WP/Elec/En


Ashannah

 

Posted

Little bit of bacground:
Awhile back, i made a Fire/Fire tanker that i found a bit too squishy ended up rolling a WP/Elec and found that i loved /Elec for an attack power.
now that i am starting to reach towards the 50 mark, i need a little imput

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
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Power Smash: Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Electrical Melee
Power Pool: Fighting
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Energy Mastery
Villain Profile:

Level 1: High Pain Tolerance

  • (A) Healing IO
  • (3) Healing IO
  • (39) Steadfast Protection - Resistance/+Def 3%
  • (39) Resist Damage IO
  • (39) Resist Damage IO
Level 1: Charged Brawl
  • (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (48) Mako's Bite - Chance of Damage(Lethal)
  • (48) Mako's Bite - Accuracy/Damage
  • (50) Mako's Bite - Damage/Endurance
  • (50) Mako's Bite - Damage/Recharge
  • (50) Mako's Bite - Accuracy/Endurance/Recharge
Level 2: Mind Over Body
  • (A) Titanium Coating - Resistance
  • (45) Titanium Coating - Endurance
  • (46) Titanium Coating - Resistance/Endurance
  • (46) Titanium Coating - Resistance/Recharge
  • (46) Titanium Coating - Endurance/Recharge
  • (48) Titanium Coating - Resistance/Endurance/Recharge
Level 4: Jacobs Ladder
  • (A) Cleaving Blow - Accuracy/Damage
  • (5) Cleaving Blow - Damage/Endurance
  • (7) Cleaving Blow - Damage/Recharge
  • (45) Cleaving Blow - Accuracy/Recharge
Level 6: Fast Healing
  • (A) Healing IO
  • (7) Healing IO
Level 8: Indomitable Will
  • (A) Red Fortune - Defense
  • (9) Red Fortune - Endurance
  • (9) Red Fortune - Defense/Endurance
  • (43) Red Fortune - Defense/Recharge
  • (43) Red Fortune - Endurance/Recharge
  • (45) Red Fortune - Defense/Endurance/Recharge
Level 10: Rise to the Challenge
  • (A) Doctored Wounds - Heal
  • (11) Doctored Wounds - Heal/Endurance
  • (11) Doctored Wounds - Endurance/Recharge
  • (13) Doctored Wounds - Heal/Recharge
  • (13) Doctored Wounds - Heal/Endurance/Recharge
  • (42) Dark Watcher's Despair - To Hit Debuff/Endurance
Level 12: Quick Recovery
  • (A) Endurance Modification
  • (15) Endurance Modification
Level 14: Taunt
  • (A) Mocking Beratement - Taunt/Recharge/Range
  • (15) Mocking Beratement - Accuracy/Recharge
  • (37) Mocking Beratement - Taunt/Recharge
  • (37) Mocking Beratement - Taunt/Range
  • (40) Mocking Beratement - Recharge
  • (43) Mocking Beratement - Taunt
Level 16: Thunder Strike
  • (A) Obliteration - Accuracy/Recharge
  • (17) Obliteration - Damage
  • (17) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (36) Obliteration - Chance for Smashing Damage
  • (36) Obliteration - Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Recharge
Level 18: Heightened Senses
  • (A) Red Fortune - Defense
  • (19) Red Fortune - Endurance
  • (19) Red Fortune - Defense/Recharge
  • (21) Red Fortune - Defense/Endurance
  • (21) Red Fortune - Endurance/Recharge
  • (34) Red Fortune - Defense/Endurance/Recharge
Level 20: Kick
  • (A) Knockback Distance IO
Level 22: Tough
  • (A) Titanium Coating - Resistance
  • (23) Titanium Coating - Resistance/Endurance
  • (23) Titanium Coating - Resistance/Recharge
  • (33) Titanium Coating - Endurance/Recharge
  • (34) Titanium Coating - Resistance/Endurance/Recharge
  • (34) Titanium Coating - Endurance
Level 24: Weave
  • (A) Red Fortune - Defense
  • (25) Red Fortune - Endurance
  • (25) Red Fortune - Endurance/Recharge
  • (27) Red Fortune - Defense/Endurance/Recharge
  • (27) Red Fortune - Defense/Recharge
  • (33) Red Fortune - Defense/Endurance
Level 26: Fly
  • (A) Endurance Reduction IO
Level 28: Chain Induction
  • (A) Kinetic Combat - Damage/Endurance/Recharge
  • (29) Kinetic Combat - Damage/Recharge
  • (29) Kinetic Combat - Damage/Endurance
  • (31) Kinetic Combat - Knockdown Bonus
  • (31) Pounding Slugfest - Disorient Bonus
  • (33) Pounding Slugfest - Damage/Recharge
Level 30: Hasten
  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO
Level 32: Hover
  • (A) Luck of the Gambler - Recharge Speed
Level 35: Conserve Power
  • (A) Recharge Reduction
  • (36) Recharge Reduction
Level 38: Lightning Rod
  • (A) Eradication - Accuracy/Damage/Endurance/Recharge
  • (40) Eradication - Accuracy/Damage/Recharge
  • (40) Eradication - Damage/Recharge
Level 41: Physical Perfection
  • (A) Healing IO
  • (42) Numina's Convalescence - +Regeneration/+Recovery
  • (42) Performance Shifter - Chance for +End
Level 44: Afterburner
  • (A) Flight Speed
Level 47: Resurgence
  • (A) Recharge Reduction
Level 49: Strength of Will
  • (A) Resist Damage
Level 50: Musculature Radial Paragon
Level 50: Ion Core Final Judgement
Level 50: Reactive Core Flawless Interface
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Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Healing
  • (5) Healing
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Endurance Modification
  • (3) Endurance Modification
Level 1: Gauntlet

Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Interrupt Reduction IO
Level 4: Ninja Run

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Tear at it, tell me what i did wrong or what i could do better (budget mindful)


 

Posted

Two big problems that I see:

1) WP is a typed defense set, and most of the sets you've chosen give primarily positional defense bonuses. For example, Mako's Bite, Red Fortune, and Titanium Coating are poor choices; stick with Kinetic Combat, Eradication, and Reactive Armor instead.

2) Your resistance and defense toggles are WAAY overslotted. In general, you should not plan to slot any armor toggle with more than four slots each; that's sufficient to fully slot for def/res and some end reduction. In addition, four slots of Reactive Armor will give you the same typed defense bonuses of 6 slots of RF and 6 slots of TC *combined*. Stick with Reactive Armor for Tough and MoB and use LotG or GotA for the defense powers.


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