Need Critique - Fire/Fire/Energy Tank
At 40% to melee and ranged, you should be fine on a fire tanker, don't forget all that resistance and the self heal. I have an experimental build on Exhalted which only has 35% to Smashing/Lethal Negative and Energy and although I was skeptical at first, I have found it to be amazingly tough. I am planning on switching out the Cardiac and going with Agility. Although I like the extra resistance I get from Cardiac, i'll get a touch more defense and lots of recharge with Agility.
Combat Kangaroos, Justice Server. First 50's
Jirra Roo Plant/Storm/Stone/Musculature Controller
Combat Kangaroo Rifle/Energy/Mace/Spiritual Blaster
Kung Fu Kangaroo Martial Arts/Reflexes/Body/Spiritual Scrapper
Tribal Arc Shield/Elec/Mu/Spiritual Tanker
Getting so high to 3 positionals looks impressive to start with but then falls down, well for me anyway when a closer look is taken.
Without stealth your 1 luck away from soft cap. With stealth you'd need a luck to softcap on your own. Why have stealth on a tank? Not many reasons.
End rec 2.83, end drain 2.78 with stealth on, 2.01 with stealth and foc acc off, chance for +end roughly means your end rec is 3.23. Then with cardiac your making things better 3.23-1.48=1.75 which to me is not enough. Consume every 2 mins, ouch doesnt appear to be too end friendly.
Spring attack, if you are going to take a sub par pool power, find slots for it or atleast take conserve energy.
It's up to you but to me I'd be wheezing with this build I think and when survival relies on offense you need to attack.
Conserve power would be nice, haste would be nice, concealment would go, 32.5% def would be good enough as its 1 luck still from softcap. Spring attack, if concept requires it, slot it.
I'd rather have a 13.5s ish healing flames or stamina with end mods than some of that stuff in health too.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Getting so high to 3 positionals looks impressive to start with but then falls down, well for me anyway when a closer look is taken.
Without stealth your 1 luck away from soft cap. With stealth you'd need a luck to softcap on your own. Why have stealth on a tank? Not many reasons. End rec 2.83, end drain 2.78 with stealth on, 2.01 with stealth and foc acc off, chance for +end roughly means your end rec is 3.23. Then with cardiac your making things better 3.23-1.48=1.75 which to me is not enough. Consume every 2 mins, ouch doesnt appear to be too end friendly. Spring attack, if you are going to take a sub par pool power, find slots for it or atleast take conserve energy. It's up to you but to me I'd be wheezing with this build I think and when survival relies on offense you need to attack. Conserve power would be nice, haste would be nice, concealment would go, 32.5% def would be good enough as its 1 luck still from softcap. Spring attack, if concept requires it, slot it. I'd rather have a 13.5s ish healing flames or stamina with end mods than some of that stuff in health too. |
Stealth is wasted.
Endurance can be quite an issue for fire/fire.
My thoughts on the spring attack was that it was meh, at best. Air Superiority is still the best pool power attack.
Combat Kangaroos, Justice Server. First 50's
Jirra Roo Plant/Storm/Stone/Musculature Controller
Combat Kangaroo Rifle/Energy/Mace/Spiritual Blaster
Kung Fu Kangaroo Martial Arts/Reflexes/Body/Spiritual Scrapper
Tribal Arc Shield/Elec/Mu/Spiritual Tanker
At 40% to melee and ranged, you should be fine on a fire tanker, don't forget all that resistance and the self heal. I have an experimental build on Exhalted which only has 35% to Smashing/Lethal Negative and Energy and although I was skeptical at first, I have found it to be amazingly tough. I am planning on switching out the Cardiac and going with Agility. Although I like the extra resistance I get from Cardiac, i'll get a touch more defense and lots of recharge with Agility.
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The build I'm using right now has [M: 29.6%] [R: 28.3%] [A: 29.6%] for positional DEF, though cold and fire are both 31.4%.
Resistances are [76.4% S/L] [90% fire] [50% energy] and the rest are laughable.
For endurance she has 1.23/s gain with all toggles running (including sprint which I sometimes shut off for missions) Endurance could be better, but surprisingly is not really a problem unless exemped down.
For the people complaining about stealth. I'm aware of the suppression from 7% down to 3.5% in combat, and have mids set accordingly. I don't have it on my current build. I was playing around with it in the new build to try to boost DEF where possible.
That is my biggest concern with the new build: Survivability. Damage is already very good on my current build and this new one has even more damage, so that is not a concern.
Without stealth your 1 luck away from soft cap. With stealth you'd need a luck to softcap on your own. Why have stealth on a tank? Not many reasons.
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End rec 2.83, end drain 2.78 with stealth on, 2.01 with stealth and foc acc off, chance for +end roughly means your end rec is 3.23. Then with cardiac your making things better 3.23-1.48=1.75 which to me is not enough. Consume every 2 mins, ouch doesnt appear to be too end friendly. |
Spring attack, if you are going to take a sub par pool power, find slots for it or atleast take conserve energy. |
It's up to you but to me I'd be wheezing with this build I think and when survival relies on offense you need to attack. |
Conserve power would be nice, haste would be nice, concealment would go, 32.5% def would be good enough as its 1 luck still from softcap. Spring attack, if concept requires it, slot it. I'd rather have a 13.5s ish healing flames or stamina with end mods than some of that stuff in health too. |
If you have the budget, which you may since you have the Panacea unique in Health, you could pull a slot from Stealth and put it into Tough for the Gladiator's unique +3% defense. That brings you right up to the Melee soft cap.
I also wonder if you might be somewhat more durable by pulling a few slots out of Fire Shield, losing a bit of set defense, and put them into Tough to actually slot up Resistance. It tends to be easier to pop a single purple of any kind to make up the defense when needed then get a bunch of resistance in a hurry. As close as you are to the Melee soft cap, though, its hard to say which is better overall.
I was going to quote ya Battle Mech but then I thought bugger it. It appears to me that you are comparing what your able to obtain with your current build with what you can obtain with your new build. If you've got a better attack chain with the new build as in heavier attacks faster recharging, then you have got heavier end usage powers faster recharging. I quicker build is a faster end use rate. I always as a guide line look for a 2.5 eps window between toggles end use and end rec for the attack chain. I'd definitely wheeze cough and splutter am sure of it. Your current build could it be posted?
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I would like some advice on my fire tank. I'm building this with positional defense in mind.
Using Cardiac: Melee: 40.1 Range: 35.1 AOE: 36.0
Using Agility: Melee: 42.2 Range: 37.2 AOE: 38.1
I'll be dropping Fiery Embrace and Buildup from my current build and using the +20% chance for buildup in focused accuracy instead. Reason being that I usually tend to forget to use them anyhow :p
Any advice on how to get more defense/un-squishyness in this build? Or any other advice?
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
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Seraphlame: Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Fire Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(3), TtmC'tng-EndRdx/Rchg(3), TtmC'tng-ResDam/EndRdx/Rchg(5), TtmC'tng-ResDam(5), TtmC'tng-EndRdx(7)
Level 1: Scorch -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(27), Mako-Acc/Dmg(27), Mako-Dmg/EndRdx(29), Mako-Dmg/Rchg(29), Mako-Acc/EndRdx/Rchg(31)
Level 2: Healing Flames -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(11), Mrcl-Heal/Rchg(13), Mrcl-Heal(33), Mrcl-Heal/EndRdx/Rchg(34)
Level 4: Blazing Aura -- Sciroc-Dam%(A), Sciroc-Dmg/Rchg(7), Sciroc-Dmg/EndRdx(15), Sciroc-Acc/Rchg(17), Sciroc-Acc/Dmg(19)
Level 6: Super Jump -- Zephyr-ResKB(A)
Level 8: Combustion -- Oblit-Dmg/Rchg(A), Oblit-%Dam(9), Oblit-Acc/Rchg(9), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(19), Oblit-Dmg(21)
Level 10: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(21), LkGmblr-Def/EndRdx(37)
Level 12: Plasma Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(17), Aegis-ResDam(31), Aegis-ResDam/Rchg(31), Aegis-EndRdx/Rchg(50)
Level 14: Boxing -- S'ngH'mkr-Dmg/Rchg(A)
Level 16: Tough -- S'fstPrt-ResDam/Def+(A)
Level 18: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(33), LkGmblr-Def(34)
Level 20: Taunt -- Mocking-Rchg(A)
Level 22: Burn -- Oblit-Acc/Rchg(A), Oblit-Dmg(23), Oblit-%Dam(23), Oblit-Acc/Dmg/EndRdx/Rchg(25), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(34)
Level 24: Consume -- Efficacy-EndMod/Acc(A)
Level 26: Spring Attack -- HO:Nucle(A)
Level 28: Fire Sword Circle -- Oblit-Dmg/Rchg(A), Oblit-Dmg(39), Oblit-%Dam(39), Oblit-Acc/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-Acc/Dmg/Rchg(40)
Level 30: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def(43)
Level 32: Rise of the Phoenix -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(37), RzDz-Acc/EndRdx(45), RzDz-Stun/Rng(45), RzDz-Acc/Stun/Rchg(45), RzDz-Immob%(46)
Level 35: Incinerate -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/Dmg(36), Mako-Dam%(36), Mako-Dmg/EndRdx(36), Mako-Dmg/Rchg(37), Mako-Acc/EndRdx/Rchg(39)
Level 38: Greater Fire Sword -- Mako-Acc/Dmg(A), Mako-Dam%(46), Mako-Dmg/Rchg(46), Mako-Acc/Dmg/EndRdx/Rchg(48), Mako-Dmg/EndRdx(48), Mako-Acc/EndRdx/Rchg(48)
Level 41: Focused Accuracy -- GSFC-Build%(A), GSFC-ToHit/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-ToHit/Rchg(43), GSFC-ToHit(43)
Level 44: Physical Perfection -- P'Shift-End%(A)
Level 47: Invisibility -- LkGmblr-Rchg+(A)
Level 49: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
Level 0: Freedom Phalanx Reserve
Level 50: Pyronic Judgement
Level 50: Reactive Core Interface
Level 50: Cardiac Core Paragon
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Level 1: Brawl -- F'dSmite-Acc/Dmg(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(13), Panac-Heal/+End(15), RgnTis-Regen+(33)
Level 2: Stamina -- P'Shift-End%(A)
Level 1: Gauntlet
Level 4: Ninja Run
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Set Bonus Totals: