Basically similar to whats going on now just random respawn points with no home base spot. More then enough respawn spots that will prevent camping or player choice respawn area when he dies.
You resurrect at full.
Timed is just who killed the most. Less points for repeat kills by the same person.
Object fights, hold a spot for X amount of time, Destroy a Device.
Players could use those Gladiator unlocks to add mobs into the fight to help them. Just a way to bolster up the numbers
Basically similar to whats going on now just random respawn points with no home base spot. More then enough respawn spots that will prevent camping or player choice respawn area when he dies.
You resurrect at full.
Timed is just who killed the most. Less points for repeat kills by the same person.
Object fights, hold a spot for X amount of time, Destroy a Device.
Players could use those Gladiator unlocks to add mobs into the fight to help them. Just a way to bolster up the numbers
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives