Claws/Regen - Looking for Advice


Gum

 

Posted

Hello, Brutes!

I've been working on a Claws/Regen brute as I never played one as a scrapper back when they were all the rage. I currently have a DM/Regen scrapper who went the Shadow Meld route and he's a blast. I'm gonna be curious to compare him to /regen on a Brute, i.e. Shadow Meld vs. higher HP cap.

Anyway, I'd appreciate some feedback or suggestions if anyone is so inclined.

Thanks!

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Black Scarab Sets: Level 50 Magic Brute
Primary Power Set: Claws
Secondary Power Set: Regeneration
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Swipe -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Dmg/EndRdx/Rchg:35(36)
Level 1: Fast Healing -- RgnTis-Regen+:30(A), RgnTis-Heal/EndRdx:30(5), RgnTis-Heal/Rchg:30(21), RgnTis-Heal/EndRdx/Rchg:30(21), RgnTis-EndRdx/Rchg:30(23)
Level 2: Strike -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(9), KntkC'bat-Dmg/EndRdx/Rchg:35(36)
Level 4: Quick Recovery -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(5), Efficacy-EndMod/Acc/Rchg:50(34), Efficacy-Acc/Rchg:50(37), Efficacy-EndMod/Acc:50(45), Efficacy-EndMod/EndRdx:50(45)
Level 6: Spin -- Erad-Dmg:30(A), Erad-Acc/Rchg:30(7), Erad-Dmg/Rchg:30(27), Erad-Acc/Dmg/Rchg:30(31), Erad-Acc/Dmg/EndRdx/Rchg:30(40), Erad-%Dam:30(40)
Level 8: Follow Up -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(46), KntkC'bat-Dmg/Rchg:35(46), KntkC'bat-Dmg/EndRdx/Rchg:35(48)
Level 10: Reconstruction -- Dct'dW-EndRdx/Rchg:50(A), Dct'dW-Heal/Rchg:50(17), Dct'dW-Heal/EndRdx/Rchg:50(17), Dct'dW-Heal:50(19), Dct'dW-Rchg:50(19)
Level 12: Dull Pain -- Dct'dW-EndRdx/Rchg:50(A), Dct'dW-Heal/Rchg:50(13), Dct'dW-Heal/EndRdx/Rchg:50(13), Dct'dW-Heal:50(15), Dct'dW-Rchg:50(15)
Level 14: Slash -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(37), KntkC'bat-Dmg/Rchg:35(39), KntkC'bat-Dmg/EndRdx/Rchg:35(40)
Level 16: Integration -- Numna-Heal/EndRdx:50(A), Numna-Heal/EndRdx/Rchg:50(23), Numna-Heal:50(27)
Level 18: Focus -- Apoc-Dmg:50(A), Apoc-Acc/Dmg/Rchg:50(34), Apoc-Dmg/Rchg:50(43), Apoc-Acc/Rchg:50(50), Apoc-Dmg/EndRdx:50(50)
Level 20: Resilience -- ImpArm-ResDam/EndRdx:30(A), ImpArm-ResDam:30(25)
Level 22: Boxing -- Acc-I:50(A)
Level 24: Tough -- S'fstPrt-ResDam/EndRdx:30(A), S'fstPrt-ResDam/Def+:30(25)
Level 26: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(46), LkGmblr-Def:50(50)
Level 28: Instant Healing -- Numna-Heal/EndRdx:50(A), Numna-Heal/Rchg:50(29), Numna-Heal/EndRdx/Rchg:50(29), RechRdx-I:50(37)
Level 30: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(31), LkGmblr-Def/EndRdx:50(31)
Level 32: Shockwave -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(33), Ragnrk-Acc/Dmg/Rchg:50(33), Ragnrk-Acc/Rchg:50(33), Ragnrk-Dmg/EndRdx:50(34)
Level 35: Hasten -- RechRdx-I:50(A), RechRdx-I:50(36)
Level 38: Moment of Glory -- LkGmblr-Rchg+:50(A), LkGmblr-Def/Rchg:50(39), LkGmblr-Def:50(39)
Level 41: Focused Accuracy -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(42), GSFC-ToHit/Rchg/EndRdx:50(42), GSFC-Rchg/EndRdx:50(42), GSFC-ToHit/EndRdx:50(43), GSFC-Build%:50(43)
Level 44: Physical Perfection -- Mrcl-Rcvry+:40(A), Mrcl-Heal:40(45)
Level 47: Stealth -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(48), LkGmblr-Def/EndRdx:50(48)
Level 49: Revive -- RechRdx-I:50(A)
Level 50: Spiritual Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Heal/EndRdx:50(A), Numna-Heal/Rchg:50(9), Numna-Heal:50(11), Numna-Regen/Rcvry+:50(11)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I:50(A)
------------
Set Bonus Totals:

  • 9% DamageBuff(Smashing)
  • 9% DamageBuff(Lethal)
  • 9% DamageBuff(Fire)
  • 9% DamageBuff(Cold)
  • 9% DamageBuff(Energy)
  • 9% DamageBuff(Negative)
  • 9% DamageBuff(Toxic)
  • 9% DamageBuff(Psionic)
  • 19.25% Defense(Smashing)
  • 19.25% Defense(Lethal)
  • 5.81% Defense(Fire)
  • 5.81% Defense(Cold)
  • 7.38% Defense(Energy)
  • 7.38% Defense(Negative)
  • 3% Defense(Psionic)
  • 13% Defense(Melee)
  • 7.06% Defense(Ranged)
  • 8.63% Defense(AoE)
  • 1.8% Max End
  • 15% Enhancement(Accuracy)
  • 18% Enhancement(Heal)
  • 70% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 387.9 HP (25.88%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Immobilize) 11%
  • MezResist(Terrorized) 4.4%
  • 14.5% (0.24 End/sec) Recovery
  • 102% (6.37 HP/sec) Regeneration
  • 5.04% Resistance(Fire)
  • 5.04% Resistance(Cold)
  • 9% RunSpeed
  • 2% XPDebtProtection



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Posted

Somehow I totally missed the Build Workshop section of the forums. Should I post this build there instead? I thought I'd sen most everyone just posting builds in the Archetype forums.


 

Posted

Hi! I think it looks pretty good so far. I'm leveling my own Claws/Regen brute and loving it! (Despite all the hate Regen seems to get on these boards)

One thing that stuck out to me is revive.
I'd personally drop it and take like, grant invis or something and stick another LotG Global recharge in it.

An extra 7.5% global recharge is nice (You can do this and still not break the rule of 5, though admittedly I'm kind of eyeballing this w/o MIDs atm) and honestly, revive is kind of poo as far as rez powers go.
If worse comes to worse, just email yourself some large revive insps. and call it a day.


 

Posted

True enough. I took Revive on my /regen scrapper for concept purposes, but it's not needed here. Besides, the point of making these build is to have a character who only dies once in a blue moon, so I suppose I could get some more use out of another power.


 

Posted

Do you have an aversion to picking up a PPP? Brute Soul Mastery doesn't have Shadow Meld, but it does have Darkest Night. IMO, that's almost as useful.

As far as the builds workshop section goes, not a lot of people use it. It was a good idea, but the builds being posted in AT forums are far too well established.

Edit:

I've loaded up your build in Mids, and I kind of see what you are trying to do. I think there are more efficient ways to build a Claws/Regen Brute though. I'm going to try and cobble together a build for you to look at. It might be better for you, it might not. At least it will give you something to look at.

2nd Edit:

I have run into problems with my theory from limitation of slots. Your build is pretty good, but I think Focused Accuracy and Quick Recovery are way overslotted. Some of your attacks could use the extra slots if you take some out of there.


@Rorn ---- Blue Baron ---- Guardian

 

Posted

Quote:
Originally Posted by Vauluur View Post
Do you have an aversion to picking up a PPP? Brute Soul Mastery doesn't have Shadow Meld, but it does have Darkest Night. IMO, that's almost as useful.

As far as the builds workshop section goes, not a lot of people use it. It was a good idea, but the builds being posted in AT forums are far too well established.

Edit:

I've loaded up your build in Mids, and I kind of see what you are trying to do. I think there are more efficient ways to build a Claws/Regen Brute though. I'm going to try and cobble together a build for you to look at. It might be better for you, it might not. At least it will give you something to look at.

2nd Edit:

I have run into problems with my theory from limitation of slots. Your build is pretty good, but I think Focused Accuracy and Quick Recovery are way overslotted. Some of your attacks could use the extra slots if you take some out of there.
I'm not completely averted to grabbing a PPP, but was kind of jazzed about the extra defense from stealth, the regen from phys perfection, and the +tohit and +acc from FA. I had Darkest Night on an EA brute years ago and it felt underwhelming to me. Has it been changed in the past few years?

I can see where QR might be overslotted, but I was just treating it as a mule to get the efficacy adaptor bonuses. I'll try allocating those slots elsewhere and see what comes out.

But is FA truly overslotted? My experience with the power is that it's a ridiculous end hog, so I'll need all the end redux I can get. I also thought having tha Gaussian's proc in it would mean I constantly had a chance to be hit with a big dmg buff, so there's a plus. And then, the reason I went full slotting was for the nice defense set bonuses from having all six pieces. Are these meager goals compared to what could be achieved should I use those slots elsewhere?

Thanks for the feedback, Vauluur. I'm curious to see a build from you if you have time to make one that implements the changes you've proposed.