Incarnate Solo Arcs
Quoting self due to lack of edit priveledges, and making it easier to read.
Quote:
And one more thing I thought of. While the arcs should be broad enough to apply within that origin, we should have control over what our character is like. For example, someone who fell in a vat of toxic waste will be a lot more trustworthy of a scientist than someone who was operated on at a lab table, for instance.
So, Ive seen plenty of complaining about viable solo incarnate progress. But, Ive seen a lot less about what that could actually be. The few suggestions that I have seen, Im not exactly fond of, so I thought Id try and come up with what I thought was a viable method, and so far, I like it. So heres my idea:
It starts with your character receiving a message from Ouroboros, who have determined ways for your character to improve in their incarnate abilities. After chatting with the Mender, he sends you to one of ten different incarnate contacts. Five are for heroes and vigilantes, five are for villains and rogues. One for each origin, on each side. This new contact will give you one of three story arcs to unlock an incarnate slot, an arc for judgement, an arc for interface, and an arc for destiny. Finishing the interface arc unlocks the destiny arc, while completing the judgement arc will get you access to another incarnate contact, gives you the lore arc. In the missions themselves, you earn incarnate threads instead of shards. At the end of each mission, you get a random piece of common incarnate salvage. At the end of each arc, you get a random piece of uncommon incarnate salvage. Completing all four arcs will earn you a piece of rare incarnate salvage (once a week). Now, in the arcs themselves, the final mission will unlock the slot, if you dont already have it. By that time, you should have enough threads to sidegrade your common salvage into the ability that you want, so youll have at least T1 in that slot. Because this guarantees that youll have the abilities when you reach the arcs, they can be slightly tweaked to be more difficult, like an extra minion here and there, or making them a tiny bit more powerful, but not too much. We have to remember all archetypes have to be capable of soloing them. Now, one problem with this is that if these are set by origin and alignment, it makes it a bit more complex with teaming. I recommend making it so that you can autocomplete a mission, if its the same number mission from the same arc. So, if I have an incarnate working on the third science judgement mission, but choose to lend a hand to a hero working on the third magic judgement mission, I can autocomplete mine. One thing I need to point out, is that the timer for completing all four arcs is set to a week so that someone cant speed run all the arcs over and over in one day, and reach T4 everything lickety split. I dont want to make it an easy alternative, trials are much faster to build the top tiers, but solo arcs gives a more reliable method. The way it works, careful spending of threads and running only solo incarnate arcs can get you two T3 in one ability by the end of the week, a T4 by the end of the next, and one T4 ability in everything in two months. My final point, is that Id prefer it if you can replay arcs by going to a contact in ouroboros and resetting them, rather than flashbacks. This means that if someone is struggling with a certain mission, they can get help, rather than just have to keep dying and buying more inspirations to win. That gets annoying after a while. So, thats my idea for the solo incarnate path. What do you think? |
We should be able to control that much of our origin, while we work with incarnate contacts to improve our abilities. After all, we don't want to just say "We're working with the well, that's our new power." We should be able to improve to incarnate levels by what our powers actually are. That's why there should be 11 contacts instead of 3.
So, Ive seen plenty of complaining about viable solo incarnate progress. But, Ive seen a lot less about what that could actually be. The few suggestions that I have seen, Im not exactly fond of, so I thought Id try and come up with what I thought was a viable method, and so far, I like it. So heres my idea:
It starts with your character receiving a message from Ouroboros, who have determined ways for your character to improve in their incarnate abilities. After chatting with the Mender, he sends you to one of ten different incarnate contacts. Five are for heroes and vigilantes, five are for villains and rogues. One for each origin, on each side.
This new contact will give you one of three story arcs to unlock an incarnate slot, an arc for judgement, an arc for interface, and an arc for destiny. Finishing the interface arc unlocks the destiny arc, while completing the judgement arc will get you access to another incarnate contact, gives you the lore arc.
In the missions themselves, you earn incarnate threads instead of shards. At the end of each mission, you get a random piece of common incarnate salvage. At the end of each arc, you get a random piece of uncommon incarnate salvage. Completing all four arcs will earn you a piece of rare incarnate salvage (once a week).
Now, in the arcs themselves, the final mission will unlock the slot, if you dont already have it. By that time, you should have enough threads to sidegrade your common salvage into the ability that you want, so youll have at least T1 in that slot. Because this guarantees that youll have the abilities when you reach the arcs, they can be slightly tweaked to be more difficult, like an extra minion here and there, or making them a tiny bit more powerful, but not too much. We have to remember all archetypes have to be capable of soloing them.
Now, one problem with this is that if these are set by origin and alignment, it makes it a bit more complex with teaming. I recommend making it so that you can autocomplete a mission, if its the same number mission from the same arc. So, if I have an incarnate working on the third science judgement mission, but choose to lend a hand to a hero working on the third magic judgement mission, I can autocomplete mine.
One thing I need to point out, is that the timer for completing all four arcs is set to a week so that someone cant speed run all the arcs over and over in one day, and reach T4 everything lickety split. I dont want to make it an easy alternative, trials are much faster to build the top tiers, but solo arcs gives a more reliable method. The way it works, careful spending of threads and running only solo incarnate arcs can get you two T3 in one ability by the end of the week, a T4 by the end of the next, and one T4 ability in everything in two months.
My final point, is that Id prefer it if you can replay arcs by going to a contact in ouroboros and resetting them, rather than flashbacks. This means that if someone is struggling with a certain mission, they can get help, rather than just have to keep dying and buying more inspirations to win. That gets annoying after a while.
So, thats my idea for the solo incarnate path. What do you think?