Street Justice/Regeneration
Just one initial point, you probably should skip initial strike. You only need three builders and it's the worst one. If you want the KC bonus, consider putting the slots into brawl or boxing and saving one of them. I'd also consider slotting resilience with just one steadfast res/def: better defense bonuses than reactive armor for just one slot. I leave to you what to do with the extra power and four slots.
My first attempt at a build. Pick apart at your pleasure. My goal for the build is to be a tank that deals damage. I know Regen won't really be good at that pre-IOs but I'm going to be tanking high level content for the most part. My primary concern as far as problems in the build go is that many of my attacks have lower accuracy than I'd like. However, I'm fairly happy with the amount of recharge and defense it has.
Villain Plan by Mids' Villain Designer 1.952
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Genesis Complex: Level 50 Magic Brute
Primary Power Set: Street Justice
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Initial Strike
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (5) Kinetic Combat - Damage/Endurance/Recharge
- (46) Mako's Bite - Accuracy/Endurance/Recharge
Level 1: Fast Healing- (A) Numina's Convalescence - Heal
- (34) Numina's Convalescence - Heal/Endurance
- (34) Numina's Convalescence - Heal/Recharge
Level 2: Heavy Blow- (A) Kinetic Combat - Accuracy/Damage
- (5) Kinetic Combat - Damage/Endurance
- (7) Kinetic Combat - Damage/Recharge
- (7) Kinetic Combat - Damage/Endurance/Recharge
- (46) Mako's Bite - Accuracy/Endurance/Recharge
Level 4: Sweeping Cross- (A) Obliteration - Damage
- (13) Obliteration - Accuracy/Recharge
- (13) Obliteration - Damage/Recharge
- (15) Obliteration - Accuracy/Damage/Recharge
- (15) Obliteration - Accuracy/Damage/Endurance/Recharge
- (17) Obliteration - Chance for Smashing Damage
Level 6: Reconstruction- (A) Doctored Wounds - Heal/Endurance
- (27) Doctored Wounds - Endurance/Recharge
- (29) Doctored Wounds - Heal/Recharge
- (29) Doctored Wounds - Heal/Endurance/Recharge
- (34) Doctored Wounds - Heal
Level 8: Rib Cracker- (A) Kinetic Combat - Accuracy/Damage
- (9) Kinetic Combat - Damage/Endurance
- (9) Kinetic Combat - Damage/Recharge
- (11) Kinetic Combat - Damage/Endurance/Recharge
- (46) Mako's Bite - Accuracy/Endurance/Recharge
Level 10: Dull Pain- (A) Doctored Wounds - Heal/Endurance
- (11) Doctored Wounds - Endurance/Recharge
- (17) Doctored Wounds - Heal/Recharge
- (23) Doctored Wounds - Heal/Endurance/Recharge
- (25) Doctored Wounds - Heal
Level 12: Combat Readiness- (A) Rectified Reticle - To Hit Buff
- (25) Rectified Reticle - To Hit Buff/Recharge
Level 14: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
- (37) Luck of the Gambler - Defense/Endurance
- (37) Luck of the Gambler - Defense
Level 16: Integration- (A) Doctored Wounds - Heal/Endurance
- (37) Doctored Wounds - Endurance/Recharge
- (39) Doctored Wounds - Heal/Recharge
- (40) Doctored Wounds - Heal/Endurance/Recharge
- (40) Doctored Wounds - Heal
Level 18: Spinning Strike- (A) Force Feedback - Chance for +Recharge
- (19) Positron's Blast - Accuracy/Damage
- (19) Positron's Blast - Damage/Endurance
- (21) Positron's Blast - Damage/Recharge
- (21) Positron's Blast - Accuracy/Damage/Endurance
- (23) Positron's Blast - Chance of Damage(Energy)
Level 20: Resilience- (A) Reactive Armor - Resistance/Endurance
- (40) Reactive Armor - Resistance/Recharge
- (42) Reactive Armor - Resistance/Endurance/Recharge
- (42) Reactive Armor - Resistance
Level 22: Boxing- (A) Empty
Level 24: Tough- (A) Reactive Armor - Resistance/Endurance
- (42) Reactive Armor - Resistance/Recharge
- (43) Reactive Armor - Resistance/Endurance/Recharge
- (43) Reactive Armor - Resistance
Level 26: Weave- (A) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Defense/Endurance
- (36) Luck of the Gambler - Defense
Level 28: Instant Healing- (A) Doctored Wounds - Heal/Endurance
- (43) Doctored Wounds - Endurance/Recharge
- (45) Doctored Wounds - Heal/Recharge
- (45) Doctored Wounds - Heal/Endurance/Recharge
- (45) Doctored Wounds - Recharge
Level 30: Shin Breaker- (A) Kinetic Combat - Accuracy/Damage
- (31) Kinetic Combat - Damage/Endurance
- (31) Kinetic Combat - Damage/Recharge
- (31) Kinetic Combat - Damage/Endurance/Recharge
- (48) Mako's Bite - Accuracy/Endurance/Recharge
- (48) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 32: Crushing Uppercut- (A) Kinetic Combat - Accuracy/Damage
- (33) Kinetic Combat - Damage/Endurance
- (33) Kinetic Combat - Damage/Recharge
- (33) Kinetic Combat - Damage/Endurance/Recharge
- (48) Mako's Bite - Accuracy/Endurance/Recharge
- (50) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 35: Hasten- (A) Recharge Reduction IO
- (36) Recharge Reduction IO
Level 38: Moment of Glory- (A) Recharge Reduction IO
- (39) Luck of the Gambler - Defense/Recharge
- (39) Luck of the Gambler - Recharge Speed
Level 41: Quick Recovery- (A) Performance Shifter - Chance for +End
Level 44: Taunt- (A) Taunt Duration IO
Level 47: Gloom- (A) Empty
Level 49: Darkest Night- (A) HamiO:Cytoskeleton Exposure
- (50) HamiO:Cytoskeleton Exposure
- (50) HamiO:Cytoskeleton Exposure
Level 50: Spiritual Core ParagonLevel 0: Born In Battle
Level 0: Invader
Level 0: High Pain Threshold
Level 0: Marshal
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Level 2: Swift
- (A) Empty
Level 2: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
- (27) Regenerative Tissue - +Regeneration
Level 2: Hurdle- (A) Empty
Level 2: Stamina- (A) Performance Shifter - Chance for +End
Level 1: Brawl- (A) Empty
Level 1: FuryLevel 1: Sprint
- (A) Empty
Level 2: Rest- (A) Empty
Level 4: Ninja RunLevel 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
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Set Bonus Totals:
@Rorn ---- Blue Baron ---- Guardian