Need tweaks on Invul/Elec build :)
Well, you're greatly underslotting for resistance and, IMO, wasting slots in several places. For one the Panacea set really isn't that compelling for a tanker, particularly at that high a slot cost.
Your attacks are underslotted as well and I think you'll miss Havoc Punch and Chain Induction.
Really you're spending immense amounts of inf chasing perma DP; a high defense Invuln has no need for it. Frankly I may use DP on my Inv/Stone two or maybe three times a night tanking the high level TF's; I've no need at all to perma it.
I would dump the hideously expensive PvP IO's and go for a more conventional build; you'll free up a bunch of slots you could put to use elsewhere for more benefit AND you'll increase your S/L resistance by 10% to the 90% cap. I'd dump Maneuvers entirely; Tankers get lousy mileage out of it and it's very high endurance. The purple sets are up to you but they aren't providing you a whole lot.
Focused Accuracy is, in my opinion, a wasted power... it's tohit values are way too small for it's massive endurance cost. If you want the tohit then slot a Kismet 6% Accuracy IO (mislabeled, it's actually +6% tohit).
I've found absolutely zero need for Unstoppable since I soft capped my Invuln; I kept it for a full issue and never hit it once that entire time. I dropped it and haven't ever regretted it.
For comparison my Inv/Stone has a drastically less expensive build and manages to put out the following numbers:
S/L/E/N def - 45%
F/C def - 30% (pretty rarely encountered and I've never had an issue)
S/L res - 90% capped
E/N/F/C res - 35%
Regen - 208% (no real need to chase more due to the opportunity cost)
Total recovery 3.52%
Total endurance 113%
I do have a couple of purple sets, more as a gee wiz than anything else but they don't contribute materially to durability.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
Hi, so here is the build. I'd like to have advices / critiques, maybe ideas for improvements.
Features :
New 21.5 Agility Core Alpha Slot (to mimic the bonuses in mids, take Spiritual Radial for the 33% recharge boost, and core/radial Nerve for the 20% defense bonus boost. EndMod isn't possible to mimic atm).
Soft-caped S/L/E/N/F/C def, with 25% positionnal def and 22% psionic.
80% S/L res, 34% E/N/F/C res, 30% Toxic res.
Caped Hit Points with perma Dull Pain (need to take into account accolades).
330% regen (aka 50hp/sec).
Perma hasten with 152.5% recharge.
+47% ToHit, +50% Accuracy and +84% Damage, perma.
Unstoppable up 2/3 of the time, with Barrier Destiny to help when it goes down.
Cons :
Really expensive.
Psi attacks will rip it's heart off.
Kinda end heavy ? (/fear Lord Recluse)
Few attacks, doesn't include Build Up.
Only one Taunt (is it enough ?)
And here it is :
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Pitch Black Genesis: Level 50 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Electrical Melee
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Resist Physical Damage -- GA-3defTpProc(A), GA-ResDam(43)
Level 1: Charged Brawl -- Hectmb-Dmg(A), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(3), Hectmb-Dmg/EndRdx(5), Hectmb-Dam%(5)
Level 2: Temp Invulnerability -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx/Rchg(40), TtmC'tng-EndRdx(40)
Level 4: Jacobs Ladder -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(15), Erad-Acc/Dmg/EndRdx/Rchg(15), Erad-%Dam(17)
Level 6: Dull Pain -- Numna-Heal(A), Numna-Heal/Rchg(33), Numna-Heal/EndRdx/Rchg(34), Mrcl-Heal(34), Mrcl-Heal/EndRdx/Rchg(34), Mrcl-Heal/Rchg(36)
Level 8: Resist Elements -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(42)
Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(21), Mocking-Taunt/Rchg/Rng(21), Mocking-Acc/Rchg(23), Mocking-Taunt/Rng(23), Mocking-Rchg(29)
Level 12: Unyielding -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(13), Aegis-ResDam/EndRdx/Rchg(13)
Level 14: Resist Energies -- Aegis-Psi/Status(A), Aegis-ResDam(42), ResDam-I(46)
Level 16: Thunder Strike -- Erad-Dmg(A), Erad-Acc/Dmg/Rchg(17), Erad-Acc/Dmg/EndRdx/Rchg(19), Erad-%Dam(19)
Level 18: Invincibility -- SW-ResDam/Re TP(A), LkGmblr-Rchg+(45), LkGmblr-Def/EndRdx(45)
Level 20: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(33)
Level 22: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx/Rchg(42), TtmC'tng-EndRdx(43)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def(25), EndRdx-I(37)
Level 26: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(27)
Level 28: Super Speed -- HO:Micro(A)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Unstoppable -- RechRdx-I(A), RechRdx-I(33)
Level 35: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36), EndRdx-I(37)
Level 38: Lightning Rod -- Armgdn-Dmg(A), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Acc/Rchg(39), Armgdn-Dmg/EndRdx(39), Armgdn-Dam%(40)
Level 41: Combat Jumping -- LkGmblr-Rchg+(A)
Level 44: Focused Accuracy -- GSFC-Build%(A), EndRdx-I(45), EndRdx-I(46)
Level 47: Laser Beam Eyes -- Apoc-Dmg(A), Apoc-Acc/Dmg/Rchg(48), Apoc-Acc/Rchg(48), Apoc-Dmg/EndRdx(48), Apoc-Dam%(50)
Level 49: Physical Perfection -- EndMod-I(A), Mrcl-Rcvry+(50), Numna-Regen/Rcvry+(50)
Level 50: Nerve Core Paragon
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Panac-Heal(A), Panac-Heal/EndRedux(9), Panac-Heal/Rchg(9), Panac-Heal/EndRedux/Rchg(11), Panac-Heal/+End(11), RgnTis-Regen+(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(7), P'Shift-End%(7), P'Shift-EndMod/Acc(43)
Level 1: Brawl -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(37)
Level 1: Gauntlet
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run