Requesting advice on WP/SS Build
Could do with a datachunk to upload the build properly in order to give feedback matey.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Here's a rough draft (powers taken out of order, etc.) of something I would consider formidable. 45% S/L Defense, 75% S/L Resistance, 100 HP/sec Regen.
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'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.
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He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
thanks for the help
Okay all, thanks for the help. Here is my re-worked build. Any tips?
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
UltraG: Level 50 Mutation Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Teleportation
Power Pool: Flight
Power Pool: Concealment
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: High Pain Tolerance
- (A) Aegis - Resistance/Endurance
- (3) Aegis - Resistance/Recharge
- (3) Aegis - Endurance/Recharge
- (5) Numina's Convalescence - Heal/Endurance
- (13) Numina's Convalescence - Endurance/Recharge
- (21) Numina's Convalescence - Heal/Recharge
- (A) Mako's Bite - Accuracy/Damage
- (39) Mako's Bite - Damage/Endurance
- (39) Mako's Bite - Damage/Recharge
- (A) Aegis - Resistance/Endurance/Recharge
- (5) Aegis - Resistance
- (A) Numina's Convalescence - Heal/Endurance
- (7) Numina's Convalescence - Endurance/Recharge
- (7) Numina's Convalescence - Heal/Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (9) Luck of the Gambler - Defense/Recharge
- (9) Luck of the Gambler - Endurance/Recharge
- (A) Numina's Convalescence - Heal/Endurance/Recharge
- (11) Numina's Convalescence - Heal
- (11) Numina's Convalescence - +Regeneration/+Recovery
- (A) Mako's Bite - Accuracy/Damage
- (34) Mako's Bite - Damage/Endurance
- (34) Mako's Bite - Damage/Recharge
- (34) Mako's Bite - Accuracy/Endurance/Recharge
- (36) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (36) Mako's Bite - Chance of Damage(Lethal)
- (A) Performance Shifter - EndMod
- (13) Performance Shifter - EndMod/Recharge
- (A) Mako's Bite - Accuracy/Damage
- (23) Mako's Bite - Damage/Endurance
- (27) Mako's Bite - Damage/Recharge
- (29) Mako's Bite - Accuracy/Endurance/Recharge
- (29) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (33) Mako's Bite - Chance of Damage(Lethal)
- (A) Perfect Zinger - Taunt
- (31) Perfect Zinger - Taunt/Range
- (31) Perfect Zinger - Chance for Psi Damage
- (40) Perfect Zinger - Taunt/Recharge
- (40) Perfect Zinger - Taunt/Recharge/Range
- (40) Perfect Zinger - Accuracy/Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (19) Luck of the Gambler - Defense/Recharge
- (19) Luck of the Gambler - Endurance/Recharge
- (A) Mako's Bite - Accuracy/Damage
- (21) Mako's Bite - Damage/Endurance
- (23) Mako's Bite - Damage/Recharge
- (25) Mako's Bite - Accuracy/Endurance/Recharge
- (25) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (27) Mako's Bite - Chance of Damage(Lethal)
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (39) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Defense Buff IO
- (A) Aegis - Resistance/Endurance
- (33) Aegis - Resistance/Recharge
- (33) Aegis - Endurance/Recharge
- (A) Devastation - Accuracy/Damage
- (42) Devastation - Accuracy/Damage/Endurance/Recharge
- (42) Devastation - Chance of Hold
- (46) Devastation - Damage/Endurance
- (48) Devastation - Damage/Recharge
- (50) Devastation - Accuracy/Damage/Recharge
- (A) Obliteration - Damage
- (42) Obliteration - Accuracy/Recharge
- (43) Obliteration - Damage/Recharge
- (43) Obliteration - Accuracy/Damage/Recharge
- (43) Obliteration - Accuracy/Damage/Endurance/Recharge
- (45) Obliteration - Chance for Smashing Damage
- (A) Gladiator's Strike - Accuracy/Damage
- (46) Gladiator's Strike - Damage/Recharge
- (46) Gladiator's Strike - Damage/Endurance/Recharge
- (A) Aegis - Resistance/Endurance/Recharge
- (45) Aegis - Resistance
- (45) Aegis - Endurance/Recharge
- (A) Luck of the Gambler - Defense/Endurance/Recharge
- (48) Luck of the Gambler - Defense
- (48) Luck of the Gambler - Recharge Speed
- (A) Rectified Reticle - To Hit Buff
- (50) Rectified Reticle - To Hit Buff/Recharge
- (50) Rectified Reticle - Increased Perception
Level 2: Swift
- (A) Empty
- (A) Numina's Convalescence - Heal/Endurance
- (15) Numina's Convalescence - Endurance/Recharge
- (15) Numina's Convalescence - Heal/Recharge
- (31) Numina's Convalescence - Heal/Endurance/Recharge
- (A) Empty
- (A) Performance Shifter - EndMod
- (17) Performance Shifter - EndMod/Recharge
- (17) Performance Shifter - EndMod/Accuracy/Recharge
- (A) Empty
Level 1: Sprint
- (A) Empty
- (A) Empty
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There are still some significant issues that need to be addressed.
First of all, the most important defense type you want to increase is S/L. Yes, you get the least amount of it from the WP set, but it's by far the most common damage in the game, so boosting it to at least 32.5% (within a small purple of the soft-cap) should be your top priority.
Also, the WP versions of Health and Stamina, QR and FH, actually have higher base values than the Fitness versions, so it's worth your while to enhance them more, not less.
There is absolutely no, zero, zilch, nada reason to use a End/Rchg IO in an auto power, since they don't use end red or recharge, unless you're slotting the whole set which is not the case here. Likewise, you don't want to use them in a toggle like RttC either since the recharge is useless and there another attribute that needs enhancing, in this case, Heal.
Your power selection is...okay, though Combat Jumping is a much better choice for additional defense than Stealth, since half of Stealth's defense suppreses in combat, it has a high end cost, and it has a movement speed debuff. So drop Stealth for CJ, and if you want stealth (the ability, not the power) use a stealth IO instead.
Focused Accuracy is a huge end hog and and not at all necessary for a SS tank anyway, since Rage gives a substantial ToHit buff. Take Conserve Power or almost anything else instead. You might want to consider dropping Recall Friend and going with Hasten/SS instead of FA and RF.
You're taking the Fighting Pool much later than you should, IMO. Resurgance, CJ, etc. would be better choices to take late.
Slotting issues:
For a passive like HPT, slot the set IOs with the highest value enhancement that the power will actually use--in this case, resistance and heal.
Instead of Mako's for your ST attacks, slot Kin Combat instead for the S/L def bonus. If KCs are too expensive, try Smashing Haymaker and work up to KCs. Four KC/SH and a fourth slot for acc/dam (the Mako's quad is a good choice) will lot them adequately.
MoB is very underslotted. I'd use four Reactive Armor (all the resistance pieces) in both MoB and Tough.
Replace the End/Rchg in FH with a Numina Heal.
I'd slot IW with LotG Heal, Heal/End, and Heal/End/Rchg if you're not going to use a +recharge.
Slotting the Numina regen/recovery in RttC is a poor choice, put it in one of the heal autopowers instead--Health would be my choice. I'd four slot RttC with Numina Heal, Heal/Rchg, Heal/End and Heal/End/Rchg.
Quick Recovery needs at least another slot; I'd add the End Mod/Acc and the +End if you can spare the slots.
Heightened Senses, go with LotG Def/End, Def/End/Rchg, Def, and either the Def/Rchg or the +Recharge. Use the same slotting in Weave.
Gaussian's is a good set for positional defense, but not so good for typed--it's a lot of slots for relatively little return. I'd use two Rectified Reticle and 2 recharge commons there instead.
SoW doesn't benefit from recharge, and IMO you should consider single-slotting it anyway. It's a good place to put the Steadfast +Def, which you definitely need to get and slot somewhere.
Thunderstrike is a much better choice for Hurl than Devastation, you'll get 3.75% E/NE def with 6 slots.
I wouldn't slot Oblit in Footstomp unless you really need it for the S/L defense since it leaves it underslotted for end reduction. I'd go with 3-4 Eradication and a couple of slots from another set instead.
The Glad Strikes are are a pointless expense in Boxing. I'd leave it at the base slot unless you're going to use it as a set mule for Kin Combats or something similar.
Here's what I would do with your build, it's soft-capped to S/L/E/NE and within a small purple of soft-capping F/C. I left the Oblit set in Foot Stomp so it'll be soft-capped, but you'll want to consider other options if you start having end problems.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
UltraG: Level 50 Mutation Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fighting
Hero Profile:
Level 1: High Pain Tolerance -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(3), RctvArm-ResDam/EndRdx/Rchg:40(3), RctvArm-ResDam:40(5), Heal-I:50(13), Heal-I:50(21)
Level 1: Jab -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx/Rchg:35(9), KntkC'bat-Dmg/EndRdx:35(37), KntkC'bat-Dmg/Rchg:35(39), Mako-Acc/Dmg/EndRdx/Rchg:50(39)
Level 2: Mind Over Body -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(5), RctvArm-ResDam/EndRdx/Rchg:40(33), RctvArm-ResDam:40(46)
Level 4: Fast Healing -- Numna-Heal/EndRdx:50(A), Numna-Heal:50(7), Numna-Heal/Rchg:50(7)
Level 6: Indomitable Will -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(9), LkGmblr-Def:50(50)
Level 8: Rise to the Challenge -- Numna-Heal/EndRdx/Rchg:50(A), Numna-Heal:50(11), Numna-Heal/EndRdx:50(11), Numna-Heal/Rchg:50(36)
Level 10: Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(34), KntkC'bat-Dmg/Rchg:35(34), KntkC'bat-Dmg/EndRdx/Rchg:35(34), Mako-Acc/Dmg/EndRdx/Rchg:50(36)
Level 12: Quick Recovery -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(13), P'Shift-EndMod/Acc:50(31)
Level 14: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(23), KntkC'bat-Dmg/Rchg:35(27), KntkC'bat-Dmg/EndRdx/Rchg:35(29), Mako-Acc/Dmg/EndRdx/Rchg:50(29)
Level 16: Taunt -- Zinger-Taunt:50(A), Zinger-Taunt/Rng:50(31), Zinger-Dam%:50(31), Zinger-Taunt/Rchg:50(40), Zinger-Taunt/Rchg/Rng:50(40), Zinger-Acc/Rchg:50(40)
Level 18: Heightened Senses -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/Rchg:50(19), LkGmblr-Def:50(19), LkGmblr-Def/EndRdx/Rchg:50(39)
Level 20: Knockout Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(21), KntkC'bat-Dmg/Rchg:35(23), KntkC'bat-Dmg/EndRdx/Rchg:35(25), BasGaze-Acc/Rchg:30(25), BasGaze-EndRdx/Rchg/Hold:30(27)
Level 22: Fly -- Winter-ResSlow:50(A)
Level 24: Boxing -- Acc-I:50(A)
Level 26: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(45), RctvArm-ResDam/EndRdx/Rchg:40(45), RctvArm-ResDam:40(50)
Level 28: Rage -- Rec'dRet-ToHit:20(A), Rec'dRet-Pcptn:20(36), RechRdx-I:50(37), RechRdx-I:50(37)
Level 30: Weave -- LkGmblr-Def/EndRdx/Rchg:50(A), LkGmblr-Def/EndRdx:50(33), LkGmblr-Def:50(48), LkGmblr-Rchg+:50(48)
Level 32: Hasten -- RechRdx-I:50(A), RechRdx-I:50(33)
Level 35: Hurl -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(42), Thundr-Dmg/Rchg:50(42), Thundr-Acc/Dmg/Rchg:50(46), Thundr-Acc/Dmg/EndRdx:50(48), Thundr-Dmg/EndRdx/Rchg:50(50)
Level 38: Foot Stomp -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(42), Oblit-Dmg/Rchg:50(43), Oblit-Acc/Dmg/Rchg:50(43), Oblit-Acc/Dmg/EndRdx/Rchg:50(43), Oblit-%Dam:30(45)
Level 41: Strength of Will -- S'fstPrt-ResDam/Def+:30(A)
Level 44: Combat Jumping -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(46)
Level 47: Super Speed -- Clrty-Stlth:50(A)
Level 49: Resurgence -- P'Shift-EndMod/Rchg:50(A)
------------
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Heal/EndRdx:50(A), Numna-Heal:50(15), Numna-Regen/Rcvry+:50(15)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(17), P'Shift-End%:50(17)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonus Totals:
- 5.5% DamageBuff(Smashing)
- 5.5% DamageBuff(Lethal)
- 5.5% DamageBuff(Fire)
- 5.5% DamageBuff(Cold)
- 5.5% DamageBuff(Energy)
- 5.5% DamageBuff(Negative)
- 5.5% DamageBuff(Toxic)
- 5.5% DamageBuff(Psionic)
- 28.63% Defense(Smashing)
- 28.63% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 13% Defense(Energy)
- 13% Defense(Negative)
- 3% Defense(Psionic)
- 18.63% Defense(Melee)
- 9.88% Defense(Ranged)
- 3% Defense(AoE)
- 6% Enhancement(Heal)
- 25% Enhancement(RechargeTime)
- 34% Enhancement(Accuracy)
- 14% FlySpeed
- 351.4 HP (18.75%) HitPoints
- 14% JumpHeight
- 14% JumpSpeed
- MezResist(Immobilize) 14.3%
- MezResist(Stun) 2.2%
- MezResist(Terrorized) 2.75%
- 20% Perception
- 2% (0.03 End/sec) Recovery
- 86% (6.72 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 14% RunSpeed
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My Characters
Knight Court--A CoH Story Complete 2/3/2012
This is my first WP/SS tanker, and I want him to be formidable. The basic build I have constructed is attached. I kindly request advice on making it better because I know the build needs tweeking. Thanks for your help
Here is the data for my build:
---------------------------------------------
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
UltraG: Level 50 Mutation Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Teleportation
Hero Profile:
Level 1: High Pain Tolerance
- (A) Aegis - Resistance/Endurance
- (3) Aegis - Resistance
- (3) Aegis - Endurance/Recharge
- (5) Aegis - Resistance/Recharge
- (5) Aegis - Resistance/Endurance/Recharge
- (7) Aegis - Psionic/Status Resistance
Level 1: Jab- (A) Mako's Bite - Accuracy/Damage
- (39) Mako's Bite - Chance of Damage(Lethal)
- (39) Mako's Bite - Damage/Recharge
- (40) Mako's Bite - Accuracy/Endurance/Recharge
- (40) Mako's Bite - Damage/Endurance
- (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 2: Mind Over Body- (A) Aegis - Resistance
- (7) Aegis - Resistance/Endurance
- (9) Aegis - Resistance/Recharge
- (9) Aegis - Endurance/Recharge
- (11) Aegis - Resistance/Endurance/Recharge
Level 4: Fast Healing- (A) Numina's Convalescence - Heal/Recharge
- (11) Numina's Convalescence - Endurance/Recharge
- (50) Numina's Convalescence - Heal/Endurance
- (50) Numina's Convalescence - Heal
- (50) Numina's Convalescence - Heal/Endurance/Recharge
Level 6: Punch- (A) Mako's Bite - Accuracy/Damage
- (46) Mako's Bite - Damage/Endurance
- (46) Mako's Bite - Damage/Recharge
- (48) Mako's Bite - Accuracy/Endurance/Recharge
- (48) Mako's Bite - Chance of Damage(Lethal)
- (48) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 8: Haymaker- (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (43) Mako's Bite - Chance of Damage(Lethal)
- (45) Mako's Bite - Damage/Recharge
- (45) Mako's Bite - Accuracy/Endurance/Recharge
- (45) Mako's Bite - Damage/Endurance
- (46) Mako's Bite - Accuracy/Damage
Level 10: Taunt- (A) Recharge Reduction IO
Level 12: Rise to the Challenge- (A) Numina's Convalescence - +Regeneration/+Recovery
- (13) Numina's Convalescence - Heal
- (13) Numina's Convalescence - Heal/Endurance
- (15) Numina's Convalescence - Endurance/Recharge
- (15) Numina's Convalescence - Heal/Endurance/Recharge
- (17) Numina's Convalescence - Heal/Recharge
Level 14: Fly- (A) Empty
Level 16: Tough- (A) Aegis - Resistance/Recharge
- (17) Aegis - Resistance/Endurance
- (25) Aegis - Endurance/Recharge
- (29) Aegis - Resistance/Endurance/Recharge
- (29) Aegis - Resistance
Level 18: Heightened Senses- (A) Luck of the Gambler - Defense/Endurance
- (19) Luck of the Gambler - Defense
- (19) Luck of the Gambler - Endurance/Recharge
- (21) Luck of the Gambler - Defense/Recharge
- (21) Luck of the Gambler - Defense/Endurance/Recharge
- (23) Luck of the Gambler - Recharge Speed
Level 20: Knockout Blow- (A) Empty
Level 22: Weave- (A) Luck of the Gambler - Defense
- (23) Luck of the Gambler - Defense/Recharge
- (25) Luck of the Gambler - Endurance/Recharge
- (27) Luck of the Gambler - Defense/Endurance
- (27) Luck of the Gambler - Recharge Speed
Level 24: Stealth- (A) Defense Buff IO
Level 26: Resurgence- (A) Performance Shifter - Accuracy/Recharge
Level 28: Rage- (A) Empty
Level 30: Indomitable Will- (A) Luck of the Gambler - Defense
- (31) Luck of the Gambler - Endurance/Recharge
- (31) Luck of the Gambler - Defense/Recharge
- (31) Luck of the Gambler - Defense/Endurance/Recharge
- (33) Luck of the Gambler - Defense/Endurance
- (33) Luck of the Gambler - Recharge Speed
Level 32: Strength of Will- (A) Resist Damage IO
- (33) Resist Damage IO
- (34) Resist Damage IO
Level 35: Hurl- (A) Recharge Reduction IO
Level 38: Foot Stomp- (A) Recharge Reduction IO
Level 41: Quick Recovery- (A) Performance Shifter - Chance for +End
- (42) Performance Shifter - EndMod
- (42) Performance Shifter - EndMod/Accuracy
- (42) Performance Shifter - EndMod/Recharge
- (43) Performance Shifter - EndMod/Accuracy/Recharge
- (43) Performance Shifter - Accuracy/Recharge
Level 44: Recall Friend- (A) Recharge Reduction IO
Level 47: [Empty]Level 49: [Empty]
------------
Level 1: Brawl
- (A) Empty
Level 1: GauntletLevel 1: Sprint
- (A) Empty
Level 2: Rest- (A) Empty
Level 4: Ninja RunLevel 2: Swift
- (A) Empty
Level 2: Health- (A) Numina's Convalescence - Endurance/Recharge
- (34) Numina's Convalescence - Heal/Recharge
- (34) Numina's Convalescence - Heal/Endurance/Recharge
- (36) Numina's Convalescence - Heal/Endurance
- (36) Numina's Convalescence - Heal
Level 2: Hurdle- (A) Empty
Level 2: Stamina- (A) Performance Shifter - EndMod
- (36) Performance Shifter - EndMod/Recharge
- (37) Performance Shifter - EndMod/Accuracy/Recharge
- (37) Performance Shifter - Chance for +End
- (37) Performance Shifter - EndMod/Accuracy
- (39) Performance Shifter - Accuracy/Recharge
Here is a datachunk:------------------------------------------------