Ice/fire advice


Finduilas

 

Posted

So, my tanker is currently level 37 and I'm coming back from quite a long break (2-3years). Wondering if I could get some advice on how to finish up this tanker. Specifically slotting. What goes where, etc. I'd like to keep it to regular IOs if possible since I'm not sure on the set bonuses and the like. I'll research into those later. Any help would be appreciated. This is for mainly group PvE missions or task forces. I've no interest in PvP of any kind.

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Freezia: Level 49 Natural Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Frozen Armor -- Empty(A)
Level 1: Scorch -- Empty(A)
Level 2: Chilling Embrace -- Empty(A)
Level 4: Combustion -- Empty(A)
Level 6: Wet Ice -- Empty(A)
Level 8: Combat Jumping -- Empty(A)
Level 10: Taunt -- Empty(A)
Level 12: Icicles -- Empty(A)
Level 14: Hoarfrost -- Empty(A)
Level 16: Super Jump -- Empty(A)
Level 18: Glacial Armor -- Empty(A)
Level 20: Build Up -- Empty(A)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- Empty(A)
Level 26: Energy Absorption -- Empty(A)
Level 28: Fire Sword Circle -- Empty(A)
Level 30: Spring Attack -- Empty(A)
Level 32: Hibernate -- Empty(A)
Level 35: Incinerate -- Empty(A)
Level 38: Greater Fire Sword -- Empty(A)
Level 41: Char -- Empty(A)
Level 44: Melt Armor -- Empty(A)
Level 47: Fire Ball -- Empty(A)
Level 49: Fire Blast -- Empty(A)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run


 

Posted

Your power selection are mostly quite good, though Melt Armor for Tankers is generally considered to be a dog of a power. I'd recommend dropping it and taking Combustion instead.

Here's a common IO build; please note that it's built for level 50 IOs in the attacks. They're already a bit underslotted with two level 50 commons, so you don't want to go lower, IMO. The slot distribution will also be a little different with SOs or set IOs. I did add one set IO, the Steadfast Protection +Def. It's not super expensive and it really is a must have since it adds 3% def to all damage types. With it, Weave, CJ and the Ice defense powers fully slotted you'll be at the soft-cap with EA active. I moved Hibernate to the end of the build so you'll be able to five slot Fireball. You can always move another one-slot power like CJ or SJ there instead--your call.

Let us know if you want to see a set IO build; Ice is very easy and inexpensive to soft-cap without EA with sets, and you'll get a lot of other nice bonuses too.

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Frozen Armor -- EndRdx-I:50(A), DefBuff-I:50(3), DefBuff-I:50(3), DefBuff-I:50(5)
Level 1: Scorch -- Acc-I:50(A), EndRdx-I:50(15), RechRdx-I:50(15), Dmg-I:50(17), Dmg-I:50(17)
Level 2: Hoarfrost -- RechRdx-I:50(A), RechRdx-I:50(5), RechRdx-I:50(7), Heal-I:50(7), Heal-I:50(9)
Level 4: Chilling Embrace -- EndRdx-I:50(A)
Level 6: Combustion -- Acc-I:50(A), EndRdx-I:50(9), RechRdx-I:50(11), Dmg-I:50(11), Dmg-I:50(13)
Level 8: Wet Ice -- EndRdx-I:50(A)
Level 10: Taunt -- Taunt-I:50(A)
Level 12: Combat Jumping -- DefBuff-I:50(A), DefBuff-I:50(13)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Icicles -- Acc-I:50(A), EndRdx-I:50(21), EndRdx-I:50(23), Dmg-I:50(23), Dmg-I:50(33)
Level 18: Glacial Armor -- EndRdx-I:50(A), DefBuff-I:50(19), DefBuff-I:50(19), DefBuff-I:50(21)
Level 20: Build Up -- RechRdx-I:50(A), RechRdx-I:50(36)
Level 22: Boxing -- Acc-I:50(A)
Level 24: Tough -- EndRdx-I:50(A), ResDam-I:50(25), ResDam-I:50(25), S'fstPrt-ResDam/Def+:30(27)
Level 26: Energy Absorption -- RechRdx-I:50(A), RechRdx-I:50(27), EndMod-I:50(29), EndMod-I:50(29), DefBuff-I:50(33), DefBuff-I:50(33)
Level 28: Fire Sword Circle -- Acc-I:50(A), EndRdx-I:50(34), RechRdx-I:50(34), Dmg-I:50(36), Dmg-I:50(36)
Level 30: Weave -- EndRdx-I:50(A), DefBuff-I:50(31), DefBuff-I:50(31), DefBuff-I:50(31)
Level 32: Spring Attack -- Acc-I:50(A), EndRdx-I:50(34), RechRdx-I:50(40), Dmg-I:50(42), Dmg-I:50(42)
Level 35: Incinerate -- Acc-I:50(A), EndRdx-I:50(37), RechRdx-I:50(37), Dmg-I:50(37), Dmg-I:50(39)
Level 38: Greater Fire Sword -- Acc-I:50(A), EndRdx-I:50(39), RechRdx-I:50(39), Dmg-I:50(40), Dmg-I:50(40)
Level 41: Char -- Acc-I:50(A), EndRdx-I:50(42), RechRdx-I:50(43), Dmg-I:50(45), Dmg-I:50(45)
Level 44: Fire Blast -- Acc-I:50(A), EndRdx-I:50(45), RechRdx-I:50(46), Dmg-I:50(48), Dmg-I:50(48)
Level 47: Fire Ball -- Acc-I:50(A), EndRdx-I:50(48), RechRdx-I:50(50), Dmg-I:50(50), Dmg-I:50(50)
Level 49: Hibernate -- Heal-I:50(A)
------------
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Heal-I:50(A), Heal-I:50(46), Heal-I:50(46)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(43), EndMod-I:50(43)
Level 1: Brawl -- Acc-I:50(A)
Level 1: Gauntlet
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 3% Defense(Melee)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Ranged)
  • 3% Defense(AoE)

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