Critique and Sharing-PvE-Tanker-Fire/Fire/Fire/Cardiac
The slotting in your Burn and the slotting in your Blazing Aura is the wrong way around to me. This would help you rechg burn faster and create a wider gap between end recovery and end drain, which I like to see as more than 2.5eps as a basic rule.
What PvP sets do is increase damage, as a Tanker this may be at the price of increasing survivability. I don't have any PvP sets in my Fire/Fire but although I may be lower in damage I have higher damage sustainability. Higher def vs E/N, can stack 4 healing flames just as you can, slightly better rechg of consume iirc and greater end recovery through less end use. Kinetic combats in attacks instead of pvp sets help grant great s/l def allowing different sets elsewhere to improve everything else but for one thing, damage, but like I said pvp sets do more for damage imo.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Wow. Glad I posted it, 'cause I was thinking that last night, but forgot to take a peak at the numbers this morning (burn and BA being the wrong way around)
Thanks for that.
Although the PvP sets don't allow for the defense that the kin combats do - note the 1.89 s/l resist that they do provide.
According to Arcana, 1% resist = 2% defense. I may have completely misunderstood that equation, but that's what I based it on. The resist bonus is pretty much equal to the def bonus. (as far as PvE goes, anyway)
"Most people that have no idea what they are doing have no idea that they don't know what they are doing." - John Cleese
@Ukase
2% Res = 1% Def
It's easy to get things the wrong way around with that, the way to think is that 1% Def is always worth more than 1% Res.
Those sets are good if you can keep them for def based characters. Whenever I respec I bin nothing. so a whole build might take me 5 respecs, swapping 50 IOs, and putting them in storage for another character. In the end I never feel like I pay alot for a build or work for one cos I just recycle.
I respec once in a blue moon, only recently dropping legacy stamina on my main tank. Its because I don't have any sense of panic.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I must be getting dyslexic in my old age.
Back to the drawing board.
"Most people that have no idea what they are doing have no idea that they don't know what they are doing." - John Cleese
@Ukase
Below is the end result of many hours spent clearing maps at 0/8 for drops to pay for a build that could have been a lot more expensive if I'd chosen to just buy the enhancements, rather than use hero merits for the pricier recipes.
The fire tank in my mind is focused on AoE damage. Yet, it would bother me that my invuln tank reaches the s/l cap with ease, but the damage from his stone secondary was meager by comparison. (as far as AoE is concerned.) For single targets, I kind of prefer the stone secondary.
I haven't played a lot of different tank sets. Only the Stone, Invuln and Fire.
Stone has its benefits - but I don't think I have the mindset that wants to deal with the negatives that go with being so survivable. I also abhor TP self as a travel power.
I played Fire before Invulnerability. Because of this, I didn't realize how much more effective "just a little more" defense could be. Fire tanks are primarily resistance based, particularly against Fire. And, because many NPCs have no specific resistance against Fire, they do well. But, the perception is that they don't stack up well against invuln tanks. And for the most part, with Invulns Dull Pain and the significant HP increase, that's true.
But, with this build, I think I've narrowed the gap some. I wanted Build up, I really did. Yet, I felt Incinerate is something my tank should have to complete an attack chain against bosses and AVs. I do understand that it would slow down my DPS, and sure, I could lose maneuvers and be okay in 90% of what the game has to throw at me. But, when I got Barrier, I really noticed how much that defense helped my tank when going against the +2 foes in Incarnate Trials. So, I wanted to shore up that small hole.
I wanted temperature protection too, because of the new change - but even though the winter event is coming, I just don't see very many NPCs that deal slow debuffs. And, also, Healing Flames, when used protects against slow debuffs - at least it seems to do so in Mids', as those defense numbers go up when highlighted. Not at all a mids' expert, but I've learned a little bit of my way around.
Sadly, with Barrier, a lot of my resistance is wasted. But, even though Barrier is practically perma, the protection levels drop over time.
I certainly can't say this is the best build ever, but it's my best build. Even without Cardiac, I have consume, but I don't really have end issues if I remember to get combat jump on in place of ninja run.
I'm open to criticisms. Yes, I do know that Panacea really doesn't do much more than Doctored Wounds, but I do PvP from time to time, and that extra 2.5% recharge adds up.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Time Fritter: Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Fire Shield -- ResDam-I:50(A), ResDam-I:50(3), Aegis-ResDam/EndRdx:50(3), Aegis-ResDam:50(5), S'fstPrt-ResDam/Def+:30(5)
Level 1: Scorch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(25), KntkC'bat-Dmg/Rchg:35(29), KntkC'bat-Dmg/EndRdx/Rchg:35(33)
Level 2: Blazing Aura -- Oblit-%Dam:50(A), Oblit-Acc/Rchg:50(7), Oblit-Dmg/Rchg:50(7), Oblit-Dmg:50(9), Oblit-Acc/Dmg/Rchg:35(9), Oblit-Acc/Dmg/EndRdx/Rchg:50(11)
Level 4: Combustion -- Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-Dmg/Rchg:50(11), Oblit-Dmg:50(13), Oblit-Acc/Dmg/Rchg:35(13), Oblit-Acc/Rchg:50(15), Oblit-%Dam:50(15)
Level 6: Healing Flames -- Panac-Heal/EndRedux:50(A), Panac-EndRdx/Rchg:50(17), Panac-Heal/Rchg:50(17), Panac-Heal/EndRedux/Rchg:50(19), Panac-Heal:50(19)
Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(21)
Level 10: Combat Jumping -- LkGmblr-Def:50(A), LkGmblr-Rchg+:25(23), LkGmblr-Def/EndRdx:47(23), SW-ResDam/Re TP:50(42)
Level 12: Plasma Shield -- ResDam-I:50(A), ResDam-I:50(25), ResDam-I:50(27), GA-3defTpProc:10(27)
Level 14: Super Jump -- Zephyr-ResKB:50(A), Winter-ResSlow:50(29)
Level 16: Consume -- Zinger-Taunt:50(A), Zinger-Taunt/Rchg:50(31), Zinger-Taunt/Rchg/Rng:50(31), Zinger-Taunt/Rng:50(31)
Level 18: Burn -- M'Strk-Dmg/EndRdx:50(A), M'Strk-Dmg/EndRdx/Rchg:50(33), M'Strk-Acc/Dmg:50(34), M'Strk-Dmg/Rchg:50(34), M'Strk-Acc/EndRdx:50(34), M'Strk-Acc/Dmg/EndRdx:50(36)
Level 20: Maneuvers -- LkGmblr-Rchg+:50(A)
Level 22: Taunt -- Zinger-Taunt:50(A), Zinger-Taunt/Rchg:50(33), Zinger-Taunt/Rchg/Rng:50(37), Zinger-Taunt/Rng:50(39)
Level 24: Kick -- KinCrsh-Dmg/KB:50(A), KinCrsh-Rchg/KB:50(36), KinCrsh-Acc/KB:50(36)
Level 26: Tough -- ResDam-I:50(A), Aegis-ResDam/EndRdx:50(37), Aegis-ResDam:50(37)
Level 28: Fire Sword Circle -- Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-Dmg/Rchg:50(39), Oblit-Dmg:50(39), Oblit-Acc/Dmg/Rchg:35(40), Oblit-Acc/Rchg:50(40), Oblit-%Dam:50(40)
Level 30: Weave -- LkGmblr-Rchg+:40(A), LkGmblr-Def/EndRdx:50(42), LkGmblr-Def:47(42), GftotA-Run+:40(46), GftotA-Def:40(50)
Level 32: Fiery Embrace -- RechRdx-I:50(A)
Level 35: Char -- HO:Endo(A)
Level 38: Greater Fire Sword -- GS-Acc/Dmg:50(A), GS-Dam/Rech:50(45), GS-Dam/End/Rech:50(45), GS-Acc/End/Rech:50(46), GS-Acc/Dmg/End/Rech:50(46)
Level 41: Incinerate -- GS-Acc/Dmg:50(A), GS-Dam/Rech:50(43), GS-Dam/End/Rech:50(43), GS-Acc/End/Rech:50(43), GS-Acc/Dmg/End/Rech:50(45)
Level 44: Melt Armor -- HO:Lyso(A)
Level 47: Fire Ball -- AirB'st-Acc/Dmg:50(A), AirB'st-Dmg/EndRdx:50(48), AirB'st-Dmg/Rchg:50(50), AirB'st-Dmg/Rng:50(50)
Level 49: Rise of the Phoenix -- Rope-Acc/Stun/Rchg:50(A)
Level 50: Cardiac Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Portal Jockey
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(21)
Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(48), EndMod-I:50(48)
Level 1: Gauntlet
Level 4: Ninja Run
"Most people that have no idea what they are doing have no idea that they don't know what they are doing." - John Cleese
@Ukase