Axe/SD Brute problems


LordTenma

 

Posted

So, by some twist of fate and fortune I've managed to survive 26 level as a Battle Axe/Shield Defense Brute. But that's slowly becoming and issue. I either run out of endurance due to the drain both power sets put out. Or I just have little survivability due to shields defensive abilities. Does anyone have some survival advice, as I do enjoy the set, however I feel less than mighty when I feel i constantly need some manner of buffer with me (FF,Sonic,Cold,Fire etc) Anyone versed in Shield Defense got any advice?


 

Posted

Quote:
Originally Posted by LordTenma View Post
So, by some twist of fate and fortune I've managed to survive 26 level as a Battle Axe/Shield Defense Brute. But that's slowly becoming and issue. I either run out of endurance due to the drain both power sets put out. Or I just have little survivability due to shields defensive abilities. Does anyone have some survival advice, as I do enjoy the set, however I feel less than mighty when I feel i constantly need some manner of buffer with me (FF,Sonic,Cold,Fire etc) Anyone versed in Shield Defense got any advice?
Build and such below

http://www.cohplanner.com/mids/downl...45826F749F0EB7

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Caelia: Level 28 Magic Brute
Primary Power Set: Battle Axe
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Leaping

Villain Profile:
Level 1: Chop
  • (A) Accuracy
  • (3) Endurance Reduction
  • (3) Recharge Reduction
  • (5) Endurance Reduction
  • (25) Damage Increase
  • (27) Damage Increase
Level 1: Deflection
  • (A) Endurance Reduction
  • (5) Endurance Reduction
  • (7) Defense Buff
  • (13) Defense Buff
  • (19) Defense Buff
Level 2: Gash
  • (A) Accuracy
  • (7) Endurance Reduction
  • (9) Recharge Reduction
  • (15) Endurance Reduction
  • (21) Damage Increase
Level 4: True Grit
  • (A) Healing
  • (9) Healing
  • (15) Healing
  • (27) Empty
Level 6: Battle Agility
  • (A) Endurance Reduction
  • (11) Endurance Reduction
  • (11) Defense Buff
  • (17) Defense Buff
  • (21) Defense Buff
Level 8: Boxing
  • (A) Empty
Level 10: Active Defense
  • (A) Recharge Reduction
  • (13) Recharge Reduction
Level 12: Swoop
  • (A) Accuracy
  • (17) Endurance Reduction
  • (19) Damage Increase
  • (25) Damage Increase
Level 14: Tough
  • (A) Empty
Level 16: Super Jump
  • (A) Empty
Level 18: Against All Odds
  • (A) Endurance Reduction
Level 20: Weave
  • (A) Endurance Reduction
  • (23) Defense Buff
  • (23) Defense Buff
Level 22: Whirling Axe
  • (A) Accuracy
Level 24: Phalanx Fighting
  • (A) Defense Buff
Level 26: Cleave
  • (A) Accuracy
Level 28: [Empty]
Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Empty
Level 1: Brawl
  • (A) Empty
Level 1: Fury
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run


 

Posted

I'm about to come out with something I am a bit vague with because I looked into it in 2005.

Consider a complete build with no end slots in it. As your attack chaining away your toggles are running and the cost of the entire build and this could be the same for any AT is about 5 eps. Your toggles add up to about 1.5 eps, so your attacks are about 3.5 eps.

Now consider your attacks, if you have no damage slots in your attacks then you hit them once and do x damage, you then hit them again and do the same x damage, each costing y endurance, rather than hit them twice we double the damage we deal so that we do 2x damage for y endurance, this saves us y endurance.

Now going back to the second paragraph you can see that the attack chains take up the most eps and the third paragraph is about doing more damage per end through more damage slotting. If you only added more end slotting you increase the dam per end still but still you'll have to use the attack again, so thats two cast times and a longer fight duration.

All in all, economise your attacks before toggles, then see to the toggles.

Use brawl, use aggro from multiple targets to keep up fury then use aoes, aoes which you should now be thinking of putting damage slots in. Cone attacks on more than 2 targets will save endurance, aoe attacks on more than 4 targets will save endurance.

So now when I look at your build I'd be thinking too much end in toggles, not enough damage and end slots spread throughout all attacks.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.