Plant/Energy/Primal Assistance is Needed!


Da_Captain

 

Posted

Hello fellow Domsters, I need build help on this toon! I can't seem to stop thinking about making this dom and I having a hard time figuring out what I need to make this build work!

I like to try all the secondaries when it comes to dominators and Energy is the last one on the list. Since I'm not a huge fan of Knock back I chose Plant as a primary. Plant is not only great for damage and mitigation (and it's my favorite control set in the game) but the pet throws out roots just as often as I do. So it would be almost impossible for me to send mobs flying across the galaxy due to all the immobs from me spamming roots, Fly Trap spamming roots and last but not least Carrion Creepers with it's immob patch.

I'm also locked into Primal Mastery because...

1) Energy Assault has a very Hybrid Ranged/Melee feel but bone smasher, Total Focus, Whirling Hands and Power Burst make you want to get in there and Blap it out!

2) I've always wanted an excuse to take that set and I love Energy Transfer(non kb), Energy Torrent, and Explosive Blast...just Ironically I hate KB :/.

3) I would normally take Ice Mastery but I love the fact that with Primal I can Take down a Boss with Energy Transfer, Bone Smasher and Total Focus but also handle big mobs with Energy Torrent and Explosive Blast.

THE REAL QUESTION (finally!)

Since I'm forced to take Temp Invulnerability should I not worry about going for a Dom that is defense built? Should I focus more on Recharge and treat Seeds and Carrion Creepers as my defense? (example: kill them before they kill you)

Even after Level Bumping this toon and playing around with his build I'm having issues (and MAN is he hard on end!).

Here's the build that I am leaning towards. I didn't slot it because I just wanted to give you a general Idea of what I wanted to do with the Toon.


Villain Plan by Mids' Villain Designer 1.951
http://www.cohplanner.com/

Click this DataLink to open the build!

Plant.Energy: Level 49 Magic Dominator
Primary Power Set: Plant Control
Secondary Power Set: Energy Assault
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Primal Forces Mastery

Villain Profile:
Level 1: Strangler

  • (A) Empty
Level 1: Power Bolt
  • (A) Empty
Level 2: Bone Smasher
  • (A) Empty
Level 4: Power Push
  • (A) Empty
Level 6: Roots
  • (A) Empty
Level 8: Seeds of Confusion
  • (A) Empty
Level 10: Power Blast
  • (A) Empty
Level 12: Hasten
  • (A) Empty
Level 14: Spore Burst
  • (A) Empty
Level 16: Power Boost
  • (A) Empty
Level 18: Vines
  • (A) Empty
Level 20: Whirling Hands
  • (A) Empty
Level 22: Boxing
  • (A) Empty
Level 24: Tough
  • (A) Empty
Level 26: Carrion Creepers
  • (A) Empty
Level 28: Total Focus
  • (A) Empty
Level 30: Weave
  • (A) Empty
Level 32: Fly Trap
  • (A) Empty
Level 35: Entangle
  • (A) Empty
Level 38: Power Burst
  • (A) Empty
Level 41: Energy Transfer
  • (A) Empty
Level 44: Energy Torrent
  • (A) Empty
Level 47: Explosive Blast
  • (A) Empty
Level 49: Temp Invulnerability
  • (A) Empty
------------
Level 1: Brawl
  • (A) Empty
Level 1: Domination
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Empty



 

Posted

With so many single target attacks accepting mako's and t-strikes, you could softcap yourself to ranged. That would largely eliminate alphas, since nearby enemies would be mezzed by seeds and the rest would be far enough away that the AI would use ranged attacks first.

But... You do seem to want to spend most of your time in melee so it's questionable whether ranged def would justify the lower global rech you would have. hmm. I dunno. If it was me, i'd go heavy on the recharge and use proper positioning to mezz as many enemies as possible. If any weren't mezzed, you could use your fast recharging big hitters to take them out asap. Seems like this might work, although multiple spawns or spawns that are spread apart might be pretty tough.


 

Posted

Quote:
Originally Posted by Little_Whorn View Post
With so many single target attacks accepting mako's and t-strikes, you could softcap yourself to ranged. That would largely eliminate alphas, since nearby enemies would be mezzed by seeds and the rest would be far enough away that the AI would use ranged attacks first.

But... You do seem to want to spend most of your time in melee so it's questionable whether ranged def would justify the lower global rech you would have. hmm. I dunno. If it was me, i'd go heavy on the recharge and use proper positioning to mezz as many enemies as possible. If any weren't mezzed, you could use your fast recharging big hitters to take them out asap. Seems like this might work, although multiple spawns or spawns that are spread apart might be pretty tough.
I've noticed if Spawns are spread out I get in trouble pretty fast. Hrm, maybe I should mezz the spawn and the big hitters and THEN run in. I think I like your advice about going for ranged defense. I can make up for recharge once I work for the Incarnate stuff... Thanks so much Little for the feedback/help! I'm going to play around in mids!



 

Posted

I haven't looked at it that much yet, but I would say for a Dom build for recharge first. To me having a permadom makes anything outside of PToD a walk in the park plus you would be able to have creepers up more often helping with aggro making it real easy to go in and melee all you want.

But I will play with Mids a bit myself and see if I can help with a build for you.


"Yes, winning all the time can be boring."
-Knight_Chill

"It's amazing how well you can put up with endurance issues if you hide them under a large enough pile of bodies."

-Spiritchaser speaking on Dom Revamp

 

Posted

Quote:
Originally Posted by Negate View Post
Hello fellow Domsters, I need build help on this toon! I can't seem to stop thinking about making this dom and I having a hard time figuring out what I need to make this build work!

I like to try all the secondaries when it comes to dominators and Energy is the last one on the list. Since I'm not a huge fan of Knock back I chose Plant as a primary. Plant is not only great for damage and mitigation (and it's my favorite control set in the game) but the pet throws out roots just as often as I do. So it would be almost impossible for me to send mobs flying across the galaxy due to all the immobs from me spamming roots, Fly Trap spamming roots and last but not least Carrion Creepers with it's immob patch.

I'm also locked into Primal Mastery because...

1) Energy Assault has a very Hybrid Ranged/Melee feel but bone smasher, Total Focus, Whirling Hands and Power Burst make you want to get in there and Blap it out!

2) I've always wanted an excuse to take that set and I love Energy Transfer(non kb), Energy Torrent, and Explosive Blast...just Ironically I hate KB :/.

3) I would normally take Ice Mastery but I love the fact that with Primal I can Take down a Boss with Energy Transfer, Bone Smasher and Total Focus but also handle big mobs with Energy Torrent and Explosive Blast.

THE REAL QUESTION (finally!)

Since I'm forced to take Temp Invulnerability should I not worry about going for a Dom that is defense built? Should I focus more on Recharge and treat Seeds and Carrion Creepers as my defense? (example: kill them before they kill you)

Even after Level Bumping this toon and playing around with his build I'm having issues (and MAN is he hard on end!).

Here's the build that I am leaning towards. I didn't slot it because I just wanted to give you a general Idea of what I wanted to do with the Toon.


Villain Plan by Mids' Villain Designer 1.951
http://www.cohplanner.com/

Click this DataLink to open the build!

Plant.Energy: Level 49 Magic Dominator
Primary Power Set: Plant Control
Secondary Power Set: Energy Assault
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Primal Forces Mastery

Villain Profile:

Level 1: Strangler
  • (A) Empty
Level 1: Power Bolt
  • (A) Empty
Level 2: Bone Smasher
  • (A) Empty
Level 4: Power Push
  • (A) Empty
Level 6: Roots
  • (A) Empty
Level 8: Seeds of Confusion
  • (A) Empty
Level 10: Power Blast
  • (A) Empty
Level 12: Hasten
  • (A) Empty
Level 14: Spore Burst
  • (A) Empty
Level 16: Power Boost
  • (A) Empty
Level 18: Vines
  • (A) Empty
Level 20: Whirling Hands
  • (A) Empty
Level 22: Boxing
  • (A) Empty
Level 24: Tough
  • (A) Empty
Level 26: Carrion Creepers
  • (A) Empty
Level 28: Total Focus
  • (A) Empty
Level 30: Weave
  • (A) Empty
Level 32: Fly Trap
  • (A) Empty
Level 35: Entangle
  • (A) Empty
Level 38: Power Burst
  • (A) Empty
Level 41: Energy Transfer
  • (A) Empty
Level 44: Energy Torrent
  • (A) Empty
Level 47: Explosive Blast
  • (A) Empty
Level 49: Temp Invulnerability
  • (A) Empty
------------

Level 1: Brawl
  • (A) Empty
Level 1: Domination

Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run

Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Empty

hello Negate,

i will post a build up now, im not sure if its what you want but it is expensive so if money is not a problem i reccomend this build, have a look and see what you think, thanks.

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
PLANT ENERGY PRIMAL 1: Level 50 Magic Dominator
Primary Power Set: Plant Control
Secondary Power Set: Energy Assault
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Primal Forces Mastery
Villain Profile:
Level 1: Strangler
  • (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (15) Basilisk's Gaze - Accuracy/Hold
  • (17) Basilisk's Gaze - Accuracy/Recharge
  • (17) Basilisk's Gaze - Endurance/Recharge/Hold
Level 1: Power Bolt
  • (A) Thunderstrike - Accuracy/Damage/Endurance
  • (9) Thunderstrike - Damage/Endurance/Recharge
  • (11) Thunderstrike - Accuracy/Damage/Recharge
  • (11) Devastation - Accuracy/Damage/Recharge
Level 2: Roots
  • (A) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (3) Enfeebled Operation - Accuracy/Immobilize
  • (3) Enfeebled Operation - Accuracy/Recharge
  • (9) Enfeebled Operation - Endurance/Immobilize
Level 4: Bone Smasher
  • (A) Crushing Impact - Accuracy/Damage/Endurance
  • (5) Crushing Impact - Damage/Endurance/Recharge
  • (5) Crushing Impact - Accuracy/Damage/Recharge
  • (7) Crushing Impact - Accuracy/Damage
  • (7) Crushing Impact - Damage/Recharge
Level 6: Kick
  • (A) Empty
Level 8: Seeds of Confusion
  • (A) Coercive Persuasion - Confused/Endurance
  • (19) Coercive Persuasion - Confused
  • (19) Coercive Persuasion - Confused/Recharge
  • (21) Coercive Persuasion - Accuracy/Confused/Recharge
  • (21) Coercive Persuasion - Accuracy/Recharge
Level 10: Power Blast
  • (A) Thunderstrike - Accuracy/Damage/Endurance
  • (23) Thunderstrike - Damage/Endurance/Recharge
  • (23) Thunderstrike - Accuracy/Damage/Recharge
  • (25) Devastation - Accuracy/Damage/Recharge
Level 12: Spirit Tree
  • (A) Numina's Convalescence - Heal
  • (13) Numina's Convalescence - Heal/Recharge
  • (13) Miracle - Heal/Recharge
  • (15) Recharge Reduction IO
Level 14: Tough
  • (A) Steadfast Protection - Resistance/Endurance
  • (33) Steadfast Protection - Resistance/+Def 3%
  • (33) Steadfast Protection - Knockback Protection
  • (33) Impervious Skin - Status Resistance
Level 16: Weave
  • (A) HamiO:Enzyme Exposure
  • (31) HamiO:Enzyme Exposure
  • (31) Luck of the Gambler - Recharge Speed
Level 18: Maneuvers
  • (A) HamiO:Enzyme Exposure
  • (29) Luck of the Gambler - Defense
  • (31) Luck of the Gambler - Recharge Speed
Level 20: Hasten
  • (A) Recharge Reduction IO
  • (25) Recharge Reduction IO
  • (29) Recharge Reduction IO
Level 22: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 24: Super Speed
  • (A) Winter's Gift - Slow Resistance (20%)
Level 26: Power Boost
  • (A) Recharge Reduction IO
  • (27) Recharge Reduction IO
  • (27) Recharge Reduction IO
Level 28: Whirling Hands
  • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (34) Obliteration - Damage
  • (34) Obliteration - Accuracy/Recharge
  • (34) Obliteration - Damage/Recharge
  • (36) Obliteration - Accuracy/Damage/Recharge
  • (36) Obliteration - Chance for Smashing Damage
Level 30: Total Focus
  • (A) Kinetic Combat - Accuracy/Damage
  • (42) Kinetic Combat - Damage/Endurance
  • (42) Kinetic Combat - Damage/Recharge
  • (42) Kinetic Combat - Damage/Endurance/Recharge
  • (43) Mako's Bite - Accuracy/Endurance/Recharge
  • (43) Mako's Bite - Chance of Damage(Lethal)
Level 32: Vines
  • (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (40) Basilisk's Gaze - Accuracy/Hold
  • (40) Basilisk's Gaze - Endurance/Recharge/Hold
  • (48) Basilisk's Gaze - Accuracy/Recharge
Level 35: Carrion Creepers
  • (A) Positron's Blast - Accuracy/Damage/Endurance
  • (36) Positron's Blast - Accuracy/Damage
  • (37) Positron's Blast - Damage/Endurance
  • (37) Positron's Blast - Damage/Recharge
  • (37) Positron's Blast - Chance of Damage(Energy)
Level 38: Power Burst
  • (A) Apocalypse - Damage/Endurance
  • (39) Apocalypse - Accuracy/Damage/Recharge
  • (39) Apocalypse - Damage/Recharge
  • (39) Apocalypse - Accuracy/Recharge
  • (40) Apocalypse - Chance of Damage(Negative)
Level 41: Fly Trap
  • (A) Soulbound Allegiance - Damage
  • (43) Sovereign Right - Resistance Bonus
  • (45) Edict of the Master - Defense Bonus
  • (45) Call to Arms - Defense Bonus Aura for Pets
Level 44: Energy Transfer
  • (A) Hecatomb - Damage/Endurance
  • (45) Hecatomb - Damage/Recharge
  • (46) Hecatomb - Accuracy/Damage/Recharge
  • (46) Hecatomb - Accuracy/Recharge
  • (46) Hecatomb - Chance of Damage(Negative)
Level 47: Energy Torrent
  • (A) Positron's Blast - Accuracy/Damage/Endurance
  • (48) Positron's Blast - Damage/Endurance
  • (48) Positron's Blast - Accuracy/Damage
  • (50) Positron's Blast - Damage/Recharge
  • (50) Positron's Blast - Chance of Damage(Energy)
Level 49: Temp Invulnerability
  • (A) Steadfast Protection - Resistance/Endurance
  • (50) Gladiator's Armor - TP Protection +3% Def (All)
Level 50: Spiritual Core Paragon
------------
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Endurance Modification IO
Level 1: Brawl
  • (A) Empty
Level 1: Domination
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run

Code:
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Posted

Thanks Sypher, that build has a lot of defense and other things going for it. I might tweak a little bit to make it my flavor but it is right near the defense cap.

This build is crazy...but I think I might do the same thing that I did with my Plant/Fire...no focus on defense just plain recharge so I can either control whatever is in my way or burn it to the ground.



 

Posted

Here is my omg did I just spend 3 BILLION build lol. I decided to go for Recharge and a tiny bit of defense. For mt Alpha I went Cardiac and for my Destiny I focused on Barrier. As you can see I also aimed for +Regen and Recov let me know what you guys/gals think.

Villain Plan by Mids' Villain Designer 1.951
http://www.cohplanner.com/

Click this DataLink to open the build!

Plant.Energy.Primal 1: Level 50 Magic Dominator
Primary Power Set: Plant Control
Secondary Power Set: Energy Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Primal Forces Mastery

Villain Profile:
Level 1: Strangler

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (37) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (37) Basilisk's Gaze - Accuracy/Recharge
  • (40) Basilisk's Gaze - Endurance/Recharge/Hold
Level 1: Power Bolt
  • (A) Thunderstrike - Damage/Endurance/Recharge
  • (23) Thunderstrike - Damage/Recharge
Level 2: Bone Smasher
  • (A) Hecatomb - Accuracy/Damage/Recharge
  • (5) Hecatomb - Accuracy/Recharge
  • (17) Hecatomb - Damage/Recharge
  • (17) Hecatomb - Damage
  • (25) Hecatomb - Damage/Endurance
Level 4: Power Push
  • (A) Devastation - Chance of Hold
  • (13) Devastation - Accuracy/Damage/Endurance/Recharge
  • (15) Devastation - Accuracy/Damage/Recharge
  • (15) Devastation - Damage/Recharge
  • (46) Devastation - Damage/Endurance
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (7) Recharge Reduction IO
  • (7) Recharge Reduction IO
Level 8: Seeds of Confusion
  • (A) Coercive Persuasion - Contagious Confusion
  • (9) Coercive Persuasion - Confused/Endurance
  • (9) Coercive Persuasion - Accuracy/Recharge
  • (11) Coercive Persuasion - Accuracy/Confused/Recharge
  • (11) Coercive Persuasion - Confused/Recharge
Level 10: Roots
  • (A) Positron's Blast - Damage/Recharge
  • (40) Positron's Blast - Damage/Range
  • (43) Positron's Blast - Damage/Endurance
  • (43) Positron's Blast - Accuracy/Damage
  • (46) Positron's Blast - Accuracy/Damage/Endurance
Level 12: Combat Jumping
  • (A) Luck of the Gambler - Defense/Endurance
  • (13) Luck of the Gambler - Recharge Speed
Level 14: Super Jump
  • (A) Empty
Level 16: Power Boost
  • (A) Recharge Reduction IO
Level 18: Vines
  • (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (19) Basilisk's Gaze - Endurance/Recharge/Hold
  • (19) Basilisk's Gaze - Accuracy/Hold
  • (25) Basilisk's Gaze - Accuracy/Recharge
Level 20: Whirling Hands
  • (A) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (21) Scirocco's Dervish - Accuracy/Recharge
  • (21) Scirocco's Dervish - Damage/Recharge
  • (23) Scirocco's Dervish - Damage/Endurance
Level 22: Boxing
  • (A) Empty
Level 24: Tough
  • (A) Gladiator's Armor - TP Protection +3% Def (All)
Level 26: Carrion Creepers
  • (A) Positron's Blast - Damage/Recharge
  • (27) Positron's Blast - Damage/Range
  • (27) Positron's Blast - Damage/Endurance
  • (36) Positron's Blast - Accuracy/Damage
  • (37) Positron's Blast - Accuracy/Damage/Endurance
Level 28: Total Focus
  • (A) Crushing Impact - Damage/Endurance
  • (29) Crushing Impact - Damage/Recharge
  • (29) Crushing Impact - Accuracy/Damage/Recharge
  • (34) Crushing Impact - Accuracy/Damage/Endurance
  • (36) Crushing Impact - Damage/Endurance/Recharge
Level 30: Spore Burst
  • (A) Fortunata Hypnosis - Sleep/Endurance
  • (31) Fortunata Hypnosis - Accuracy/Sleep/Recharge
  • (31) Fortunata Hypnosis - Accuracy/Recharge
  • (31) Fortunata Hypnosis - Sleep/Recharge
  • (34) Fortunata Hypnosis - Sleep
Level 32: Fly Trap
  • (A) Achilles' Heel - Chance for Res Debuff
  • (33) Call to Arms - Endurance/Damage/Recharge
  • (33) Call to Arms - Accuracy/Damage/Recharge
  • (33) Call to Arms - Accuracy/Recharge
  • (34) Call to Arms - Damage/Endurance
Level 35: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (36) Luck of the Gambler - Defense/Endurance
Level 38: Power Burst
  • (A) Apocalypse - Accuracy/Damage/Recharge
  • (39) Apocalypse - Accuracy/Recharge
  • (39) Apocalypse - Damage/Recharge
  • (39) Apocalypse - Damage
  • (40) Apocalypse - Damage/Endurance
Level 41: Energy Transfer
  • (A) Crushing Impact - Damage/Endurance/Recharge
  • (42) Crushing Impact - Accuracy/Damage/Recharge
  • (42) Crushing Impact - Accuracy/Damage/Endurance
  • (42) Crushing Impact - Damage/Recharge
  • (43) Crushing Impact - Damage/Endurance
Level 44: Energy Torrent
  • (A) Positron's Blast - Damage/Recharge
  • (45) Positron's Blast - Damage/Range
  • (45) Positron's Blast - Damage/Endurance
  • (45) Positron's Blast - Accuracy/Damage
  • (46) Positron's Blast - Accuracy/Damage/Endurance
Level 47: Explosive Blast
  • (A) Positron's Blast - Damage/Recharge
  • (48) Positron's Blast - Damage/Range
  • (48) Positron's Blast - Damage/Endurance
  • (48) Positron's Blast - Accuracy/Damage
  • (50) Positron's Blast - Accuracy/Damage/Endurance
Level 49: Temp Invulnerability
  • (A) Steadfast Protection - Resistance/Endurance
  • (50) Steadfast Protection - Resistance/+Def 3%
  • (50) Steadfast Protection - Knockback Protection
Level 50: Cardiac Core Paragon
Level 50: Barrier Core Epiphany
------------
Level 1: Brawl
  • (A) Empty
Level 1: Domination
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Regenerative Tissue - +Regeneration
  • (5) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (3) Endurance Modification IO
  • (3) Endurance Modification IO



 

Posted

Didn't know how much of an option money was, but this build probably costs...a lot to say the least. But here it is

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Plant Control
Secondary Power Set: Energy Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Primal Forces Mastery

Villain Profile:
Level 1: Strangler

  • (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (3) Basilisk's Gaze - Accuracy/Hold
  • (3) Basilisk's Gaze - Recharge/Hold
  • (5) Basilisk's Gaze - Endurance/Recharge/Hold
Level 1: Power Bolt
  • (A) Apocalypse - Chance of Damage(Negative)
  • (21) Devastation - Accuracy/Damage/Endurance/Recharge
  • (37) Apocalypse - Accuracy/Recharge
  • (37) Devastation - Damage/Endurance
Level 2: Bone Smasher
  • (A) Hecatomb - Damage
  • (40) Hecatomb - Damage/Recharge
  • (40) Hecatomb - Accuracy/Damage/Recharge
  • (43) Hecatomb - Damage/Endurance
  • (43) Hecatomb - Chance of Damage(Negative)
Level 4: Roots
  • (A) Gravitational Anchor - Immobilize
  • (5) Gravitational Anchor - Immobilize/Recharge
  • (7) Gravitational Anchor - Accuracy/Immobilize/Recharge
  • (7) Gravitational Anchor - Immobilize/Endurance
  • (9) Gravitational Anchor - Chance for Hold
  • (9) Positron's Blast - Chance of Damage(Energy)
Level 6: Spore Burst
  • (A) Fortunata Hypnosis - Sleep
  • (11) Fortunata Hypnosis - Sleep/Recharge
  • (11) Fortunata Hypnosis - Accuracy/Sleep/Recharge
  • (13) Fortunata Hypnosis - Accuracy/Recharge
  • (13) Fortunata Hypnosis - Sleep/Endurance
Level 8: Seeds of Confusion
  • (A) Coercive Persuasion - Confused
  • (15) Coercive Persuasion - Confused/Recharge
  • (15) Coercive Persuasion - Accuracy/Confused/Recharge
  • (17) Coercive Persuasion - Confused/Endurance
  • (17) Coercive Persuasion - Contagious Confusion
Level 10: Power Blast
  • (A) Apocalypse - Damage/Endurance
  • (19) Apocalypse - Damage/Recharge
  • (19) Devastation - Accuracy/Damage/Endurance/Recharge
  • (21) Devastation - Damage/Endurance
Level 12: Hasten
  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO
  • (23) Recharge Reduction IO
Level 14: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (45) Luck of the Gambler - Defense
Level 16: Power Boost
  • (A) Recharge Reduction IO
  • (25) Recharge Reduction IO
Level 18: Vines
  • (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (25) Basilisk's Gaze - Accuracy/Hold
  • (27) Basilisk's Gaze - Accuracy/Recharge
  • (27) Basilisk's Gaze - Recharge/Hold
Level 20: Whirling Hands
  • (A) Armageddon - Chance for Fire Damage
  • (29) Armageddon - Damage/Endurance
  • (29) Armageddon - Damage
  • (31) Armageddon - Damage/Recharge
  • (31) Armageddon - Accuracy/Damage/Recharge
Level 22: Boxing
  • (A) Empty
Level 24: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 26: Carrion Creepers
  • (A) Positron's Blast - Accuracy/Damage
  • (31) Positron's Blast - Damage/Endurance
  • (33) Positron's Blast - Damage/Recharge
  • (33) Positron's Blast - Accuracy/Damage/Endurance
  • (33) Positron's Blast - Chance of Damage(Energy)
Level 28: Total Focus
  • (A) Crushing Impact - Damage/Endurance/Recharge
  • (34) Crushing Impact - Accuracy/Damage/Endurance
  • (34) Crushing Impact - Accuracy/Damage/Recharge
  • (34) Crushing Impact - Damage/Recharge
  • (36) Crushing Impact - Damage/Endurance
Level 30: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (45) Luck of the Gambler - Defense/Endurance
Level 32: Fly Trap
  • (A) Call to Arms - Accuracy/Damage
  • (36) Call to Arms - Damage/Endurance
  • (36) Call to Arms - Accuracy/Damage/Recharge
  • (37) Call to Arms - Endurance/Damage/Recharge
Level 35: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (46) Luck of the Gambler - Defense/Endurance
Level 38: Power Burst
  • (A) Apocalypse - Damage
  • (39) Apocalypse - Accuracy/Damage/Recharge
  • (39) Devastation - Accuracy/Damage/Endurance/Recharge
  • (39) Devastation - Damage/Endurance
  • (40) Thunderstrike - Damage/Endurance/Recharge
Level 41: Energy Transfer
  • (A) Crushing Impact - Damage/Endurance/Recharge
  • (42) Crushing Impact - Accuracy/Damage/Endurance
  • (42) Crushing Impact - Accuracy/Damage/Recharge
  • (42) Crushing Impact - Damage/Recharge
  • (43) Crushing Impact - Damage/Endurance
Level 44: Temp Invulnerability
  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (46) Gladiator's Armor - Resistance
  • (46) Gladiator's Armor - End/Resist
Level 47: Energy Torrent
  • (A) Positron's Blast - Damage/Endurance
  • (48) Positron's Blast - Damage/Recharge
  • (48) Positron's Blast - Damage/Range
  • (48) Positron's Blast - Accuracy/Damage/Endurance
  • (50) Positron's Blast - Chance of Damage(Energy)
Level 49: [Empty]
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Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Regenerative Tissue - +Regeneration
  • (45) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Endurance Modification IO
Level 1: Brawl
  • (A) Empty
Level 1: Domination
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run

Pretty much, I kind of understood where you were going with the Regen so I wanted to focus on getting as much as possible for you, in each of your ranged attacks you are IO slotted for about 28%, I also didn't want to lose sight of the main focus...recharge outside of hasten you have about 116% which is enough to give you perma hasten. Some added perks include 92% global accuracy through set bonuses, and with powerboost active your defenses should be about high 20s close to 30. I also included the damage procs in a lot of powers, I mean you were kind of already at the ED damage cap all of your powers so I just replaced what wasn't necessary to give you a bit more of a damage boost.

Also, on my Mids Explosive Blast was not coming up for me so I left 49 open and Slotted Energy Torrent as if it were Explosive Blast and 49 was going to put Torrent there and just Frankenslot it with 2 extra slots.


"Yes, winning all the time can be boring."
-Knight_Chill

"It's amazing how well you can put up with endurance issues if you hide them under a large enough pile of bodies."

-Spiritchaser speaking on Dom Revamp

 

Posted

Holy REGEN! Thanks I really love this build! Thanks so much guys for the help!