Need Critique and Advice - Crab Tank and EB/Pain Dom Corrupter
Well, to tell the truth, this is the first time I have been in this forum, and from the number of replies you have recieved, I would post these, especialy the crab build in their pertinent forums.
I hate all this terrorist business. I used to love the days when you could look at an unattended bag on a train or bus and think to yourself.... I'm going to take that.
So I am looking for some help with two of my characters. A crab spider I want to make into a tank and a EB/Pain dom corrupter who I want to improve. Any and all critique welcome. Please tell me if I am being stupid and wrong, only way I will learn and if possible, if you could change the stuff in mid and link it back, that would be better. I'm a visual learner when it comes to this stuff. Thanks all!
My current specs for the crab is as follows. I want to soft cap her so I can do some decent tanking, but unsure how to go about his. I have, however, tried to get high recharge and defences by taking enhancement sets that gives +defence though.
Villain Plan by Mids' Villain Designer 1.951
http://www.cohplanner.com/
Click this DataLink to open the build!
Anansi Spider: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Fighting
Power Pool: Presence
Power Pool: Leaping
Power Pool: Leadership
Villain Profile:
Level 1: Channelgun -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Crab Spider Armor Upgrade -- ImpArm-ResDam(A), ImpArm-ResPsi(7)
Level 2: Longfang -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(15), Thundr-Dmg/Rchg(15), Thundr-Acc/Dmg/Rchg(17), Thundr-Dmg/EndRdx/Rchg(17), Thundr-Acc/Dmg/EndRdx(19)
Level 4: Combat Training: Defensive -- LkGmblr-Rchg+(A), LkGmblr-Def(13)
Level 6: Combat Training: Offensive -- Acc-I(A)
Level 8: Aim -- GSFC-Build%(A), GSFC-ToHit/EndRdx(9), GSFC-Rchg/EndRdx(9), GSFC-ToHit/Rchg/EndRdx(11), GSFC-ToHit/Rchg(11), GSFC-ToHit(13)
Level 10: Suppression -- Posi-Dmg/Rchg(A), Posi-Acc/Dmg(19), Posi-Dmg/Rng(21), Posi-Acc/Dmg/EndRdx(21), Posi-Dmg/EndRdx(45)
Level 12: Venom Grenade -- Posi-Dmg/Rchg(A), Posi-Dmg/Rng(23), Posi-Dmg/EndRdx(25), Posi-Acc/Dmg(25), Posi-Dam%(37), Posi-Acc/Dmg/EndRdx(40)
Level 14: Tactical Training: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(46), LkGmblr-Def/EndRdx/Rchg(48)
Level 16: Tactical Training: Assault -- EndRdx-I(A)
Level 18: Kick -- Dmg-I(A)
Level 20: Tough -- Aegis-Psi/Status(A), Aegis-ResDam/EndRdx(34), Aegis-ResDam(34)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(23), LkGmblr-Def/EndRdx/Rchg(50)
Level 24: Mental Training -- Run-I(A)
Level 26: Fortification -- ImpArm-ResDam/Rchg(A), ImpArm-ResDam/EndRdx/Rchg(27), ImpArm-ResDam/EndRdx(27), ImpArm-ResPsi(40), ImpArm-ResDam(43)
Level 28: Serum -- Numna-EndRdx/Rchg(A), Numna-Heal/Rchg(29), Numna-Heal/EndRdx/Rchg(29), RechRdx-I(40), RechRdx-I(42)
Level 30: Provoke -- Mocking-Taunt(A), Mocking-Rchg(31), Mocking-Taunt/Rchg(31), Mocking-Taunt/Rchg/Rng(31)
Level 32: Omega Maneuver -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/EndRdx(33), Posi-Acc/Dmg(45)
Level 35: Frenzy -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(43)
Level 38: Arm Lash -- Sciroc-Dam%(A), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Dmg(39), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(43)
Level 41: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42)
Level 44: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45)
Level 47: Assault -- RechRdx-I(A), RechRdx-I(48)
Level 49: Summon Spiderlings -- BldM'dt-Dmg(A), BldM'dt-Acc/Dmg/EndRdx(50), BldM'dt-Acc/Dmg(50)
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Level 1: Brawl -- Dmg-I(A)
Level 1: Conditioning
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(37), Heal-I(46), Heal-I(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(48)
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This is my corrupter. I run iTrials with him mainly and he is my farming toon of sorts, so I use him to gear up other toons. My attack chain is usually open with an AoE like ball lightning or Ionic Judgement, charged bolt, lightning bolt, tesla cage or electric fence, charged bolt, either my PBAoE or my other hold/Imb, charged bolt, lightning bolt, rinse, repeat. I also try to be a good healer, using aura to keep people topped up, soothe when one person needs it and nullify when the whole group is getting a little lower than aura can deal with.
Villain Plan by Mids' Villain Designer 1.951
http://www.cohplanner.com/
Click this DataLink to open the build!
PainandPanic: Level 50 Magic Corruptor
Primary Power Set: Electrical Blast
Secondary Power Set: Pain Domination
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Electricity Mastery
Villain Profile:
Level 1: Charged Bolts -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(3), Dev'n-Acc/Dmg/Rchg(5), Dev'n-Hold%(5), Dev'n-Acc/Dmg/EndRdx/Rchg(7)
Level 1: Nullify Pain -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(21), Numna-Heal/Rchg(23), Numna-Heal/EndRdx/Rchg(23), Numna-Heal(29), Numna-Regen/Rcvry+(29)
Level 2: Lightning Bolt -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(7), Dev'n-Dmg/Rchg(9), Dev'n-Acc/Dmg/Rchg(9), Dev'n-Acc/Dmg/EndRdx/Rchg(11), Dev'n-Hold%(13)
Level 4: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(13), Posi-Dmg/Rng(15), Posi-Acc/Dmg/EndRdx(15), Posi-Dam%(17)
Level 6: Short Circuit -- Sciroc-Acc/Rchg(A), Sciroc-Dmg/Rchg(17), Sciroc-Acc/Dmg(19), Sciroc-Acc/Dmg/EndRdx(19), Sciroc-Dam%(21)
Level 8: Soothe -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(31), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Heal(34), Dct'dW-Rchg(34)
Level 10: Conduit of Pain -- RechRdx-I(A)
Level 12: Hover -- Krma-ResKB(A)
Level 14: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-EndRdx/Rchg(45)
Level 16: Assault -- EndRdx-I(A), EndRdx-I(45)
Level 18: Tactics -- ToHit-I(A), AdjTgt-ToHit/EndRdx(46)
Level 20: Vengeance -- LkGmblr-Rchg+(A), ToHit-I(46)
Level 22: Hasten -- RechRdx-I(A)
Level 24: Tesla Cage -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(25), BasGaze-Rchg/Hold(25), BasGaze-Slow%(27), BasGaze-EndRdx/Rchg/Hold(27)
Level 26: Soothing Aura -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(34), Numna-Heal/Rchg(36), Numna-Heal/EndRdx/Rchg(36), Numna-Heal(36)
Level 28: Aim -- RechRdx-I(A)
Level 30: World of Pain -- GSFC-Build%(A), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(37), GSFC-ToHit/EndRdx(37)
Level 32: Thunderous Blast -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Acc/Rchg(33), Efficacy-Acc/Rchg(33), Efficacy-EndMod/Acc(33)
Level 35: Anguishing Cry -- LdyGrey-DefDeb(A), LdyGrey-DefDeb/Rchg(39), LdyGrey-DefDeb/Rchg/EndRdx(39), LdyGrey-%Dam(39), LdyGrey-DefDeb/EndRdx(40)
Level 38: Painbringer -- Heal-I(A), EndMod-I(40), RechRdx-I(40), RechRdx-I(42)
Level 41: Electric Fence -- GravAnch-Immob(A), GravAnch-Hold%(42), GravAnch-Acc/Rchg(43), GravAnch-Immob/Rchg(43)
Level 44: Charged Armor -- Aegis-Psi/Status(A), Aegis-ResDam(45)
Level 47: Power Sink -- RechRdx-I(A), RechRdx-I(48)
Level 49: Thunder Strike -- RechRdx-I(A), Dmg-I(50), Acc-I(50), Acc-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(42)