Critique - PvE - Fire/Kin Controller


Captain_Karate

 

Posted

Hey guys, I just started playing again after a few years off, can you please critique my build as I want to be able to farm but be extremely useful in trials ..

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Midget Kin: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Char

  • (A) Basilisk's Gaze - Chance for Recharge Slow
  • (3) Basilisk's Gaze - Recharge/Hold
  • (3) Basilisk's Gaze - Accuracy/Hold
  • (5) Basilisk's Gaze - Endurance/Recharge/Hold
  • (5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (7) Ghost Widow's Embrace - Hold/Range
Level 1: Transfusion
  • (A) Accuracy IO
  • (13) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
  • (13) Touch of the Nictus - Accuracy/Endurance/Recharge
  • (15) Touch of the Nictus - Accuracy/Healing
  • (15) Touch of the Nictus - Healing
  • (17) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
Level 2: Fire Cages
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (7) Enfeebled Operation - Endurance/Immobilize
  • (9) Enfeebled Operation - Accuracy/Endurance
  • (9) Enfeebled Operation - Immobilize/Range
  • (11) Enfeebled Operation - Accuracy/Immobilize
  • (11) Enfeebled Operation - Accuracy/Immobilize/Recharge
Level 4: Siphon Power
  • (A) Accuracy IO
Level 6: Kick
  • (A) Kinetic Crash - Accuracy/Knockback
Level 8: Hasten
  • (A) Recharge Reduction IO
  • (17) Recharge Reduction IO
  • (34) Recharge Reduction IO
Level 10: Super Speed
  • (A) Quickfoot - RunSpeed
Level 12: Siphon Speed
  • (A) Accuracy IO
Level 14: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (27) Reactive Armor - Resistance/Endurance/Recharge
  • (37) Reactive Armor - Resistance/Recharge
  • (40) Reactive Armor - Resistance
  • (40) Steadfast Protection - Resistance/+Def 3%
Level 16: Weave
  • (A) Red Fortune - Defense
  • (43) Red Fortune - Defense/Endurance
  • (45) Red Fortune - Defense/Recharge
  • (45) Red Fortune - Endurance
  • (45) Red Fortune - Defense/Endurance/Recharge
Level 18: Hot Feet
  • (A) Obliteration - Damage
  • (19) Obliteration - Accuracy/Damage/Recharge
  • (19) Obliteration - Damage/Recharge
  • (31) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (31) Scirocco's Dervish - Accuracy/Damage
  • (31) Scirocco's Dervish - Damage/Endurance
Level 20: Flashfire
  • (A) Stupefy - Accuracy/Endurance
  • (21) Stupefy - Accuracy/Recharge
  • (21) Stupefy - Accuracy/Stun/Recharge
  • (27) Stupefy - Endurance/Stun
  • (29) Stupefy - Stun/Range
  • (29) Recharge Reduction IO
Level 22: Cinders
  • (A) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (23) Unbreakable Constraint - Endurance/Hold
  • (23) Unbreakable Constraint - Hold/Recharge
  • (25) Unbreakable Constraint - Hold
  • (25) Unbreakable Constraint - Chance for Smashing Damage
Level 24: Speed Boost
  • (A) Endurance Modification IO
Level 26: Assault
  • (A) Endurance Reduction IO
Level 28: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
Level 30: Combat Jumping
  • (A) Luck of the Gambler - Defense/Endurance
Level 32: Fire Imps
  • (A) Soulbound Allegiance - Damage
  • (33) Soulbound Allegiance - Damage/Recharge
  • (33) Soulbound Allegiance - Accuracy/Damage/Recharge
  • (33) Soulbound Allegiance - Accuracy/Recharge
  • (34) Soulbound Allegiance - Chance for Build Up
  • (34) Soulbound Allegiance - Damage/Endurance
Level 35: Transference
  • (A) Efficacy Adaptor - EndMod
  • (36) Efficacy Adaptor - EndMod/Recharge
  • (36) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (36) Efficacy Adaptor - Accuracy/Recharge
  • (37) Efficacy Adaptor - EndMod/Endurance
  • (37) Efficacy Adaptor - EndMod/Accuracy
Level 38: Fulcrum Shift
  • (A) Accuracy IO
  • (39) Accuracy IO
  • (39) Accuracy IO
  • (39) Recharge Reduction IO
  • (40) Recharge Reduction IO
Level 41: Fire Ball
  • (A) Positron's Blast - Accuracy/Damage
  • (42) Positron's Blast - Damage/Range
  • (42) Positron's Blast - Accuracy/Damage/Endurance
  • (42) Positron's Blast - Damage/Endurance
  • (43) Positron's Blast - Damage/Recharge
  • (43) Recharge Reduction IO
Level 44: Fire Shield
  • (A) Titanium Coating - Resistance
  • (46) Titanium Coating - Resistance/Endurance
  • (46) Titanium Coating - Resistance/Recharge
  • (46) Aegis - Resistance/Recharge
  • (48) Aegis - Resistance/Endurance
  • (48) Aegis - Resistance
Level 47: Rise of the Phoenix
  • (A) Obliteration - Damage
Level 49: Super Jump
  • (A) Unbounded Leap - Jumping
------------
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Numina's Convalescence - Heal/Endurance
  • (48) Numina's Convalescence - +Regeneration/+Recovery
  • (50) Numina's Convalescence - Heal
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Efficacy Adaptor - EndMod
  • (50) Efficacy Adaptor - EndMod/Accuracy
  • (50) Efficacy Adaptor - EndMod/Endurance
Level 1: Brawl
  • (A) Empty
Level 1: Containment
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 11.5% DamageBuff(Smashing)
  • 11.5% DamageBuff(Lethal)
  • 11.5% DamageBuff(Fire)
  • 11.5% DamageBuff(Cold)
  • 11.5% DamageBuff(Energy)
  • 11.5% DamageBuff(Negative)
  • 11.5% DamageBuff(Toxic)
  • 11.5% DamageBuff(Psionic)
  • 8.31% Defense(Smashing)
  • 8.31% Defense(Lethal)
  • 6.13% Defense(Fire)
  • 6.13% Defense(Cold)
  • 6.75% Defense(Energy)
  • 6.75% Defense(Negative)
  • 8% Defense(Psionic)
  • 8% Defense(Melee)
  • 4.88% Defense(Ranged)
  • 4.56% Defense(AoE)
  • 2.25% Max End
  • 43.75% Enhancement(RechargeTime)
  • 5% Enhancement(Heal)
  • 33% Enhancement(Accuracy)
  • 3% Enhancement(Stun)
  • 3% Enhancement(Immobilize)
  • 125.9 HP (12.38%) HitPoints
  • MezResist(Confused) 5%
  • MezResist(Held) 9.4%
  • MezResist(Immobilize) 8.3%
  • MezResist(Sleep) 7.2%
  • MezResist(Stun) 7.2%
  • MezResist(Terrorized) 5%
  • 14% (0.23 End/sec) Recovery
  • 48% (2.03 HP/sec) Regeneration
  • 5.36% Resistance(Fire)
  • 5.36% Resistance(Cold)
  • 5% Resistance(Negative)
  • 5% RunSpeed
------------
Set Bonuses:
Basilisk's Gaze
(Char)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.03 End/sec) Recovery
  • 7.5% Enhancement(RechargeTime)
  • Status Resistance 5%
Touch of the Nictus
(Transfusion)
  • 19.08 HP (1.88%) HitPoints
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(Heal)
  • 2.25% Max End
Enfeebled Operation
(Fire Cages)
  • 3% Enhancement(Immobilize)
  • 1.88% Resistance(Negative)
  • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
  • 3.75% Enhancement(RechargeTime)
  • 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
Reactive Armor
(Tough)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Steadfast Protection
(Tough)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Red Fortune
(Weave)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Obliteration
(Hot Feet)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
Scirocco's Dervish
(Hot Feet)
  • 10% (0.42 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
Stupefy
(Flashfire)
  • 2.5% (0.04 End/sec) Recovery
  • 19.08 HP (1.88%) HitPoints
  • 3% Enhancement(Stun)
  • 6.25% Enhancement(RechargeTime)
Unbreakable Constraint
(Cinders)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Soulbound Allegiance
(Fire Imps)
  • 16% (0.68 HP/sec) Regeneration
  • 30.52 HP (3%) HitPoints
  • 4% DamageBuff(All)
  • MezResist(Held) 4.4%
  • 5% Defense(Psionic)
Efficacy Adaptor
(Transference)
  • 11.45 HP (1.13%) HitPoints
  • 1.5% (0.03 End/sec) Recovery
  • 10% (0.42 HP/sec) Regeneration
  • 2.5% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Positron's Blast
(Fire Ball)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Titanium Coating
(Fire Shield)
  • MezResist(Sleep) 2.2%
  • 15.26 HP (1.5%) HitPoints
Aegis
(Fire Shield)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
Numina's Convalescence
(Health)
  • 12% (0.51 HP/sec) Regeneration
  • 19.08 HP (1.88%) HitPoints
Efficacy Adaptor
(Stamina)
  • 11.45 HP (1.13%) HitPoints
  • 1.5% (0.03 End/sec) Recovery



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Posted

First off, I would drop assault. Fulcrum shift gives you all the damage bonus you need. So assault is redundant and practically useless. Pick up maneuvers and get a little more defense. I would also slot your AOEs with chance for damage IOs so you can kill quicker. Use luck of the gambler global recharge in maneuvers and combat jumping to get faster recharge. Drop siphon power and pick up another power, maybe change around the powers so you can pick up spring attack. It has decent AOE damage and it also gives knockdown so it adds more mob control. Also pick up increase density for its mez protect, passing it out to squishy's during trials is easy because of its AOE effect.


 

Posted

You will definitely want some knockback protection, since right now you have none. You could take acrobatics since you already have two leaping powers, or just slot either a steadfast protection:-kb in either tough, or fire shield, or a karma:-kb in one of your defence powers.

Two travel powers is a bit overkill. SS grants some stealth, but SJ is more useful in vertical type areas. If I had to choose one, I would probably take SJ and use syphon speed to get a movement boost. You could also stick an unbounded leap:stealth , or celerity:stealth io in sprint if stealth is an issue for you.

Fulcrum shift is overslotted in my opinion. 3 accuracy? Missing one or two enemies is fine in a big mob, and you have some global accuracy bonuses from the purples you do have slotted. You'll likely be damage capped all the time anyways with a few misses. I personally have mine slotted with 1 recharge io. But I have enough global recharge to have it double stacked all the time. If you want to devote any more slots, make it two recharge io's to have it up every 26 seconds(for a 45s duration buff). So it will likely be double stacked at some points when syphon speed is active.

I would drop the leadership powers you have now. Add maneuvers for more defence. My typical slotting for maneuvers, weave is Lotg:recharge speed, Lotg:defence, Lotg: Def/end. Combat jumping I just slot with lotg:recharge speed, since the end cost is pretty minor on it.

Slotting hotfeet for outright damage is not the way I would go. I personally have mine slotted all with procs(5 damage procs and 1 -res). The endurance cost is pretty high for it though, so if you don't have enough global recharge to have transference up a lot, you could consider 4 slotting it with damage procs, and then 2 endurance reduction io's. You have the recharge down to 13.79s on transference, which should be manageable.

If you want some more durable pets, consider putting the defence, and resistance bonus procs in for pets. Edict of the master: def, Call to arms: def, Sovereign Right:res, Expedient reinforcement:res, and the soulbound allegiance: build up are nice. I don't rely on my pets for too much damage, but I did stick in a nucleolus hami-o in mine as the 6th slot for a bit more acc/dam against tougher enemies. Just 4 slotting expedient reinforcement or call to arms set though is a 6.25% recharge bonus, so that's an option too.

I recommend getting fire blast slotted with decimations. It's some more global recharge for you, and it's a good single target damage power. I usually spam char, and fire blast on bosses to keep them held and whittle them down while the imps do their thing.

Rise of the phoenix has an obliteration: damage slotted. I would personally go with a recharge io, but if you must have a damage there, put in a generic io. heh