Fire/Poison
It helps if, in addition to the build, you explain a little bit about your playsytle and goals for your build. Mostly teams or solo? Do you tend to play agressively or more cautiously? Are you more "controller-ish" or "scrapper-ish" in that you focus on getting control of groups or just want to run in and do as much damage as possible?
My experience with Poision is somewhat limited to my Demons/Poison MM, so take that into account. But I have plenty of experience with Fire Control -- three level 50s.
You have gone for Softcapped S/L defense, but you are using Stealth and Grant Invis. Half of Stealth's defense will suppress. You want Invis? Just throw a Celerity Stealth in Super Speed. Then drop the Stealth pool and pick up either Hover or Maneuvers.
Char: Single target hold should be slotted for, uh, Hold? Try 4 Baz Gaze here, with an Acc/Dam Hami-O and a common Damage.
Envenom: needs a lot more accuracy. You want this to hit tough targets.
Combat Jumping: If you slot enough Acc, you can skip that slot for Kismet.
Flashfire: This should be slotted for Stun, not damage. The damage is minimal. Stupify with an extra Recharge in the 6th slot instead of the proc, unless you can afford the purple set.
Hot Feet is your main source of damage. I'd slot it up for Damage and EndRdx, with some Accuracy. Procs ONLY after Damage and EndRdx are slotted.
I have found that Neurotoxic Breath is the best power in Poision. It provides some decent AoE control through Slow, -Recharge and an occasional choking. You skipped it. Fire Cages + a -Recharge power is goodness.
Bonfire: I'm not convinced it is worth all those slots. I like the power, but use it mostly as a situational form of control to block hallways and distract foes. To use it for damage, you have to spam Fire Cages and hope that you don't miss many. And then it takes a while. I usually just throw a single Acc/Dam Hami-O in it and that's all.
Cinders: I would have taken it much earlier. It fills in when Flashfire is still recharging. The Lockdown proc in Cinders and Paralytic is actually doing a lot less than you think. That Tesla Cage animation shows even if the foe would have been already held by the power on its own. It really only has an less than 3% of the time. The proc works great in low mag holds, but isn't all that effective in other places.
Focused Accuracy? I would much rather have just about anything else in that pool.
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Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
Don't run focused acc, Tactics gives more tohit for less endurance cost. Don't run Tough, the benefit is minimal since you have no resistance APP shield to stack with it. Take it but use it as a set mule only. Don't run stealth - it's an end hog, slows you (so you take longer to get in range for hotfeet) and half the defense that shows in Mids suppresses in combat.
I would take Leadership instead: losing focused acc, stealth and grant invis to pick up maneuvers, tactics and venge would give you the same set bonuses, the same number of LotG mules, the same defense, better powers and less endurance consumption.
Bonfire is of situational use only and doesn't need to be heavily slotted - the damage looks impressive on paper but it's a 45 second DoT, so much of it is wasted. Take out the posiblasts and use those slots to shore up your endredux elsewhere. To get back your 6.25 rech bonus, put another slot of cloud senses in Weaken.
The PvPIO -res proc in Hot Feet won't do much. Procs in auras only have a chance to proc once every 10 seconds. I would replace it with a Dam/End piece from any set (Armageddon if you can afford it, otherwise any cheap set will do). Sell the proc and buy 5 absolute amazements for your Flashfire (all except the proc).
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Daboia: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Poison
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Char -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Acc/Hold(3), BasGaze-Rchg/Hold(5)
Level 1: Alkaloid -- Dct'dW-Rchg(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx(11)
Level 2: Envenom -- ShldBrk-Acc/EndRdx/Rchg(A), ShldBrk-Acc/DefDeb(19), ShldBrk-Acc/Rchg(21), Achilles-ResDeb%(25)
Level 4: Fire Cages -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(5), Enf'dOp-Acc/EndRdx(7), Enf'dOp-Immob/Rng(11), Enf'dOp-Acc/Immob(37), Enf'dOp-Acc/Immob/Rchg(43)
Level 6: Super Speed -- Zephyr-Travel/EndRdx(A)
Level 8: Hot Feet -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(23), Erad-Dmg(27), Erad-Dmg/Rchg(33), Armgdn-Dmg/EndRdx(36), EndRdx-I(45)
Level 10: Weaken -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(29), Cloud-Acc/Rchg(29), Cloud-Acc/EndRdx/Rchg(31), Cloud-ToHitDeb/EndRdx/Rchg(31), Cloud-%Dam(48)
Level 12: Flashfire -- Amaze-EndRdx/Stun(A), Amaze-Stun/Rchg(21), Amaze-Acc/Stun/Rchg(25), Amaze-Acc/Rchg(34), Amaze-Stun(36)
Level 14: Combat Jumping -- Ksmt-ToHit+(A), LkGmblr-Rchg+(27)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(19)
Level 18: Cinders -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(23), BasGaze-Acc/Hold(33), BasGaze-Rchg/Hold(43)
Level 20: Neurotoxic Breath -- P'ngTtl-Acc/Slow(A), P'ngTtl-EndRdx/Rchg/Slow(31), P'ngTtl--Rchg%(34), P'ngTtl-Dmg/Slow(40), P'ngTtl-Acc/EndRdx(42), P'ngTtl-Rng/Slow(42)
Level 22: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-Rchg+(40)
Level 24: Tactics -- EndRdx-I(A)
Level 26: Vengeance -- LkGmblr-Def(A)
Level 28: Paralytic Poison -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(33), BasGaze-Acc/Hold(37), BasGaze-Rchg/Hold(37)
Level 30: Elixir of Life -- S'fstPrt-ResDam/Def+(A)
Level 32: Fire Imps -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(34), ExRmnt-Acc/Dmg/Rchg(40), ExRmnt-EndRdx/Dmg/Rchg(43)
Level 35: Scorpion Shield -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Rchg+(45)
Level 38: Venomous Gas -- EndRdx-I(A), Achilles-ResDeb%(39)
Level 41: Poisonous Ray -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(46), Decim-Dmg/Rchg(46), Decim-Acc/EndRdx/Rchg(46), Decim-Acc/Dmg/Rchg(48), Achilles-ResDeb%(48)
Level 44: Boxing -- Acc-I(A)
Level 47: Tough -- GA-3defTpProc(A)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50), LkGmblr-Def/EndRdx/Rchg(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Ion Radial Final Judgement
Level 50: Musculature Radial Paragon
Level 50: Reactive Radial Flawless Interface
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Level 2: Swift -- Run-I(A)
Level 2: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(13), Mrcl-Heal(13), Numna-Regen/Rcvry+(42)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(15), P'Shift-EndMod/Acc(15), P'Shift-End%(17)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Daboia: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Poison
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Fighting
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Char -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(37)
Level 1: Alkaloid -- Dct'dW-Rchg(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx(11)
Level 2: Envenom -- Achilles-DefDeb(A), Achilles-DefDeb/Rchg(19), Achilles-ResDeb%(21), AnWeak-Acc/DefDeb(25)
Level 4: Fire Cages -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(5), Enf'dOp-Acc/EndRdx(7), Enf'dOp-Immob/Rng(11), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(50)
Level 6: Super Speed -- Zephyr-Travel/EndRdx(A)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(23)
Level 10: Weaken -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(29), Cloud-Acc/Rchg(29), Cloud-Acc/EndRdx/Rchg(31)
Level 12: Flashfire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(21), Posi-Dmg/Rchg(25), Posi-Dmg/Rng(34), Posi-Acc/Dmg/EndRdx(36)
Level 14: Stealth -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(36)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(19)
Level 18: Hot Feet -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg(23), Erad-%Dam(33), Erad-Acc/Dmg/Rchg(33), FotG-ResDeb%(45), EndRdx-I(50)
Level 20: Elixir of Life -- S'fstPrt-ResDam/Def+(A)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- Aegis-Psi/Status(A), Aegis-ResDam(27), Aegis-ResDam/EndRdx(27)
Level 26: Bonfire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(39), Posi-Dmg/Rchg(39), Posi-Dmg/Rng(40), Posi-Acc/Dmg/EndRdx(40)
Level 28: Paralytic Poison -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(33), BasGaze-Acc/Hold(37), BasGaze-Rchg/Hold(37), Lock-%Hold(39)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def(31), LkGmblr-Def/EndRdx/Rchg(34)
Level 32: Fire Imps -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(34), ExRmnt-Acc/Dmg/Rchg(40), ExRmnt-EndRdx/Dmg/Rchg(43)
Level 35: Scorpion Shield -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Rchg+(45)
Level 38: Venomous Gas -- EndRdx-I(A), Achilles-ResDeb%(46)
Level 41: Cinders -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(42), BasGaze-Acc/Hold(43), Lock-%Hold(46)
Level 44: Poison Trap -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(46), BasGaze-EndRdx/Rchg/Hold(48), BasGaze-Rchg/Hold(50)
Level 47: Focused Accuracy -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(48), EndRdx-I(48)
Level 49: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Core Paragon
Level 50: Ion Radial Final Judgement
Level 50: Reactive Radial Flawless Interface
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(13), Mrcl-Heal(13), Numna-Regen/Rcvry+(42)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(15), P'Shift-EndMod/Acc(15), P'Shift-End%(17)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run