd be happy with more and bumping up to +3/x1 or +2/x2 The bonus accuracy should let me frankenslot for damage/end/rech well. Is there a huge flaw in my plan?
* Defense/Resistance levels. With Common IOs this gets me mid 20 defense and resistances in the 30s (save for Smashing, which hits the soft cap), and that's with Tough/Weave/Maneuvers/Combat Jumping. I read on here that people have no problems hitting the soft cap in Defense, but I just don't see how that's doable without gimping the build in other ways. I only have about 250 mil saved up for IOs. What is a reasonable target to go for?
* Musculature Alpha. My Brute currently has Cardiac, but I'd much prefer to get more bang in my bang, as it were. I _think_ my plan would allow for that (I project regen/sec almost 2 above my use/sec).
* Nasty enemies. I've was cruising through my stuff, with +2/x1 being pretty easy save for the occasional EBs, when the Patron arc had me hit Malta. A sapper basically one-shots my end bar if he hits. Now I'm worried about the carnies that lie ahead in my future. Is there a secret to surviving these that I've not considered? (So far a purp or two and hitting the sapper first mostly works, but that's a lot of effort on a minion, and carnies will be far more rough on the end)
* Trials and TFs. Right now I'm soloing, but I plan to get into Trials once I hit 50. Does my Melee ST damage with no real control options plan have a vital flaw in that environment? I've only done a few BAFs and a LAM or two on my Brute, and I've not seen a big issue there for this character...
* Teleport. I'd like to get TP on the character (for flavor/feel/different than my other Brutes), but that would mean dropping Hasten or CJ. Recommendations?
On the whole I'm enjoying the toon. I'm not a serious enough player, nor have enough Inf, to seek out how to trick him out to be all powerful, nor do I enjoy battling lag and indecision to master how to juggle 10 different power options that let me handle anything. I'm just looking to have something fun and effective, where finding enemies and managing my attack chain is the primary thought involved.
Thanks in advance!