Time/Energy build help


Adeon Hawkwood

 

Posted

I've come up with a kinda Harry Dresden type mage concept and felt the Time/Energy combo worked well.. I am looking for help with the build i came up with:

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Warden Morningside: Level 50 Magic Defender
Primary Power Set: Time Manipulation
Secondary Power Set: Energy Blast
Power Pool: Concealment
Power Pool: Teleportation
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Temporal Mending -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Heal:50(3), Dct'dW-Rchg:50(3), Dct'dW-Heal/Rchg:50(5), Dct'dW-Heal/EndRdx/Rchg:50(5)
Level 1: Power Bolt -- Volly-Acc/Dmg:30(A), Volly-Dmg/EndRdx:30(17), Volly-Dmg/Rchg:30(46)
Level 2: Time's Juncture -- DarkWD-ToHitDeb/EndRdx:50(A), DarkWD-ToHitdeb/Rchg/EndRdx:50(7), DarkWD-ToHitDeb/Rchg:50(7), DarkWD-Rchg/EndRdx:50(9), TmpRdns-Acc/Dmg/Slow:50(9), TmpRdns-EndRdx/Rchg/Slow:50(11)
Level 4: Energy Torrent -- ExStrk-Dmg/KB:20(A), ExStrk-Acc/KB:20(21), ExStrk-Dam%:20(50)
Level 6: Stealth -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(11), LkGmblr-Def/EndRdx:50(13)
Level 8: Distortion Field -- BasGaze-Acc/EndRdx/Rchg/Hold:30(A), BasGaze-EndRdx/Rchg/Hold:30(13), BasGaze-Acc/Hold:30(15), BasGaze-Acc/Rchg:30(15)
Level 10: Power Burst -- Volly-Acc/Dmg:30(A), Volly-Dmg/Rchg:30(27), Volly-Dmg/EndRdx:30(50)
Level 12: Time Stop -- BasGaze-Acc/EndRdx/Rchg/Hold:30(A), BasGaze-Acc/Hold:30(17), BasGaze-Acc/Rchg:30(19), BasGaze-EndRdx/Rchg/Hold:30(19)
Level 14: Recall Friend -- Zephyr-ResKB:50(A)
Level 16: Temporal Selection -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(21), Dct'dW-Heal/EndRdx/Rchg:50(23), Dct'dW-Heal/Rchg:50(23), Dct'dW-Heal/EndRdx:50(25)
Level 18: Farsight -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(25), LkGmblr-Def/Rchg:50(27)
Level 20: Aim -- AdjTgt-ToHit/EndRdx:50(A), AdjTgt-Rchg:50(31), AdjTgt-ToHit/Rchg:50(31), AdjTgt-ToHit/EndRdx/Rchg:50(31), AdjTgt-EndRdx/Rchg:50(33)
Level 22: Teleport -- Zephyr-ResKB:50(A), Zephyr-Travel:50(33), Zephyr-Travel/EndRdx:50(33)
Level 24: Time Crawl -- TmpRdns-Acc/Dmg/Slow:50(A), TmpRdns-EndRdx/Rchg/Slow:50(34), TmpRdns-Acc/EndRdx:50(34), TmpRdns-Dmg/Slow:50(34), TmpRdns-Acc/Slow:50(36)
Level 26: Slowed Response -- ShldBrk-Acc/EndRdx/Rchg:30(A), ShldBrk-DefDeb:30(36), ShldBrk-Acc/DefDeb:30(36), ShldBrk-Acc/Rchg:30(37), ShldBrk-DefDeb/EndRdx/Rchg:30(37)
Level 28: Power Push -- Volly-Acc/Dmg:30(A), Volly-Dmg/EndRdx:30(29), Volly-Dmg/Rchg:30(29)
Level 30: Long Range Teleport -- RechRdx-I:50(A)
Level 32: Chrono Shift -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(37), Numna-Heal/Rchg:50(39), Efficacy-EndMod/EndRdx:50(39), Efficacy-EndMod:50(39), Efficacy-EndMod/Rchg:50(40)
Level 35: Dark Embrace -- RctvArm-ResDam:40(A), RctvArm-EndRdx:40(40), RctvArm-ResDam/EndRdx:40(40), RctvArm-ResDam/EndRdx/Rchg:40(42), RctvArm-ResDam/Rchg:40(42), S'fstPrt-ResKB:30(42)
Level 38: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(48), LkGmblr-Def/EndRdx:50(48), LkGmblr-Def/EndRdx/Rchg:50(48)
Level 41: Soul Storm -- BasGaze-Acc/EndRdx/Rchg/Hold:30(A), BasGaze-Acc/Hold:30(43), BasGaze-Acc/Rchg:30(43), BasGaze-EndRdx/Rchg/Hold:30(43)
Level 44: Tactics -- GSFC-Build%:50(A), GSFC-ToHit/EndRdx:50(45), GSFC-Rchg/EndRdx:50(45), GSFC-ToHit/Rchg/EndRdx:50(45), GSFC-ToHit/Rchg:50(46), GSFC-ToHit:50(46)
Level 47: Assault -- EndRdx-I:50(A)
Level 49: Grant Invisibility -- LkGmblr-Rchg+:50(A)
------------
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- RgnTis-Regen+:30(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(50)
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Run-I:50(A)
Level 1: Vigilance
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run



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I'd like to keep the stealth (for concept and LoTG purposes) and definately the teleports and soul mastery (love soul storm).. I've been playing him as more of an "offender" type since the heal and PBAoE debuff kinda require that.. oh and yes i started him as a villain so he'll be able to start Ghost Widow's arc at 41 for the Soul Mastery powers...


Server -=Victory=-


 

Posted

Ok, some general thought (in no particular order):

1. If you're taking Soul Mastery anyway it seems a real shame to skip Power Boost. Using PB right before Farsight gives your tea an extra 12% defense and to hit which is pretty substantial. I'd drop Tactics to pick it up. It doesn't really need slotting (besides a recharge in the base slot) so that also means you can move those slots to better homes. You don't really need Tactics anyway, with Farsight (especially power boosted Farsight) it's pretty superfluous most of the time.

2. Your attacks are really underslotted. If you really feel they only need three slots I'd recommend using Thunderstrikes instead of Volley Fire but I'd also recommend seeing if you can get all three powers up to 5 or 6 slots. That opens up several good set bonuses for you (5 parts decimation or 6 parts Thunderstrike in the single target attacks and 5 part Positron's Blast in Torrent).

3. It'd trade Power Push for Power Blast. In general you don't really want to be doing to much knockback with Time since it pushes enemies out of your debuff aura and patch.

4. For Health the Miracle/Numina procs are a lot more useful to you than the Regenerative Tissue one. You'll generally heal up any damage you take before Regen can do much anyway.

5. Time Crawl, Temporal Selection and Slowed Response don't really need as much slotting as you gave them. Time Crawl is a one-slot wonder (Acc/End for my preference). Temporal Selection mostly cares about recharge, healing is ok if you want the set bonuses but in general you're probably going to heal a team mate before the regen has time to do much. Slowed response primarily needs Accuracy and Recharge, slotting for defense debuffs is overkill in most situations when you factor in Farsight and Power Boost.

6. Farsight needs more love, both for extra recharge and to hit buff.

7. Distortion Field is really awesome with a Lockdown proc. You might also consider the full Lockdown set in one or two holds for the defense bonuses.

8. Chrono Shift could use more recharge.


Overall I'd probably go for something like this. It's Defense softcapped to ranged and AoE without power boost so with power boost you've got some extra defense for Incarnate content (or just preventing a cascading defense failure). Melee is lower but anyone in melee range is getting hit by Time's Juncture so it should be fine. If you prefer you could lower the defense and pick up some more recharge bonuses.

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Warden Morningside: Level 50 Magic Defender
Primary Power Set: Time Manipulation
Secondary Power Set: Energy Blast
Power Pool: Concealment
Power Pool: Teleportation
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Temporal Mending -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(3), Dct'dW-Rchg(3), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(5)
Level 1: Power Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(17), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(46), Decim-Acc/Dmg/Rchg(46)
Level 2: Time's Juncture -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitdeb/Rchg/EndRdx(7), DarkWD-ToHitDeb/Rchg(7), DarkWD-ToHitDeb(9)
Level 4: Energy Torrent -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(21), Posi-Dmg/Rchg(23), Posi-Acc/Dmg/EndRdx(25), Posi-Dam%(40)
Level 6: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def(11), LkGmblr-Def/EndRdx(13)
Level 8: Distortion Field -- Lock-Acc/Hold(A), Lock-Acc/Rchg(11), Lock-Rchg/Hold(13), Lock-EndRdx/Rchg/Hold(15), Lock-Acc/EndRdx/Rchg/Hold(15), Lock-%Hold(21)
Level 10: Power Burst -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(23), Decim-Dmg/Rchg(27), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(46)
Level 12: Time Stop -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(17), BasGaze-Acc/Rchg(19), BasGaze-EndRdx/Rchg/Hold(19)
Level 14: Recall Friend -- Zephyr-ResKB(A)
Level 16: Temporal Selection -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(42), RechRdx-I(50)
Level 18: Farsight -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/Rchg(27), GSFC-ToHit(34), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(40)
Level 20: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(33), GSFC-Build%(50)
Level 22: Teleport -- Zephyr-ResKB(A), Zephyr-Travel(33), Zephyr-Travel/EndRdx(33)
Level 24: Time Crawl -- TmpRdns-Acc/EndRdx(A)
Level 26: Slowed Response -- AnWeak-Acc/Rchg(A), AnWeak-Acc/Rchg/EndRdx(34), RechRdx-I(34)
Level 28: Power Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(29), Decim-Dmg/Rchg(29), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(45)
Level 30: Long Range Teleport -- RechRdx-I(A)
Level 32: Chrono Shift -- Numna-Heal(A), Numna-Heal/EndRdx/Rchg(37), Numna-Heal/Rchg(39), Efficacy-EndMod/Acc/Rchg(39), Efficacy-EndMod(39), Efficacy-EndMod/Rchg(40)
Level 35: Dark Embrace -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx(36), Aegis-ResDam/Rchg(36), Aegis-EndRdx/Rchg(37), Aegis-ResDam/EndRdx/Rchg(37), Aegis-ResDam(42)
Level 38: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48), LkGmblr-Def/EndRdx/Rchg(48)
Level 41: Soul Storm -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(43), BasGaze-Acc/Rchg(43), BasGaze-EndRdx/Rchg/Hold(43)
Level 44: Power Boost -- RechRdx-I(A)
Level 47: Assault -- EndRdx-I(A)
Level 49: Grant Invisibility -- LkGmblr-Rchg+(A)
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(9)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(50)
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 1: Vigilance
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run



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Posted

ok i made some changes, partially based on your suggestions and some of my own.. Here's what i came up with.. I'm not sure why you had said i needed more recharge in Farsight since it was perma in my first build but it's definately perma in this one by almost 10s..

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Warden Morningside: Level 50 Magic Defender
Primary Power Set: Time Manipulation
Secondary Power Set: Energy Blast
Power Pool: Concealment
Power Pool: Teleportation
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Temporal Mending -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Heal:50(3), Dct'dW-Rchg:50(3), Dct'dW-Heal/Rchg:50(13), Dct'dW-Heal/EndRdx/Rchg:50(9)
Level 1: Power Bolt -- Decim-Acc/Dmg/Rchg:30(A), Decim-Acc/Dmg:30(17), Decim-Dmg/EndRdx:40(23), Decim-Dmg/Rchg:40(25), Decim-Acc/EndRdx/Rchg:30(46)
Level 2: Time's Juncture -- DarkWD-ToHitDeb/EndRdx:50(A), DarkWD-ToHitdeb/Rchg/EndRdx:50(5), DarkWD-ToHitDeb/Rchg:50(7), DarkWD-Rchg/EndRdx:50(5), TmpRdns-EndRdx/Rchg/Slow:50(11)
Level 4: Energy Torrent -- Posi-Acc/Dmg/EndRdx:50(A), Posi-Dmg/Rng:50(7), Posi-Acc/Dmg:20(21), Posi-Dmg/EndRdx:50(34), Posi-Dmg/Rchg:50(36)
Level 6: Stealth -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(50)
Level 8: Distortion Field -- BasGaze-Acc/EndRdx/Rchg/Hold:30(A), BasGaze-EndRdx/Rchg/Hold:30(9), BasGaze-Acc/Hold:30(15), BasGaze-Acc/Rchg:30(15), Lock-%Hold:50(36)
Level 10: Power Burst -- Decim-Acc/Dmg/Rchg:40(A), Decim-Acc/EndRdx/Rchg:40(27), Decim-Dmg/Rchg:40(34), Decim-Dmg/EndRdx:40(34), Decim-Acc/Dmg:40(50)
Level 12: Time Stop -- BasGaze-Acc/EndRdx/Rchg/Hold:30(A), BasGaze-Acc/Hold:30(17), BasGaze-Acc/Rchg:30(19), BasGaze-EndRdx/Rchg/Hold:30(19), Lock-%Hold:50(45)
Level 14: Recall Friend -- Zephyr-ResKB:50(A)
Level 16: Temporal Selection -- Numna-Heal/Rchg:50(A), Numna-Heal/EndRdx/Rchg:50(21), RechRdx-I:50(23)
Level 18: Farsight -- LkGmblr-Rchg+:50(A), GftotA-Def:40(25), GftotA-Def/Rchg:40(27)
Level 20: Aim -- AdjTgt-ToHit/EndRdx:50(A), AdjTgt-Rchg:50(31), AdjTgt-ToHit/Rchg:50(31), AdjTgt-ToHit/EndRdx/Rchg:50(31), AdjTgt-EndRdx/Rchg:50(33)
Level 22: Teleport -- Zephyr-ResKB:50(A), Zephyr-Travel:50(33), Zephyr-Travel/EndRdx:50(33)
Level 24: Time Crawl -- TmpRdns-Acc/EndRdx:50(A)
Level 26: Slowed Response -- ShldBrk-Acc/EndRdx/Rchg:30(A), ShldBrk-Acc/Rchg:30(37), RechRdx-I:50(48)
Level 28: Power Blast -- Decim-Acc/Dmg/Rchg:30(A), Decim-Acc/EndRdx/Rchg:30(29), Decim-Dmg/Rchg:30(29), Decim-Dmg/EndRdx:40(36), Decim-Acc/Dmg:40(50)
Level 30: Long Range Teleport -- RechRdx-I:50(A)
Level 32: Chrono Shift -- Numna-Heal/EndRdx/Rchg:50(A), Numna-Heal/EndRdx:50(37), Numna-Heal/Rchg:50(39), Efficacy-EndMod/EndRdx:50(39), Efficacy-EndMod/Acc/Rchg:50(39), Efficacy-EndMod/Rchg:50(40)
Level 35: Dark Embrace -- RctvArm-ResDam:40(A), RctvArm-ResDam/Rchg:40(37), RctvArm-EndRdx:40(40), RctvArm-ResDam/EndRdx:40(40), RctvArm-ResDam/EndRdx/Rchg:40(42), S'fstPrt-ResDam/Def+:30(42)
Level 38: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx/Rchg:50(42), LkGmblr-Def:50(48), LkGmblr-Def/EndRdx:50(48)
Level 41: Soul Storm -- BasGaze-Acc/EndRdx/Rchg/Hold:30(A), BasGaze-Acc/Hold:30(43), BasGaze-Acc/Rchg:30(43), BasGaze-EndRdx/Rchg/Hold:30(43), Lock-%Hold:50(45)
Level 44: Power Boost -- RechRdx-I:50(A), RechRdx-I:50(45)
Level 47: Assault -- EndRdx-I:50(A)
Level 49: Grant Invisibility -- LkGmblr-Rchg+:50(A)
------------
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Mrcl-Rcvry+:30(A), Numna-Regen/Rcvry+:50(11)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(13), P'Shift-EndMod/Rchg:50(46), P'Shift-EndMod/Acc:50(46)
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Run-I:50(A)
Level 1: Vigilance
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run



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Server -=Victory=-


 

Posted

Quote:
Originally Posted by glasswalkerny View Post
I'm not sure why you had said i needed more recharge in Farsight since it was perma in my first build but it's definately perma in this one by almost 10s..
Well, there two reasons. The first is that I don't like relying on set bonuses for such a key power. If you exemplar down then you no longer have it perma and that makes me nervous. Secondly I find having it on a shorter cycle allows more flexibility. It's often hard to hit everyone on the team with it the moment it comes up so using it more frequently than every two minutes makes it easier to keep everyone covered.