Mastermind - Power: Noxious Gas


AlienMafia

 

Posted

Tier 9 power for /Poison Masterminds can possible be looked at. They proliferated it to Corr and controllers and gave them basically the same power but as a toggle. Now, i like the fact that you cast it on a henchman but the part i don't like about it is:

1. Make the recharge shorter
or
2. Make the duration last longer. 20 Sec duration is really short.
or
3. Make it a toggle power that is placed on a Henchman. Example: Sonic Resonance: Disruption Field

Reason why this is coming up now is because of the proliferation. Great power set for Corr and controllers but it would have been nice to even out the power set throughout the archetypes.


Thorns - Spines/Willpower Scrapper (1366 Badges)

 

Posted

I'm going to say no to this idea, what you don't know is that the NGas has a VERY powerful mag hold vs Humans only, it checks about every second and last about 1 or 2 secs to animate the barfing.

If it got turned into a toggle that would go bye bye and i don't want that. It's why i love my Poison. Its unique.

"The vomiting Hold effect is rare (less than a 1% chance of occurring per half-second), unaffected by Enhancements and buffs, and applies only to human critters and to other players in PvP, but it has enough magnitude to surpass any protection in the game and is unaffected by status resistances and PvP mez suppression.
The debuff values vary depending on the tier of henchmen the power is used on; the debuffs seem to be at 75% strength on a tier 1 pet, 100% strength on a tier 2 pet, and 125% strength on a tier 3 pet."
Thanks to http://paragonwiki.com/wiki/Poison#Noxious_Gas


Going to miss the fun and nice people here at CoH. Feel free to add me on PS3/XBox360
PS3X360: OmniNogard
Currently playing: Mass Effect 3(PS3) Minecraft(X360) Skyrim(X360).

 

Posted

Quote:
Originally Posted by OmniNogard View Post
I'm going to say no to this idea, what you don't know is that the NGas has a VERY powerful mag hold vs Humans only, it checks about every second and last about 1 or 2 secs to animate the barfing.

If it got turned into a toggle that would go bye bye and i don't want that. It's why i love my Poison. Its unique.

"The vomiting Hold effect is rare (less than a 1% chance of occurring per half-second), unaffected by Enhancements and buffs, and applies only to human critters and to other players in PvP, but it has enough magnitude to surpass any protection in the game and is unaffected by status resistances and PvP mez suppression.
The debuff values vary depending on the tier of henchmen the power is used on; the debuffs seem to be at 75% strength on a tier 1 pet, 100% strength on a tier 2 pet, and 125% strength on a tier 3 pet."
Thanks to http://paragonwiki.com/wiki/Poison#Noxious_Gas
An example of the strength of the power: I've seen Marauder hit by it and start puking in Lambda because of it. It would be nice if it could be cast on teammates instead of just henchmen. Being able to put it on a main tank would be more effective than using a henchman who may or may not decide to stay close enough to the mobs to make it work.


_________
@Inquisitor

 

Posted

Ok then a Toggle is off the list but i hate having it only last 20 secs.


Thorns - Spines/Willpower Scrapper (1366 Badges)

 

Posted

Quote:
Originally Posted by Mr_Morbid View Post
An example of the strength of the power: I've seen Marauder hit by it and start puking in Lambda because of it. It would be nice if it could be cast on teammates instead of just henchmen. Being able to put it on a main tank would be more effective than using a henchman who may or may not decide to stay close enough to the mobs to make it work.
i would support this idea, make it a power that can be cast on either pets or teammates