Dark control!


Adeon Hawkwood

 

Posted

The Dark Affinity set seems like it'd be a little better than Dark Miasma. I understand putting Fade in there because Fearsome stare isnt there, but im sad that cors and fenders dont get Soul Absorption



Warning: Undefined variable $userSignature in /var/www/vhosts/cityofheroes.dev/forumarchive.cityofheroes.dev/topic.php on line 334

 

Posted

Quote:
Originally Posted by theduke24 View Post
The Dark Affinity set seems like it'd be a little better than Dark Miasma. I understand putting Fade in there because Fearsome stare isnt there, but im sad that cors and fenders dont get Soul Absorption
I revel in the irony of Dark (Miasma/Affinity) being better at Control on Defenders(less so Corruptors/MMs) and better at Support on Controllers.



*potentially. Unknown numbers/specifics and all that jazz.


@Oathbound & @Oathbound Too

 

Posted

Quote:
Originally Posted by Jazra View Post
Since he said that only the two powers from Dark Miasma were taken replaced, I am assuming that Dark Servant is still in there.
According to Von Krieger's write-up of today's talk, yes it keeps Dark Servant.

Quote:
Originally Posted by Von Krieger View Post
Fluffy will be staying in Darkness Affinity as the Tier 9.


Arc #40529 : The Furies of the Earth

 

Posted

Seriously...this Issue...I must have it NAO!

I'm still enjoying the crap out of my Dark/Dark Blaster though.



 

Posted

[QUOTE=Oathbound;4009216]I revel in the irony of Dark (Miasma/Affinity) being better at Control on Defenders(less so Corruptors/MMs) and better at Support on Controllers.

This is true, but only done so to remove the control redundancies a /dark controller would have. Giveing a controller yet another ST hold and a soft control would just mean that many wouldn't even use them.


Malakim

-Playing since COH beta and still love the game!

 

Posted

Quote:
Originally Posted by Malakim View Post
This is true, but only done so to remove the control redundancies a /dark controller would have. Giveing a controller yet another ST hold and a soft control would just mean that many wouldn't even use them.
Eh. There are already several support sets with "redundant" control options, and none of them got changed.

Yes, Petrifying Gaze would be of minimal use, but so what? There are several powers Controllers have access to that are. Trick Arrow gets a single target immobilize and a single target hold. Dark STILL has Black Hole, the single most skipped/hated power in the set. If you gave peopel the option to chose from Petrifying Gaze and Black Hole I'm certain the vast majority would pick the former.

Fearsome Stare wouldn't have been redundant at all. Even if you didn't need the Fear, you could still use it for the -tohit.

This is of course irrelevant, given that the changes are already essentially set in stone, though.


@Oathbound & @Oathbound Too

 

Posted

Quote:
Originally Posted by Oathbound View Post
This is of course irrelevant, given that the changes are already essentially set in stone, though.
Given recent betas, this is probably, sadly true. At least we'll still get Spooky though I wonder if it will still be possible to have him out full time.


 

Posted

Quote:
Originally Posted by ketch View Post
Given recent betas, this is probably, sadly true. At least we'll still get Spooky though I wonder if it will still be possible to have him out full time.
Well they did change things up a bit with TW...which actually shocked me.



 

Posted

Quote:
Originally Posted by ketch View Post
Given recent betas, this is probably, sadly true. At least we'll still get Spooky though I wonder if it will still be possible to have him out full time.
I really expect him to get the Mastermind treatment. Still 240s duration, but with a 500second recharge. Not perma base, not even perma with SOs, but Perma-able.

Quote:
Originally Posted by Tater Todd View Post
Well they did change things up a bit with TW...which actually shocked me.
I'm sure we'll see a few tweaks to the new powers in Beta as well, but don't for a second think that they'd pull either power to put FS back in.

I really hope Fade isn't a spikey as I think it's going to be. I really don't like the "Peaks and Valleys" style powers. Hopefully it's perma-able, even if it's hard to do so.


@Oathbound & @Oathbound Too

 

Posted

Quote:
Originally Posted by Oathbound View Post
Fearsome Stare wouldn't have been redundant at all.
Yes it would, since Dark Control is getting Fearsome Stare. If Dark Control and Dark Affinity both had Fearsome Stare the stacked fear and -tohit would have been ridiculous.


Arc #40529 : The Furies of the Earth

 

Posted

Quote:
Originally Posted by Obscure Blade View Post
Yes it would, since Dark Control is getting Fearsome Stare. If Dark Control and Dark Affinity both had Fearsome Stare the stacked fear and -tohit would have been ridiculous.
The solution to that would simply have been to not give the old power to the new set.


@Oathbound & @Oathbound Too

 

Posted

Quote:
Originally Posted by Oathbound View Post
The solution to that would simply have been to not give the old power to the new set.
It does however make sense to put a control power in a control set.


Arc #40529 : The Furies of the Earth

 

Posted

And you still have mind control and terrorize to contend with.


@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff

 

Posted

Quote:
Originally Posted by MentalMaden View Post
And you still have mind control and terrorize to contend with.
Quote:
Originally Posted by Obscure Blade View Post
And Illusion with Spectral Terror.
Irrelevant.

Storm, Time, Trick Arrow, Radiation, and Poison, all have mez powers of varying type and size that can be stacked with the Control primaries. I'm not saying Fearsome Stare wouldn't have needed a reduction in it's control capability, I'm just saying it DIDN'T need removed. Power level could have been reduced by lowering the magnitude (to 2mag, like Thunder Clap is) and/or upping the recharge.


Hell Darkness Affinity will STILL have an AoE control that can be stacked with power from the primary... and it's autohit with a massive debuff ta boot. (It's balancing factor is recharge, but that could have been used as a balancing factor for FS too.)


@Oathbound & @Oathbound Too

 

Posted

Quote:
Originally Posted by Oathbound View Post
I'm not saying Fearsome Stare wouldn't have needed a reduction in it's control capability, I'm just saying it DIDN'T need removed. Power level could have been reduced by lowering the magnitude (to 2mag, like Thunder Clap is) and/or upping the recharge.
You mean turn it into a power that people often recommend skipping, like they do Thunder Clap? No thanks. Better a power that's good on its own than one that requires stacking.


Arc #40529 : The Furies of the Earth

 

Posted

Quote:
Originally Posted by Obscure Blade View Post
You mean turn it into a power that people often recommend skipping, like they do Thunder Clap? No thanks. Better a power that's good on its own than one that requires stacking.
Thunderclap is a PBAoE stun with a long casting time and no other effects whatsoever. Fearsome Stare is a long ranged cone and even if it were a Mag2 would still have a huge tohit debuff.

Thunderclap is skippable because it exposes you to direct danger to use and has no practical effect on NPCs it can't directly mez. Fearsome Stare is safer because it doesn't expose you to melee attack and would still mitigate damage even on higher ranked foes that it doesn't directly control, because they have a reduced chance to hit you.

Apples and Oranges.

Thunderclap was an example of allowed stacking in Controller primary/secondary. Nothing more.


@Oathbound & @Oathbound Too