Trying to come up with a build for level 50 play. I'll probably use him for a little bit of everything if he's going to be capable. Close to softcapped on S/L, and close to perma hasten, have capped HP. Thinking of going with the new alpha in hopes that it'll get me to soft cap S/L and perma hasten. Any thoughts and suggestions on what I've gotten so far?
(Hope what I've said makes sense, it's late here and I am trying to get a quick post up without falling asleep) Thanks for any and all advice!
Level 50 Mutation Controller Primary Power Set: Plant Control Secondary Power Set: Storm Summoning Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Ancillary Pool: Stone Mastery
Trying to come up with a build for level 50 play. I'll probably use him for a little bit of everything if he's going to be capable. Close to softcapped on S/L, and close to perma hasten, have capped HP. Thinking of going with the new alpha in hopes that it'll get me to soft cap S/L and perma hasten. Any thoughts and suggestions on what I've gotten so far?
(Hope what I've said makes sense, it's late here and I am trying to get a quick post up without falling asleep) Thanks for any and all advice!
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Controller
Primary Power Set: Plant Control
Secondary Power Set: Storm Summoning
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Strangler -- BasGaze-Acc/Hold(A), BasGaze-EndRdx/Rchg/Hold(5), BasGaze-Acc/Rchg(5), BasGaze-Acc/EndRdx/Rchg/Hold(34)
Level 1: Gale -- Empty(A)
Level 2: Roots -- Posi-Acc/Dmg/EndRdx(A), Det'tn-Acc/Dmg/EndRdx(3), Enf'dOp-Acc/EndRdx(3), Det'tn-Dmg/EndRdx(7), Posi-Dam%(7), TotHntr-Dam%(9)
Level 4: Combat Jumping -- LkGmblr-Rchg+(A)
Level 6: Boxing -- Empty(A)
Level 8: Seeds of Confusion -- CoPers-Acc/Conf/Rchg(A), CoPers-Acc/Rchg(9), CoPers-Conf/EndRdx(13), CoPers-Conf%(13), CoPers-Conf/Rchg(23)
Level 10: Steamy Mist -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(11), RedFtn-Def/EndRdx(11), RedFtn-Def/EndRdx/Rchg(43)
Level 12: Spirit Tree -- Heal-I(A)
Level 14: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(15), S'fstPrt-ResKB(15)
Level 16: Freezing Rain -- Det'tn-Acc/Dmg/EndRdx(A), Posi-Dmg/Rchg(17), Posi-Dam%(17), ImpSwft-Dam%(19), ShldBrk-%Dam(19), Achilles-ResDeb%(23)
Level 18: Vines -- BasGaze-Acc/Rchg(A), BasGaze-Acc/EndRdx/Rchg/Hold(37), BasGaze-Rchg/Hold(45), BasGaze-EndRdx/Rchg/Hold(45)
Level 20: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(21), RedFtn-Def/EndRdx(21), RedFtn-Def/EndRdx/Rchg(40)
Level 22: Super Jump -- Zephyr-ResKB(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Carrion Creepers -- Posi-Dmg/Rchg(A), RechRdx-I(27), ExStrk-Dam%(27), ImpSwft-Dam%(31), TotHntr-Dam%(33), Posi-Dam%(33)
Level 28: Thunder Clap -- Amaze-Acc/Stun/Rchg(A), Amaze-Acc/Rchg(29), Amaze-EndRdx/Stun(29), Amaze-Stun/Rchg(31), Amaze-ToHitDeb%(31)
Level 30: Super Speed -- Zephyr-ResKB(A)
Level 32: Fly Trap -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(34), ExRmnt-+Res(Pets)(34)
Level 35: Tornado -- BldM'dt-Dmg/EndRdx(A), SvgnRt-Dmg/EndRdx(36), EdctM'r-Dmg/EndRdx(36), ExStrk-Dam%(36), ShldBrk-%Dam(37), Achilles-ResDeb%(37)
Level 38: Lightning Storm -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Dmg/Rchg(39), Thundr-Dmg/EndRdx/Rchg(39), Apoc-Dam%(39), Dev'n-Hold%(40), ExStrk-Dam%(40)
Level 41: Fissure -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Acc/Dmg/EndRdx(42), Posi-Dam%(43), FrcFbk-Rechg%(43)
Level 44: Seismic Smash -- Mako-Acc/Dmg(A), F'dSmite-Acc/Dmg(45), C'ngImp-Acc/Dmg(46), T'Death-Acc/Dmg(48)
Level 47: Earth's Embrace -- Dct'dW-Heal/Rchg(A), Numna-Heal/Rchg(48), RgnTis-Heal/Rchg(48)
Level 49: Rock Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50), RedFtn-Def/EndRdx(50), RedFtn-Def/EndRdx/Rchg(50)
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Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(46)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(46)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run