Help wth Plant/Psy?


Elendil

 

Posted

Hi, a friend of mine went to a TF yesterday with a plant domi and he fell in love with the set.

He asked me to come (he is premium) ask a few questions, since none of us have played a dominator.

He wants to know if a Plant/Psy can take an AV solo. Well, or any other Plant/*
Also, if anyone could share a build, it would help a lot. Money is not a problem (he is not inf capped but have a fair amount and is willing to farm the market for more). He is willing to pay for Zephir, LotG +Rech, some cheap purples, but not 500mill in a single enhancement

He wants to perma-Dom, and as stated above, be able to down an AV if neccesary. Bonus points for AoE damage

Can Plants/Psy do everything he asks for? He is willing to change his secondary, but Psy and Fire are the ones he likes the most.

Thanks!


 

Posted

Quick update:

My friend cant just decide between plant/psy and plant/fire. He has 2 great concepts for both chars, but not enough character slots. Can anyone state the differences between both? Seems that Psy is safer and has greater recovery/regen, but Fire may have better ST and AoE damage?


 

Posted

I've never made a plant/fire dom before, so take my opinion with a grain of salt. Also, my plant/psi dom is heavily IO'd, so YMMV without IO's, BUT i can vouch for plant/psi. I've solo'd 54 AVs (drain psyche ftw) on her without lore pets, but still have enough AoE to farm x8 at a decent speed. Drain psyche contributes heavily to the survivability, but the dom still remains slightly squishy due to the low hp cap. /fire will most likely deal much higher damage, but it's up to you as to whether that increase is worth the survivability decrease and the lack of a -regen power.


 

Posted

Will copy and paste his answer :P

Hi Little Whorn! Thanks for your reply. In the end I have decided for Plant/Psy as it was my original intention. Access to IOs is not a problem, same as influence. I just cannot affor 2bill recipes, but LoTG and such are inside my posibilites

Any chance of an IO build? Im pretty null with making builds

Thanks!


 

Posted

My Plant/Psy is already at 15, did Posi 1 and had great fun with it!

Domination + Seeds + Roots = pure win and carnage!

I'm still looking for a build to look at when I get to 50, any help?

Thanks!


 

Posted

I feel like a kid passing messages between schoolmates Another post from my friend
---------------------------------------

Hi again!

I've been trying to put a build together to see if I can get some feedback, it has only taken me 3 hours!

Some questions:

1- Will I have enough attacks to keep a ST chain and/or an AoE chain?

2- Do I have enough recharge for perma-Dom? If not, what can I do to achieve it?

3-I have tried to stay away from teh expensive purple sets. I know that some purple sets (inmo, sleep) are cheap, I can try getting those if that would help. Are they needed?

4- I know is not cheap, but I already have some LotG recharges (I think I have 3-4, plus I have two chars for getting hero merits so I should be able to get the rest of them quick). Is there any other enhancement that costs like a gazillion?

5 and last -I have 3 slots left. Not sure where to put them. Hoarfrost? Psi Dart? Health/Stamina?

Any sugesstions, please?


Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 49 Magic Dominator
Primary Power Set: Plant Control
Secondary Power Set: Psionic Assault
Power Pool: Flight
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Ice Mastery

Villain Profile:
Level 1: Strangler

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (3) Basilisk's Gaze - Accuracy/Recharge
  • (3) Basilisk's Gaze - Recharge/Hold
  • (5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
Level 1: Psionic Dart
  • (A) Accuracy IO
Level 2: Roots
  • (A) Positron's Blast - Accuracy/Damage
  • (5) Positron's Blast - Damage/Endurance
  • (7) Positron's Blast - Accuracy/Damage/Endurance
  • (13) Positron's Blast - Damage/Recharge
  • (13) Positron's Blast - Damage/Range
Level 4: Fly
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (7) Recharge Reduction IO
  • (48) Recharge Reduction IO
Level 8: Seeds of Confusion
  • (A) Malaise's Illusions - Accuracy/Recharge
  • (9) Malaise's Illusions - Endurance/Confused
  • (9) Malaise's Illusions - Accuracy/Endurance
  • (11) Malaise's Illusions - Confused/Range
  • (11) Malaise's Illusions - Accuracy/Confused/Recharge
Level 10: Grant Invisibility
  • (A) Luck of the Gambler - Recharge Speed
Level 12: Mental Blast
  • (A) Devastation - Accuracy/Damage
  • (40) Devastation - Accuracy/Damage/Recharge
  • (43) Devastation - Accuracy/Damage/Endurance/Recharge
  • (46) Devastation - Damage/Endurance
Level 14: Invisibility
  • (A) Luck of the Gambler - Recharge Speed
Level 16: Psychic Scream
  • (A) Positron's Blast - Accuracy/Damage
  • (17) Positron's Blast - Damage/Endurance
  • (17) Positron's Blast - Damage/Range
  • (40) Positron's Blast - Accuracy/Damage/Endurance
Level 18: Vines
  • (A) Lockdown - Accuracy/Hold
  • (19) Lockdown - Accuracy/Recharge
  • (19) Lockdown - Recharge/Hold
  • (21) Lockdown - Endurance/Recharge/Hold
  • (21) Lockdown - Accuracy/Endurance/Recharge/Hold
Level 20: Drain Psyche
  • (A) Doctored Wounds - Heal/Endurance
  • (23) Doctored Wounds - Heal
  • (23) Doctored Wounds - Recharge
  • (25) Doctored Wounds - Heal/Recharge
  • (25) Doctored Wounds - Heal/Endurance/Recharge
  • (27) Endurance Modification IO
Level 22: Spore Burst
  • (A) Call of the Sandman - Accuracy/Recharge
  • (27) Call of the Sandman - Accuracy/Endurance
  • (29) Call of the Sandman - Accuracy/Sleep/Recharge
  • (29) Call of the Sandman - Endurance/Sleep
  • (31) Call of the Sandman - Sleep/Range
Level 24: Hover
  • (A) Luck of the Gambler - Recharge Speed
Level 26: Carrion Creepers
  • (A) Positron's Blast - Chance of Damage(Energy)
  • (31) Trap of the Hunter - Chance of Damage(Lethal)
  • (31) Impeded Swiftness - Chance of Damage(Smashing)
  • (33) Positron's Blast - Accuracy/Damage
  • (33) Positron's Blast - Damage/Recharge
  • (33) Positron's Blast - Accuracy/Damage/Endurance
Level 28: Entangle
  • (A) Trap of the Hunter - Immobilize/Accuracy
  • (46) Trap of the Hunter - Accuracy/Endurance
  • (48) Trap of the Hunter - Accuracy/Immobilize/Recharge
  • (48) Trap of the Hunter - Accuracy/Recharge
Level 30: Afterburner
  • (A) Luck of the Gambler - Recharge Speed
Level 32: Fly Trap
  • (A) Sovereign Right - Accuracy/Damage
  • (34) Sovereign Right - Damage/Endurance
  • (34) Sovereign Right - Accuracy/Endurance
  • (34) Sovereign Right - Accuracy/Damage/Endurance
  • (36) Sovereign Right - Accuracy
  • (36) Sovereign Right - Resistance Bonus
Level 35: Sleet
  • (A) Analyze Weakness - Defense Debuff
  • (36) Analyze Weakness - Accuracy/Defense Debuff
  • (37) Analyze Weakness - Accuracy/Recharge
  • (37) Analyze Weakness - Defense Debuff/Endurance/Recharge
  • (37) Analyze Weakness - Accuracy/Endurance/Recharge
Level 38: Psychic Shockwave
  • (A) Obliteration - Damage
  • (39) Obliteration - Accuracy/Recharge
  • (39) Obliteration - Damage/Recharge
  • (39) Obliteration - Accuracy/Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 41: Frozen Armor
  • (A) Luck of the Gambler - Recharge Speed
  • (42) Luck of the Gambler - Defense
  • (42) Luck of the Gambler - Defense/Endurance
  • (42) Steadfast Protection - Resistance/Endurance
  • (43) Steadfast Protection - Resistance/+Def 3%
  • (43) Steadfast Protection - Knockback Protection
Level 44: Ice Storm
  • (A) Positron's Blast - Accuracy/Damage
  • (45) Positron's Blast - Damage/Endurance
  • (45) Positron's Blast - Damage/Recharge
  • (45) Positron's Blast - Damage/Range
  • (46) Positron's Blast - Accuracy/Damage/Endurance
Level 47: Hoarfrost
  • (A) Recharge Reduction IO
Level 49: Hibernate
  • (A) Recharge Reduction IO
------------
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (15) Miracle - +Recovery
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (15) Endurance Modification IO
Level 1: Brawl
  • (A) Empty
Level 1: Domination
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 14.5% DamageBuff(Smashing)
  • 14.5% DamageBuff(Lethal)
  • 14.5% DamageBuff(Fire)
  • 14.5% DamageBuff(Cold)
  • 14.5% DamageBuff(Energy)
  • 14.5% DamageBuff(Negative)
  • 14.5% DamageBuff(Toxic)
  • 14.5% DamageBuff(Psionic)
  • 4.56% Defense(Smashing)
  • 4.56% Defense(Lethal)
  • 4.25% Defense(Fire)
  • 4.25% Defense(Cold)
  • 5.5% Defense(Energy)
  • 5.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 6.13% Defense(Melee)
  • 4.25% Defense(Ranged)
  • 5.5% Defense(AoE)
  • 2.25% Max End
  • 2.5% Enhancement(Held)
  • 80% Enhancement(RechargeTime)
  • 2.5% Enhancement(Confused)
  • 4% Enhancement(Heal)
  • 5% Enhancement(Immobilize)
  • 5% Enhancement(Sleep)
  • 56% Enhancement(Accuracy)
  • 87.75 HP (8.63%) HitPoints
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Confused) 2.75%
  • MezResist(Held) 4.95%
  • MezResist(Sleep) 2.75%
  • MezResist(Stun) 7.15%
  • MezResist(Terrorized) 2.2%
  • 16% (0.27 End/sec) Recovery
  • 32% (1.36 HP/sec) Regeneration
  • 10% Resistance(Smashing)
  • 10% Resistance(Lethal)
  • 17.56% Resistance(Fire)
  • 17.56% Resistance(Cold)
  • 10% Resistance(Energy)
  • 10% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 10% Resistance(Psionic)
------------
Set Bonuses:
Basilisk's Gaze
(Strangler)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.03 End/sec) Recovery
  • 7.5% Enhancement(RechargeTime)
Positron's Blast
(Roots)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Blessing of the Zephyr
(Fly)
  • Knockback (Mag -4), Knockup (Mag -4)
Malaise's Illusions
(Seeds of Confusion)
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% Enhancement(Confused)
  • 2.5% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
Luck of the Gambler
(Grant Invisibility)
  • 7.5% Enhancement(RechargeTime)
Devastation
(Mental Blast)
  • 12% (0.51 HP/sec) Regeneration
  • 22.89 HP (2.25%) HitPoints
  • 3% DamageBuff(All)
Luck of the Gambler
(Invisibility)
  • 7.5% Enhancement(RechargeTime)
Positron's Blast
(Psychic Scream)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
Lockdown
(Vines)
  • 3% DamageBuff(All)
  • 2.5% Enhancement(Held)
  • MezResist(Held) 2.2%
  • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Doctored Wounds
(Drain Psyche)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Call of the Sandman
(Spore Burst)
  • 5% Enhancement(Sleep)
  • 19.08 HP (1.88%) HitPoints
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Luck of the Gambler
(Hover)
  • 7.5% Enhancement(RechargeTime)
Positron's Blast
(Carrion Creepers)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
Trap of the Hunter
(Entangle)
  • 5% Enhancement(Immobilize)
  • 19.08 HP (1.88%) HitPoints
  • 9% Enhancement(Accuracy)
Luck of the Gambler
(Afterburner)
  • 7.5% Enhancement(RechargeTime)
Sovereign Right
(Fly Trap)
  • MezResist(Sleep) 2.75%
  • MezResist(Confused) 2.75%
  • MezResist(Stun) 2.75%
  • MezResist(Held) 2.75%
  • 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
  • 10% Resistance(All)
Analyze Weakness
(Sleet)
  • 10% (0.42 HP/sec) Regeneration
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 11% Enhancement(Accuracy)
Obliteration
(Psychic Shockwave)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Frozen Armor)
  • 10% (0.42 HP/sec) Regeneration
  • 11.45 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Steadfast Protection
(Frozen Armor)
  • 1.5% (0.03 End/sec) Recovery
  • 15.26 HP (1.5%) HitPoints
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
  • Knockback (Mag -4), Knockup (Mag -4)
Positron's Blast
(Ice Storm)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
  • 6.25% Enhancement(RechargeTime)



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Posted

Here's a couple of tips:

1. Focus your set bonuses on recharge first and then defense, preferably S/L to combine with Frozen Armor. I'd largely ignore other bonuses (except acc to a lesser extent).

2. Spend the cash to get Coercive Persuasion for Seeds. The bonuses are helpful and the proc is gold in that power.

3. If you're concerned about accuracy, kismet unique goes a long way.

4. Drain Psyche isn't autohit. You need strong accuracy to maximize its efficiency. Drop the end mod. Even hitting 3-5 enemies will give you more end than you know what to do with.

5. You probably don't need entangle. The damage isn't amazing (at least not in relation to your other ST attacks) and the immob is unnecessary when you have roots.

6. You have a lot of powers like the flight and concealment pool powers that seem to either be for concept or just placeholders for LOTGs. Rather than use your LOTGs on powers you won't be using in combat, maybe consider dropping those powers in favor of combat-useful powers such as maneuvers or weave. If you're building for defense, it's preferable to have useful powers rather than useless ones (to put the LOTGs in). Of course, ignore this if you have these for concept reasons.

7. Don't bother slotting resist IOs into Frozen Armor. Cold (and somewhat fire) just aren't common enough to worry about.

8. Either pick 4 or 12 points of KB. 4 will block the vast majority and 12 will block everything. I'd go for 4 points or just 1 -KB IO.

9. Sleet is underslotted for recharge and endurance. It's a heavy end use power and you want it up as much as possible. Don't bother slotting for defense debuff because it doesn't matter much at high levels. And don't bother slotting for Accuracy at all. Sleet has such a high inherent accuracy and so many chances to hit that it's useful to just consider it autohit.

10. You don't have much recharge in Carrion Creepers. It's not even perma at lvl 50, much less if you exempt at all. Either rework your build for more recharge or slot some recharge in the power (or do both!).


 

Posted

That was very helpful and I thank you for it!

I have made some changes to the build following your tips
- Removed Entangled, Hoarfrost, and the Concealment pool. Added Fighting pool and Maneuvers (I wanted to keep Hoarfrost but needed another power-slot for the last Lotg+rec in Maneuvers)
- I changed some more Slots. I got more recharge, more Def, and more influ to farm
- Placed all my slots (I had 3 left on the previous build)

Im not sure about creepers slots yet. I ended adding 2 procs (I read they were godly), 3 Dam/Rech, and a rech IO

I also got the Kismet tohit, but Im not sure if it will be overkill. I dont think I will be fighting +4s anytime soon

Any more feedback, please?

Thanks!







Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Plant Control
Secondary Power Set: Psionic Assault
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Ice Mastery

Villain Profile:
Level 1: Strangler

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (3) Basilisk's Gaze - Accuracy/Recharge
  • (3) Basilisk's Gaze - Recharge/Hold
  • (5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
Level 1: Psionic Dart
  • (A) Accuracy IO
Level 2: Roots
  • (A) Positron's Blast - Accuracy/Damage
  • (5) Positron's Blast - Damage/Endurance
  • (7) Positron's Blast - Accuracy/Damage/Endurance
  • (13) Positron's Blast - Damage/Recharge
  • (13) Positron's Blast - Damage/Range
Level 4: Fly
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (7) Recharge Reduction IO
  • (48) Recharge Reduction IO
Level 8: Seeds of Confusion
  • (A) Coercive Persuasion - Confused
  • (9) Coercive Persuasion - Accuracy/Confused/Recharge
  • (9) Coercive Persuasion - Accuracy/Recharge
  • (11) Coercive Persuasion - Confused/Recharge
  • (11) Coercive Persuasion - Contagious Confusion
Level 10: Kick
  • (A) Accuracy IO
Level 12: Mental Blast
  • (A) Devastation - Accuracy/Damage
  • (40) Devastation - Accuracy/Damage/Recharge
  • (43) Devastation - Accuracy/Damage/Endurance/Recharge
  • (46) Devastation - Damage/Endurance
Level 14: Tough
  • (A) Steadfast Protection - Resistance/Endurance
  • (31) Steadfast Protection - Resistance/+Def 3%
Level 16: Psychic Scream
  • (A) Positron's Blast - Accuracy/Damage
  • (17) Positron's Blast - Damage/Endurance
  • (17) Positron's Blast - Damage/Range
  • (40) Positron's Blast - Accuracy/Damage/Endurance
  • (48) Positron's Blast - Damage/Recharge
Level 18: Vines
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (19) Basilisk's Gaze - Accuracy/Recharge
  • (19) Basilisk's Gaze - Recharge/Hold
  • (21) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (21) HamiO:Endoplasm Exposure
Level 20: Drain Psyche
  • (A) Doctored Wounds - Heal/Endurance
  • (23) Doctored Wounds - Heal
  • (23) Doctored Wounds - Recharge
  • (25) Doctored Wounds - Heal/Recharge
  • (25) Doctored Wounds - Heal/Endurance/Recharge
  • (27) Accuracy IO
Level 22: Spore Burst
  • (A) Call of the Sandman - Accuracy/Recharge
  • (27) Call of the Sandman - Accuracy/Endurance
  • (29) Call of the Sandman - Accuracy/Sleep/Recharge
  • (29) Call of the Sandman - Endurance/Sleep
  • (31) Call of the Sandman - Sleep/Range
Level 24: Hover
  • (A) Luck of the Gambler - Recharge Speed
Level 26: Carrion Creepers
  • (A) Positron's Blast - Chance of Damage(Energy)
  • (33) Impeded Swiftness - Chance of Damage(Smashing)
  • (43) Positron's Blast - Damage/Recharge
  • (46) Detonation - Damage/Recharge
  • (48) Air Burst - Damage/Recharge
  • (50) Recharge Reduction IO
Level 28: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (31) Luck of the Gambler - Defense
  • (33) Luck of the Gambler - Defense/Endurance
  • (33) Luck of the Gambler - Defense/Endurance/Recharge
Level 30: Afterburner
  • (A) Luck of the Gambler - Recharge Speed
Level 32: Fly Trap
  • (A) Call to Arms - Accuracy/Recharge
  • (34) Call to Arms - Accuracy/Damage
  • (34) Call to Arms - Damage/Endurance
  • (34) Call to Arms - Accuracy/Damage/Recharge
  • (36) Call to Arms - Endurance/Damage/Recharge
  • (36) Call to Arms - Defense Bonus Aura for Pets
Level 35: Sleet
  • (A) Undermined Defenses - Defense Debuff
  • (36) Undermined Defenses - Defense Debuff/Recharge
  • (37) Undermined Defenses - Defense Debuff/Recharge/Endurance
  • (37) Undermined Defenses - Recharge/Endurance
  • (37) Undermined Defenses - Defense Debuff/Endurance
  • (43) Undermined Defenses - Recharge
Level 38: Psychic Shockwave
  • (A) Obliteration - Damage
  • (39) Obliteration - Accuracy/Recharge
  • (39) Obliteration - Damage/Recharge
  • (39) Obliteration - Accuracy/Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (50) Obliteration - Chance for Smashing Damage
Level 41: Frozen Armor
  • (A) Luck of the Gambler - Recharge Speed
  • (42) Luck of the Gambler - Defense
  • (42) Luck of the Gambler - Defense/Endurance
  • (42) Kismet - Accuracy +6%
Level 44: Ice Storm
  • (A) Positron's Blast - Accuracy/Damage
  • (45) Positron's Blast - Damage/Endurance
  • (45) Positron's Blast - Damage/Recharge
  • (45) Positron's Blast - Damage/Range
  • (46) Positron's Blast - Accuracy/Damage/Endurance
Level 47: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (50) Luck of the Gambler - Defense/Endurance
Level 49: Hibernate
  • (A) Recharge Reduction IO
------------
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (15) Miracle - +Recovery
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (15) Endurance Modification IO
Level 1: Brawl
  • (A) Empty
Level 1: Domination
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 12% DamageBuff(Smashing)
  • 12% DamageBuff(Lethal)
  • 12% DamageBuff(Fire)
  • 12% DamageBuff(Cold)
  • 12% DamageBuff(Energy)
  • 12% DamageBuff(Negative)
  • 12% DamageBuff(Toxic)
  • 12% DamageBuff(Psionic)
  • 6.75% Defense(Melee)
  • 5% Defense
  • 4.88% Defense(Smashing)
  • 4.88% Defense(Lethal)
  • 5.5% Defense(Fire)
  • 5.5% Defense(Cold)
  • 8% Defense(Energy)
  • 8% Defense(Negative)
  • 3% Defense(Psionic)
  • 5.5% Defense(Ranged)
  • 8% Defense(AoE)
  • 4.05% Max End
  • 4% Enhancement(Confused)
  • 4% Enhancement(Heal)
  • 103.8% Enhancement(RechargeTime)
  • 5% Enhancement(Sleep)
  • 52% Enhancement(Accuracy)
  • 95.38 HP (9.38%) HitPoints
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Stun) 2.2%
  • MezResist(Terrorized) 2.2%
  • 22% (0.37 End/sec) Recovery
  • 42% (1.78 HP/sec) Regeneration
  • 1.89% Resistance(Smashing)
  • 1.89% Resistance(Lethal)
  • 5.99% Resistance(Fire)
  • 5.99% Resistance(Cold)
------------
Set Bonuses:
Basilisk's Gaze
(Strangler)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.03 End/sec) Recovery
  • 7.5% Enhancement(RechargeTime)
Positron's Blast
(Roots)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Blessing of the Zephyr
(Fly)
  • Knockback (Mag -4), Knockup (Mag -4)
Coercive Persuasion
(Seeds of Confusion)
  • 4% (0.07 End/sec) Recovery
  • 4% Enhancement(Confused)
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
Devastation
(Mental Blast)
  • 12% (0.51 HP/sec) Regeneration
  • 22.89 HP (2.25%) HitPoints
  • 3% DamageBuff(All)
Steadfast Protection
(Tough)
  • 1.5% (0.03 End/sec) Recovery
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Positron's Blast
(Psychic Scream)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Basilisk's Gaze
(Vines)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.03 End/sec) Recovery
  • 7.5% Enhancement(RechargeTime)
Doctored Wounds
(Drain Psyche)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Call of the Sandman
(Spore Burst)
  • 5% Enhancement(Sleep)
  • 19.08 HP (1.88%) HitPoints
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Luck of the Gambler
(Hover)
  • 7.5% Enhancement(RechargeTime)
Positron's Blast
(Carrion Creepers)
  • 2.5% (0.04 End/sec) Recovery
Luck of the Gambler
(Weave)
  • 10% (0.42 HP/sec) Regeneration
  • 11.45 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Afterburner)
  • 7.5% Enhancement(RechargeTime)
Call to Arms
(Fly Trap)
  • 2.5% (0.04 End/sec) Recovery
  • 15.26 HP (1.5%) HitPoints
  • 6.25% Enhancement(RechargeTime)
  • 1.89% Resistance(Smashing,Lethal)
  • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
  • 5% Defense
Undermined Defenses
(Sleet)
  • 2% DamageBuff(All)
  • 1.8% Max End
  • 7% Enhancement(Accuracy)
  • 15.26 HP (1.5%) HitPoints
  • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Obliteration
(Psychic Shockwave)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Luck of the Gambler
(Frozen Armor)
  • 10% (0.42 HP/sec) Regeneration
  • 11.45 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Positron's Blast
(Ice Storm)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Luck of the Gambler
(Maneuvers)
  • 10% (0.42 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)



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Posted

Yup, that looks much more focused. Recharge is significantly better; you've got near-perma hasten and easily perma-dom. So long as you liberally use seeds, sleet, and creepers, any team should love having you.

Regarding Creeper slotting, you have the rech down to 96s and it lasts 2m, so you have some play room. Ask yourself, do you plan on exempting much? If not, you could stand to replace one or more of your dam/rech IOs with more procs, such as the Javelin Volley one or the Trap of the Hunter one. You'll still have perma creepers, but you'll have more procs. In my opinion, more procs is better than more damage because of the low base damage on the creeper attacks and the high chances for procs to fire. Those two procs I mentioned are especially lethal (no pun intended) because they have a chance to fire for every enemy hit by the creeper patches. And considering that the creeper patches fire in an 8ft AoE every 10s under every defeated enemy, well... you can do the math. Suffice to say, I've seen my creeper patch do over 200 damage in a single spike, usually on multiple enemies. What's really effective and cool to watch is stomping all over the minions with your attacks and the creeper vines until there is only bosses left and then watching the creeper patches explode out of the minion's bodies, taking down the bosses with the procs.

Also, I'd reconsider Hoarfrost, maybe even over Hibernate. Not only is the self heal welcome, but the +hp synergizes really well with drain psyche. Hit 7 or 8 enemies with drain psyche and hoarfrost up and you're regenerating 130hp/sec.

Lastly, don't rule out taking on +4s, especially against tightly packed enemies. Unlike brutes, scrappers, and the like, your personal defenses mean much less when every enemy, bosses included, is confused and immobilized. And with domination active, hardly anybody resists the power of the seeds. Well, except for AVs of course. Good luck with that.


 

Posted

(Last time I make an intro for my friend's post )
____________________________________
Thanks for your input! Putting this together has been significantly hard, since I've been out of the game for a lot of time and never played with IOs before. Your help has been invaluable

Answering to your comments:
- Yes, I plan on exemplaring a lot. To see low level SA, TFs, and all the stuff. Thats why I plan on having all my IOs of level 30max, if possible, to keep the bonuses as much as I can
- I will play with the idea of swapping hoarfrost and hibernate. I'll see during my playtime which one of both I would like to have and use more. The original idea is that I shouldnt need an "oh-crap" button a lot, and I need it, hopefully I can hibernate and let seeds/creepers/fly trap take care of the situation. But I will keep hoarfrost in mind

Now is time to get more cash! This is not going to be cheap