SS/Elec - Can someone look over my build?
5 armageddons or 5 oblits + forcefeedback proc in foot stomp, you really want that proc.
Change slotting in Rage to 2 Rectified reticle for s/l defense.
Don't forget to turn on Combat Jumping, you're actually over S/L defense soft cap, you could drop a set or two of reactive armor to save some slots (static shield doesnt really need more than base slot).
Pyre for fireball/fireblast, Soul for Gloom/Dark Oblit, or Mu for electrified Fences/Ball Lightning are all better choices for epic/patron set. Your Single target damage will be significantly lower than whats possible without fireblast or prefferably gloom. Gloom will do more for your dps than any amount of inf you throw at the toon, its that good (though if you slot it with 5 apocs then thats even better, but 5 decimations also works).
Ways to get your recharge up:
add 2 slots to Taunt for 7.5% rchg
Add 2 slots to weave and change slotting to 1 lotg rech, and 5 red fortune for 5% rchg
KoB is fine with just 4 slots.
Change power sinks slotting to 6 taunt Ios, or 6 effecicay adaptor or drop it down to just 2-3 slots.
Use some common IOs in Hasten instead of Sos.
If you have the resources, 5 hecatombs in Haymaker helps alot, if you don't changing the slotting to 4 kin combats+1hecatomb proc would also work. (suggesting this as you had some hecatombs in your above posted build)
I don't really consider Power Surge a good power pick, with 45% s/l def and the naturally very good resists that elec armor gives power surge is not really alot better than popping a couple orange insps, except it crashes you. If you really want to keep it, potentially consider taking burnout (i know, i know), since it effectively increases the duration of PS to 6 minutes and elec has the tools to work with burnout's end debuff.
Could also get by with just 2 slots in stamina due to the nature of elec, and with that note on endurance, Cardiac isnt necessary for an elec brute, go spiritual.
this is my SS/ElecA build
47.5% S/L def (1 small purp to incarnate softcap)
32.5% E/N def (1 small purp to E/N softcap, may help you in TF/team against Negative damages)
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Slaad's SC SS-ELA Brute: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Electric Armor
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Pyre Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-ResDam(7)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(13)
Level 4: Lightning Field -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/Rchg(15), Erad-Acc/Dmg/EndRdx/Rchg(17), Erad-Acc/Rchg(17), C'ngBlow-Dmg/EndRdx(19), C'ngBlow-Acc/Dmg(19)
Level 6: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(21), RctvArm-ResDam(23)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(25)
Level 10: Static Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(27), RctvArm-ResDam(29)
Level 12: Taunt -- Zinger-Dam%(A), Zinger-Taunt/Rng(29), Zinger-Acc/Rchg(31), Zinger-Taunt(31), Zinger-Taunt/Rchg/Rng(31), Zinger-Taunt/Rchg(33)
Level 14: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 16: Grounded -- S'fstPrt-ResDam/Def+(A)
Level 18: Rage -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(34)
Level 20: Lightning Reflexes -- Run-I(A)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(34), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-ResDam(36)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
Level 26: Weave -- LkGmblr-Rchg+(A), HO:Enzym(36)
Level 28: Energize -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(37), Dct'dW-Heal/Rchg(37), Dct'dW-Heal(37), Dct'dW-Rchg(39)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(39), HO:Enzym(39)
Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(42), FrcFbk-Rechg%(42)
Level 35: Power Sink -- Efficacy-EndMod/EndRdx(A), Mocking-Rchg(42), Mocking-Taunt/Rchg(43), Mocking-Taunt/Rchg/Rng(43), Mocking-Acc/Rchg(43)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 41: Hurl -- Thundr-Dmg/Rchg(A), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46)
Level 44: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(46), AdjTgt-ToHit/EndRdx(46), AdjTgt-ToHit/EndRdx/Rchg(48)
Level 47: Char -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(48), Thundr-Dmg/Rchg(48), BasGaze-Acc/Hold(50), BasGaze-Acc/Rchg(50)
Level 49: Power Surge -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(50)
Level 0: Born In Battle
Level 0: Invader
Level 0: High Pain Threshold
Level 0: Marshal
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(15)
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English isn't my birth language, so don't blame me if I do some mistakes. thank you !
5 armageddons or 5 oblits + forcefeedback proc in foot stomp, you really want that proc.
Change slotting in Rage to 2 Rectified reticle for s/l defense. Don't forget to turn on Combat Jumping, you're actually over S/L defense soft cap, you could drop a set or two of reactive armor to save some slots (static shield doesnt really need more than base slot). |
Pyre for fireball/fireblast, Soul for Gloom/Dark Oblit, or Mu for electrified Fences/Ball Lightning are all better choices for epic/patron set. Your Single target damage will be significantly lower than whats possible without fireblast or prefferably gloom. Gloom will do more for your dps than any amount of inf you throw at the toon, its that good (though if you slot it with 5 apocs then thats even better, but 5 decimations also works).
|
Ways to get your recharge up:
add 2 slots to Taunt for 7.5% rchg Add 2 slots to weave and change slotting to 1 lotg rech, and 5 red fortune for 5% rchg KoB is fine with just 4 slots. Change power sinks slotting to 6 taunt Ios, or 6 effecicay adaptor or drop it down to just 2-3 slots. Use some common IOs in Hasten instead of Sos. If you have the resources, 5 hecatombs in Haymaker helps alot, if you don't changing the slotting to 4 kin combats+1hecatomb proc would also work. (suggesting this as you had some hecatombs in your above posted build) |
I don't really consider Power Surge a good power pick, with 45% s/l def and the naturally very good resists that elec armor gives power surge is not really alot better than popping a couple orange insps, except it crashes you. If you really want to keep it, potentially consider taking burnout (i know, i know), since it effectively increases the duration of PS to 6 minutes and elec has the tools to work with burnout's end debuff.
Could also get by with just 2 slots in stamina due to the nature of elec, and with that note on endurance, Cardiac isnt necessary for an elec brute, go spiritual. |
As for Cardiac vs. Spiritual, I had totally forgotten about Elec's end management capability (Power Sink!

@slaad - Thanks! I actually based some of the framework of this build on your Elec/SS Tanker build posted in a thread on the tanker forum. That gave me a great starting point to go off of.
Probably expensive (expected that anyway), but it's something for me to shoot for. I'm seeing 44.9% S/L defense in mids. Recharge isn't great, but Rage is down to the point where I can at least avoid the -Def from the crash. I am assuming that I'll need to go Cardiac to mange endurance. I don't mind that since it'll boost resists as well, though Spiritual would be nice if it were possible.
I am not totally sold on the Epic pool, but I am not sure I want to go Villain to get Mu Mastery. That's something I can deal with later. I went Arctic instead of Pyre just for flavor.
Anyway, this is just my first attempt at a build so let me know if there are any major problems. I pulled from various places but am not 100% sure as I don't have a ton of experience with either set. Would have liked to fit a travel power in there but I can make do with Ninja Run/Jet Packs. Thanks!
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Arctic Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Acc/Dmg(5)
Level 1: Charged Armor -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(7)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11), C'ngImp-Acc/Dmg(42)
Level 4: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(13), RctvArm-ResDam(13)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(17), Hectmb-Acc/Rchg(42), Hectmb-Dmg/EndRdx(45)
Level 10: Static Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(46), RctvArm-ResDam/EndRdx/Rchg(46), RctvArm-ResDam(46)
Level 12: Hasten -- RechRdx(A), RechRdx(17)
Level 14: Boxing -- KntkC'bat-Knock%(A), KntkC'bat-Acc/Dmg(19), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(21)
Level 16: Grounded -- S'fstPrt-ResDam/Def+(A)
Level 18: Rage -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(40)
Level 20: Lightning Reflexes -- Run(A)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(23), RctvArm-ResDam(25)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(27), LkGmblr-Def(27)
Level 26: Lightning Field -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(45)
Level 28: Energize -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(31), Dct'dW-Heal/Rchg(33), Dct'dW-Heal/EndRdx/Rchg(33), Dct'dW-Rchg(33)
Level 30: Taunt -- Mocking-Taunt/Rchg(A), Mocking-Acc/Rchg(43), Mocking-Taunt(43), Mocking-Taunt/Rchg/Rng(45)
Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-%Dam(37)
Level 35: Power Sink -- Mocking-Rchg(A), Mocking-Acc/Rchg(37), Mocking-Taunt/Rchg/Rng(39), Mocking-Taunt/Rchg(39), Efficacy-EndMod/Acc/Rchg(42), Efficacy-EndMod/Acc(43)
Level 38: Power Surge -- ImpArm-ResDam/Rchg(A), ImpArm-EndRdx/Rchg(39)
Level 41: Block of Ice -- Empty(A)
Level 44: Ice Blast -- Empty(A)
Level 47: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(21)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(34), EndMod(34)
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Knock%(40)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run