StJ/SD Build help please :)


ricohdah

 

Posted

Hey I just spent like an hour Tweaking and I am tired.

Can you tell me if anything is missing or could be improved somehow?
I would greatly appreciate it!


Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Street Justice
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Initial Strike -- Acc-I(A)
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(3), LkGmblr-Rchg+(3), LkGmblr-Def(5), ResDam-I(5), ResDam-I(7)
Level 2: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(7), LkGmblr-Rchg+(9), LkGmblr-Def(9)
Level 4: Sweeping Cross -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(46), Sciroc-Dmg/Rchg(46), Sciroc-Acc/Rchg(46), Sciroc-Acc/Dmg/EndRdx(50), FotG-ResDeb%(50)
Level 6: True Grit -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(11), Numna-Heal/Rchg(11), Numna-Heal/EndRdx/Rchg(13), Numna-Heal(13), Numna-Regen/Rcvry+(50)
Level 8: Combat Readiness -- GSFC-ToHit(A), GSFC-ToHit/Rchg(15), GSFC-ToHit/Rchg/EndRdx(15), GSFC-Rchg/EndRdx(17), GSFC-ToHit/EndRdx(17), GSFC-Build%(19)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(19), HO:Membr(21)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(23)
Level 14: Super Speed -- Clrty-Stlth(A)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Spinning Strike -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(23), Ragnrk-Acc/Dmg/Rchg(25), Ragnrk-Acc/Rchg(25), Ragnrk-Knock%(27), Ragnrk-Dmg/EndRdx(27)
Level 20: Phalanx Fighting -- Ksmt-ToHit+(A)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx/Rchg(29), Aegis-ResDam/EndRdx(29)
Level 26: Weave -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Def/EndRdx(31), LkGmblr-Rchg+(31), LkGmblr-Def(31)
Level 28: Shin Breaker -- Hectmb-Dmg(A), Hectmb-Dam%(43), Hectmb-Acc/Dmg/Rchg(45), Hectmb-Dmg/Rchg(45), Hectmb-Dmg/EndRdx(45)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(34), LkGmblr-Def/EndRdx/Rchg(36)
Level 32: Crushing Uppercut -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Dam%(34), Mako-Acc/Dmg/EndRdx/Rchg(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: One with the Shield -- S'fstPrt-ResDam/Def+(A)
Level 41: Char -- Apoc-Dmg(A), Apoc-Dam%(42), Apoc-Dmg/EndRdx(42), Apoc-Dmg/Rchg(42)
Level 44: Melt Armor -- Empty(A)
Level 47: Fire Ball -- Posi-Dam%(A), Posi-Dmg/EndRdx(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rchg(48)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Heal(A), Mrcl-Heal(40), Mrcl-Rcvry+(43), RgnTis-Regen+(43)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(39), P'Shift-EndMod/Acc/Rchg(39), P'Shift-Acc/Rchg(39), P'Shift-EndMod/Acc(40), P'Shift-End%(40)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run

http://www.cohplanner.com/mids/downl...C8FE0F3795ED1A


 

Posted

I can't open the link, post the data chunk. From what I can see, Heavy Blow/Rib Cracker were not chosen. Heavy Blow has a higher DPS than Initial Strike and is usually preferred for that reason. Rib Cracker has a damage resist debuff on your target and can be useful for dishing out more pain.

You have 3 Finishers (Sweeping Cross, Spinning Strike and Crushing Uppercut) but only 2 Combo Builders (Initial Strike and Shin Breaker). Try to get enough Combo Builders to make a seamless chain and use a Finisher every time you reach Combo Level 3.

Looks like melee defense is under the softcap but I might be wrong. Active Defense is aggressively slotted for DDR. Grant Cover adds DDR also so it might be worth picking up.

Post the data chunk if you can. It will make it a lot easier.


 

Posted

thanks for the reply .

Atm I am like 2% below softcapping, but I am willing to risk it atm
But ill prob change some powers around.

And I prob wont pick up Grant Cover atm but might try it on later, gonna see how this build pans out I guess haha


 

Posted

I Made it for more Defense and I tried getting in more combo starters but it would affect my Defense but here is what she is now






Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Street Justice
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Heavy Blow

  • (A) Accuracy
Level 1: Deflection
  • (A) Luck of the Gambler - Defense/Endurance
  • (3) Luck of the Gambler - Recharge Speed
  • (3) Luck of the Gambler - Defense
  • (5) Luck of the Gambler - Defense/Endurance/Recharge
  • (5) Resist Damage IO
  • (7) Resist Damage IO
Level 2: Battle Agility
  • (A) Luck of the Gambler - Defense/Endurance/Recharge
  • (7) Luck of the Gambler - Defense/Endurance
  • (9) Luck of the Gambler - Recharge Speed
  • (9) Luck of the Gambler - Defense
Level 4: Sweeping Cross
  • (A) Scirocco's Dervish - Accuracy/Recharge
  • (11) Scirocco's Dervish - Damage/Recharge
  • (11) Scirocco's Dervish - Damage/Endurance
  • (13) Scirocco's Dervish - Chance of Damage(Lethal)
  • (13) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (15) Fury of the Gladiator - Chance for Res Debuff
Level 6: True Grit
  • (A) Numina's Convalescence - Heal/Endurance
  • (15) Numina's Convalescence - Endurance/Recharge
  • (17) Numina's Convalescence - Heal/Recharge
  • (17) Numina's Convalescence - Heal/Endurance/Recharge
  • (19) Numina's Convalescence - Heal
  • (19) Numina's Convalescence - +Regeneration/+Recovery
Level 8: Hasten
  • (A) Recharge Reduction IO
  • (21) Recharge Reduction IO
  • (21) Recharge Reduction IO
Level 10: Super Speed
  • (A) Celerity - +Stealth
Level 12: Combat Readiness
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (25) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (27) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 14: Active Defense
  • (A) HamiO:Membrane Exposure
  • (27) HamiO:Membrane Exposure
  • (29) HamiO:Membrane Exposure
Level 16: Against All Odds
  • (A) Endurance Reduction IO
Level 18: Spinning Strike
  • (A) Ragnarok - Damage
  • (29) Ragnarok - Damage/Recharge
  • (31) Ragnarok - Accuracy/Damage/Recharge
  • (31) Ragnarok - Accuracy/Recharge
  • (31) Ragnarok - Chance for Knockdown
  • (33) Force Feedback - Chance for +Recharge
Level 20: Phalanx Fighting
  • (A) Kismet - Accuracy +6%
Level 22: Boxing
  • (A) Empty
Level 24: Tough
  • (A) Aegis - Resistance/Endurance
  • (33) Aegis - Resistance
  • (33) Aegis - Resistance/Endurance/Recharge
Level 26: Weave
  • (A) Luck of the Gambler - Defense
  • (34) Luck of the Gambler - Recharge Speed
  • (34) Luck of the Gambler - Defense/Endurance/Recharge
  • (34) Luck of the Gambler - Defense/Endurance
Level 28: Shin Breaker
  • (A) Touch of Death - Accuracy/Damage
  • (36) Touch of Death - Damage/Endurance
  • (36) Touch of Death - Damage/Recharge
  • (36) Touch of Death - Accuracy/Damage/Endurance
  • (37) Touch of Death - Damage/Endurance/Recharge
  • (37) Touch of Death - Chance of Damage(Negative)
Level 30: Maneuvers
  • (A) Luck of the Gambler - Defense/Endurance/Recharge
  • (37) Luck of the Gambler - Defense/Endurance
  • (39) Luck of the Gambler - Recharge Speed
Level 32: Crushing Uppercut
  • (A) Mako's Bite - Accuracy/Damage
  • (39) Mako's Bite - Damage/Endurance
  • (39) Mako's Bite - Damage/Recharge
  • (40) Mako's Bite - Accuracy/Endurance/Recharge
  • (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (40) Mako's Bite - Chance of Damage(Lethal)
Level 35: Shield Charge
  • (A) Obliteration - Damage
  • (42) Obliteration - Accuracy/Recharge
  • (42) Obliteration - Damage/Recharge
  • (42) Obliteration - Accuracy/Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (43) Obliteration - Chance for Smashing Damage
Level 38: One with the Shield
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 41: Char
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (43) Basilisk's Gaze - Chance for Recharge Slow
  • (45) Basilisk's Gaze - Endurance/Recharge/Hold
  • (45) Basilisk's Gaze - Recharge/Hold
Level 44: Fire Blast
  • (A) Empty
Level 47: Fire Ball
  • (A) Positron's Blast - Accuracy/Damage/Endurance
  • (48) Positron's Blast - Damage/Recharge
  • (48) Positron's Blast - Damage/Range
  • (48) Positron's Blast - Damage/Endurance
Level 49: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
------------
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Empty
  • (50) Empty
  • (50) Empty
  • (50) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Empty
  • (45) Empty
  • (46) Empty
  • (46) Empty
  • (46) Empty
Level 1: Brawl
  • (A) Empty
Level 1: Critical Hit
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3