Request - Street Justice/Shield Brute
Here is a build I am contemplating for my StJ/SD scrapper - you could do the same build with a brute, as they get focused accuracy and physical perfection. I took focused accuracy purely for the Gaussians set, I don't ever plan on running it - you could achieve the same end by moving the gaussians set over to combat readiness and taking superior conditioning instead of FA - would be better on end use at least.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Street Justice
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Heavy Blow -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Deflection -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(11), LkGmblr-Rchg+(13)
Level 2: Sweeping Cross -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(7), Sciroc-Dmg/Rchg(9), Sciroc-Acc/Rchg(9), Sciroc-Acc/Dmg/EndRdx(11)
Level 4: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(13), LkGmblr-Rchg+(15)
Level 6: Combat Readiness -- RechRdx-I(A), RechRdx-I(15)
Level 8: Rib Cracker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(17), Mako-Dmg/Rchg(17), Mako-Acc/EndRdx/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(19), Mako-Dam%(21)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(21)
Level 12: True Grit -- Heal-I(A), Heal-I(23)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A), DefBuff-I(23), Ksmt-ToHit+(46)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Spinning Strike -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(25), Posi-Dmg/Rchg(25), Posi-Acc/Dmg/EndRdx(27), Posi-Dam%(27), KinCrsh-Rechg/EndRdx(29)
Level 20: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 22: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(42), Stpfy-Acc/EndRdx(43), Stpfy-Stun/Rng(45), Stpfy-Acc/Stun/Rchg(46), Stpfy-KB%(46)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A)
Level 26: Shin Breaker -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(29), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(31), C'ngImp-Dmg/EndRdx/Rchg(31), Achilles-ResDeb%(43)
Level 28: Super Jump -- Jump-I(A)
Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(33), LkGmblr-Rchg+(33)
Level 32: Crushing Uppercut -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Dmg/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(36)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Spring Attack -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(40), RechRdx-I(40)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(48), GSFC-Build%(50)
Level 44: Physical Perfection -- EndMod-I(A), P'Shift-End%(45)
Level 47: Maneuvers -- DefBuff-I(A), DefBuff-I(48), EndRdx-I(50)
Level 49: One with the Shield -- ResDam-I(A), ResDam-I(50)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(43)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(40), P'Shift-End%(42)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Globals: @Midnight Mystique/@Magik13
Here is the data chunk so you can export it to mids as the datalinks are not working correctly right now:
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1480;681;1362;HEX;| |78DA6594DD6E125110C7CF81C5DA0205DA02AD8502FD2E500AD12B6F4C6AD5684AD| |2A4C60BBFC816B6B0950001D21613A355DFC117D0AA37DEA8D15B1FC08FA8EFA05E| |54BDD7BA0E3B7FA0C96E76F3DB33E7CC7F66E7CC9EECEE8AEBC585BD33420E9E2DA| |B8D466E3D5F576B35ADEEC8AA453D2FDA571F3DC18E3D97D5CA9A965AAEAB3B65BD| |528C74ED2BDAA6566968A9F592AE950B9DA170AD55ABE5D4AAA6D668B5DB1C9CD78| |BA5268D3C9DA982566F94F49ACF1C5FAC6CEB0D7D432FEBCD96EF5C4DCFA796AB85| |562EAB369A5ABD354AB9CCD3F33E2070190E7195105684ED1A789DA9DC006F328FE| |598036EA2347D6D62845E3264F3325D7E69AEF910C0126128721BFE3BCCE3BB600B| |7AB7994ED2B543D7DED183FE20743F92AE8375A52321780EFC14E05AB7BFA96F933| |5BD45B0C41CD2C12DE6C82DA69B62F7736CD97F9AA0D8C508E8A23927623AA73956| |A0430AE846CE6EE41898E0B9C543D61E247F8F6C2F328427C6739F29571F72F5BD6| |4DBE82BF035F3C41BF02D3374C766D2437AC31C530C23A6A43CFCD0F3DF65DBC23D| |667C8F99BCCF5C7C003E64DAC93708BD60906D5F28BF31E88DA9FC1DA10DE6441E2| |C801A33FE8EF21B564490F4C6D9578CCF73EE0AD9C2A853187B1BC5DE46F10D5F29| |66043123881945CC1862C610338698535BACEFA39A4CC277F20FD769EA2F78C89CF| |E071AA0B09B94147706BE33E8D559F4EA2C7A7516BD3A875E9D43CF5DB6F3FFD4F6| |9D7F6CE3BA3F6126F7994B4FC167CCCC73E63EE59C40CF25A2AC977CC4B9F9A85E2| |9D42B857E5A0233E8A121F24FA32FD349CC810703F4FF614FA54197F8D5B3487949| |9A3B15BFC295FF6959FDBB67B149E436072E20C790D23D43E86E7B4594EEC960C42| |DB3698B2563B19CB4584E592CAB16CB9AD23D6D907FBF57B477D7CCE45BEFAC33BE| |1F79FF71E4FD3FB6D5E340| |-------------------------------------------------------------------|
Globals: @Midnight Mystique/@Magik13
Ooh, very nice. Also appreciate it for making it so I can understand it. Thank you for that too.
@Blaze Moon, Blaze Moon the 2nd
This is where something more interesting than my global and this sentence would be.
This is my street justice/shield I've been running with. No guarantees that it's the best, as it's the first serious IO set build I've done...but I figured it might be helpful. Also never done this whole mids export thing, fingers crossed it works.
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Chop Doc: Level 50 Technology Brute
Primary Power Set: Street Justice
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Flight
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Heavy Blow
- (A) Kinetic Combat - Accuracy/Damage
- (25) Kinetic Combat - Damage/Endurance
- (25) Kinetic Combat - Damage/Recharge
- (27) Kinetic Combat - Knockdown Bonus
- (A) Aegis - Resistance/Endurance
- (3) Aegis - Resistance/Recharge
- (3) Aegis - Endurance/Recharge
- (9) Aegis - Resistance/Endurance/Recharge
- (11) Aegis - Resistance
- (A) Obliteration - Damage
- (11) Obliteration - Accuracy/Recharge
- (13) Obliteration - Damage/Recharge
- (13) Obliteration - Accuracy/Damage/Recharge
- (19) Obliteration - Accuracy/Damage/Endurance/Recharge
- (48) Obliteration - Chance for Smashing Damage
- (A) Red Fortune - Defense/Endurance
- (5) Red Fortune - Defense/Recharge
- (5) Red Fortune - Endurance/Recharge
- (7) Red Fortune - Defense/Endurance/Recharge
- (7) Red Fortune - Defense
- (9) Red Fortune - Endurance
- (A) Defense Buff IO
- (A) Kinetic Combat - Accuracy/Damage
- (15) Kinetic Combat - Damage/Endurance
- (15) Kinetic Combat - Damage/Recharge
- (17) Kinetic Combat - Knockdown Bonus
- (A) Recharge Reduction IO
- (17) Recharge Reduction IO
- (A) Endurance Reduction IO
- (A) Recharge Reduction IO
- (A) Endurance Reduction IO
- (A) Positron's Blast - Accuracy/Damage
- (19) Positron's Blast - Damage/Endurance
- (23) Positron's Blast - Damage/Recharge
- (50) Positron's Blast - Damage/Range
- (A) Red Fortune - Defense/Endurance
- (21) Red Fortune - Defense/Recharge
- (21) Red Fortune - Endurance/Recharge
- (37) Red Fortune - Defense/Endurance/Recharge
- (39) Red Fortune - Defense
- (39) Red Fortune - Endurance
- (A) Kinetic Combat - Accuracy/Damage
- (23) Kinetic Combat - Damage/Endurance
- (43) Kinetic Combat - Damage/Recharge
- (43) Kinetic Combat - Knockdown Bonus
- (A) Mocking Beratement - Taunt
- (27) Mocking Beratement - Taunt/Recharge
- (43) Mocking Beratement - Taunt/Recharge/Range
- (50) Mocking Beratement - Accuracy/Recharge
- (50) Mocking Beratement - Taunt/Range
- (A) Kinetic Combat - Accuracy/Damage
- (29) Kinetic Combat - Damage/Endurance
- (29) Kinetic Combat - Damage/Recharge
- (48) Kinetic Combat - Knockdown Bonus
- (A) Red Fortune - Defense/Endurance
- (31) Red Fortune - Defense/Recharge
- (31) Red Fortune - Endurance/Recharge
- (39) Red Fortune - Defense/Endurance/Recharge
- (45) Red Fortune - Defense
- (45) Red Fortune - Endurance
- (A) Steadfast Protection - Resistance/Endurance
- (31) Steadfast Protection - Resistance/+Def 3%
- (34) Steadfast Protection - Knockback Protection
- (A) Mako's Bite - Damage/Recharge
- (33) Mako's Bite - Damage/Endurance
- (33) Mako's Bite - Accuracy/Endurance/Recharge
- (33) Mako's Bite - Accuracy/Damage
- (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (34) Mako's Bite - Chance of Damage(Lethal)
- (A) Obliteration - Damage
- (36) Obliteration - Accuracy/Recharge
- (36) Obliteration - Damage/Recharge
- (36) Obliteration - Accuracy/Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Endurance/Recharge
- (37) Obliteration - Chance for Smashing Damage
- (A) Aegis - Resistance/Endurance
- (40) Aegis - Resistance/Recharge
- (40) Aegis - Endurance/Recharge
- (40) Aegis - Resistance/Endurance/Recharge
- (42) Aegis - Resistance
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (48) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) To Hit Buff IO
- (A) Endurance Modification IO
- (A) Endurance Reduction IO
Level 2: Swift
- (A) Empty
- (A) Healing IO
- (A) Empty
- (A) Endurance Modification IO
- (42) Endurance Modification IO
- (42) Endurance Modification IO
- (A) Empty
Level 1: Sprint
- (A) Empty
- (A) Empty
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Going to need to post the chunk. Datalinks aren't working right now.
@Blaze Moon, Blaze Moon the 2nd
This is where something more interesting than my global and this sentence would be.
Oop, sorry, here you go!
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If anyone could post a Street Justice/Shield build for a brute that would be great.
Only criteria is that it's not too expensive if possible. I'm not very picky, so long as it's atleast decent I'll be happy and that if there are any extra notes that they'd be dumbed down a bit for me. Not exactly a genius with build making. Thank you!
@Blaze Moon, Blaze Moon the 2nd
This is where something more interesting than my global and this sentence would be.