Demon/Sonic...will this sing or choke?
Hello, I briefly looked at your build earlier, but I do want to comment that Demons/Sonic is formidable. It's not flat out crazy like Bots/Traps, Thugs/Traps or the Dark secondary of those two, but it is solid.
I have a few suggestions to tweak your build. First, I built my /sonic to take advantage of some of the resistance bonuses. You aren't really hurting for endurance or recharge in the small sonic rings, so I suggest putting a couple Impervium Psionic Resistance, that resistance bonus is for the mastermind, and it will make a bigger impression.
You shouldn't need all the endurance reduction in the equip and upgrade. You could pick up some extra resistance bonuses like knockback protection or the def/resistance enhancement. If you pick up a resistance based kb protection IO, then you can slot Winter's Gift: Slow Protection in SuperSpeed, which is nice for a MM.
The endurance reduction in the pet damage IOs will NOT reduce the end cost for the heal, resistance aura of the ember demon. This can be a big deal on fast moving teams with non-stop buffing. This also applies to abilities that are slow only debuffs in the Demon Prince, so you want all the endurance reduction you can pack into four slots of slow with the DP. You won't notice the end burn until you hit the level 32 upgrade and the extra features that brings.
Another small item, I would slot the celerity stealth in SPRINT or other similar power like Rush. This allows you to separate your stealthing from super-speeding for whatever that is worth. It is nice to have the option.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
Im not used to playing either of these sets so Im kinda winging this one. The theme that popped up when I read this proliferation was just too good to ignore. It came down to necro vs demon and necro just didnt seem to stack as well with sonic in my head for some reason.
I saw the whole demon/sonic vs thermal post and although thermal seems overall better imo(tho not by that wide a margin) as I said this is a concept toon.
Some things Im definitely not sure about are how to slot certain powers, specifically the tier 2 demons or liquefy. Im not entirely sure how the demon heal mechanic works as to whether its just something they use as they feel necessary(kinda like bots who go off a minimum heal amount before they will heal) or if its something they just use randomly. As for liquefy all I can say I know for sure is I want to cap its rech numbers..everything else Im lost. Is its debuff numbers worth enhancing on top of what demons already dish out demons or what sort of procs could I use effectively(Ive come to love procs thru my many controllers).
I capped my s/l resistance and while my rech isnt where Id want it I just cant get the numbers I want without certain sacrifices and even settiing the few purple-friendly powers I have with their respective sets doesnt make enough of a difference to warrant the price.
This is what I threw together in a semi-delirious state after work and I think it seems like it would work. Any and all criticisms are welcome b/c I know I dont hold back when Im the one giving advice. Smarter players means a better overall experience so I need to know these things for future references/builds. >:P
On a side note, should I pick up the taunts to tankermind? My thugs/dark was a monster but I never actually got into the whole "taunt" thing cuz dark covered pretty much all my bases...and he wasnt built for defense so no mez protection kinda hampered my desire to be the center of attention..I left that to my Bruiser
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
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Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Sonic Resonance
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Summon Demonlings
- (A) Commanding Presence - Accuracy/Damage
- (3) Commanding Presence - Accuracy/Damage/Endurance
- (3) Blood Mandate - Accuracy/Damage
- (5) Blood Mandate - Accuracy/Damage/Endurance
- (5) Sovereign Right - Accuracy/Damage/Endurance
- (7) Sovereign Right - Resistance Bonus
Level 1: Sonic Siphon- (A) Endurance Reduction IO
- (40) Accuracy IO
Level 2: Sonic Barrier- (A) Impervium Armor - Resistance/Endurance
- (7) Impervium Armor - Resistance
- (9) Impervium Armor - Endurance/Recharge
- (40) Impervium Armor - Resistance/Endurance/Recharge
Level 4: Sonic Haven- (A) Impervium Armor - Resistance/Endurance/Recharge
- (9) Impervium Armor - Resistance/Endurance
- (11) Impervium Armor - Resistance/Recharge
- (40) Impervium Armor - Endurance/Recharge
Level 6: Enchant Demon- (A) Endurance Reduction IO
- (43) Endurance Reduction IO
Level 8: Crack Whip- (A) Ragnarok - Damage
- (11) Ragnarok - Damage/Recharge
- (13) Ragnarok - Accuracy/Damage/Recharge
- (13) Ragnarok - Accuracy/Recharge
- (15) Ragnarok - Damage/Endurance
- (43) Force Feedback - Chance for +Recharge
Level 10: Super Speed- (A) Celerity - +Stealth
- (43) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 12: Summon Demons- (A) Commanding Presence - Accuracy/Damage
- (15) Commanding Presence - Accuracy/Damage/Endurance
- (17) Blood Mandate - Accuracy/Damage
- (17) Blood Mandate - Accuracy/Damage/Endurance
- (19) Sovereign Right - Accuracy/Damage/Endurance
- (19) Resist Damage IO
Level 14: Hasten- (A) Recharge Reduction IO
- (23) Recharge Reduction IO
- (23) Recharge Reduction IO
Level 16: Disruption Field- (A) Endurance Reduction IO
- (25) Endurance Reduction IO
Level 18: Hell on Earth- (A) Expedient Reinforcement - Accuracy/Recharge
- (25) Expedient Reinforcement - Accuracy/Damage
- (27) Expedient Reinforcement - Damage/Endurance
- (27) Expedient Reinforcement - Accuracy/Damage/Recharge
- (29) Call to Arms - Accuracy/Damage/Recharge
- (29) Expedient Reinforcement - Resist Bonus Aura for Pets
Level 20: Sonic Dispersion- (A) Impervium Armor - Endurance/Recharge
- (31) Impervium Armor - Resistance/Endurance
- (31) Impervium Armor - Resistance
- (31) Impervium Armor - Resistance/Endurance/Recharge
- (50) Aegis - Psionic/Status Resistance
Level 22: Boxing- (A) Empty
Level 24: Tough- (A) Impervium Armor - Resistance/Endurance/Recharge
- (33) Impervium Armor - Resistance/Endurance
- (33) Impervium Armor - Resistance
- (42) Impervium Armor - Endurance/Recharge
Level 26: Summon Demon Prince- (A) Tempered Readiness - Accuracy/Damage/Slow
- (33) Tempered Readiness - Damage/Slow
- (34) Tempered Readiness - Accuracy/Endurance
- (34) Edict of the Master - Accuracy/Damage/Endurance
- (34) Blood Mandate - Accuracy/Damage/Endurance
- (36) Sovereign Right - Accuracy/Damage/Endurance
Level 28: Assault- (A) Endurance Reduction IO
Level 30: Tactics- (A) Adjusted Targeting - To Hit Buff
- (36) Adjusted Targeting - To Hit Buff/Recharge
- (36) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (37) Adjusted Targeting - Endurance/Recharge
- (37) Adjusted Targeting - To Hit Buff/Endurance
Level 32: Abyssal Empowerment- (A) Endurance Reduction IO
- (46) Endurance Reduction IO
Level 35: Charged Armor- (A) Impervium Armor - Endurance/Recharge
- (37) Impervium Armor - Resistance/Endurance
- (39) Impervium Armor - Resistance
- (42) Impervium Armor - Resistance/Endurance/Recharge
Level 38: Liquefy- (A) Recharge Reduction IO
- (39) Recharge Reduction IO
- (39) Recharge Reduction IO
- (48) Lockdown - Chance for +2 Mag Hold
- (50) Achilles' Heel - Chance for Res Debuff
Level 41: Electrifying Fences- (A) Gravitational Anchor - Chance for Hold
- (42) Gravitational Anchor - Immobilize/Recharge
- (46) Gravitational Anchor - Accuracy/Immobilize/Recharge
- (48) Gravitational Anchor - Accuracy/Recharge
- (48) Gravitational Anchor - Immobilize/Endurance
Level 44: Electric Shackles- (A) Unbreakable Constraint - Hold
- (45) Unbreakable Constraint - Hold/Recharge
- (45) Unbreakable Constraint - Accuracy/Hold/Recharge
- (45) Unbreakable Constraint - Accuracy/Recharge
- (46) Unbreakable Constraint - Endurance/Hold
Level 47: Vengeance- (A) Luck of the Gambler - Recharge Speed
Level 49: Burnout- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 0: Born In BattleLevel 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
------------
Level 2: Swift
- (A) Empty
Level 2: Health- (A) Miracle - +Recovery
- (21) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle- (A) Empty
Level 2: Stamina- (A) Endurance Modification IO
- (21) Endurance Modification IO
Level 1: Brawl- (A) Empty
Level 1: Sprint- (A) Empty
Level 1: SupremacyLevel 2: Rest
- (A) Empty
Level 4: Ninja Run------------
Set Bonus Totals:
@Injenius~Virtue
Stonefather - 50 Stone/WP/Soul brute
Sable Affliction - Earth/Dark/Fire Dom
Wild Cipher - Beast/Time MM