DP/Time: where did my damage go


Papaschtroumpf

 

Posted

I liked DP/Time in the early levels, but at level 25, but I feel so lame, it took me 8 attempts to get through the final mission of SSA2, and I only did it because I had a full tray of medium inspirations.
defenders and controllers can solo the SSA better than this guy.

Is DP that lame in the early game? will it get better?
/Time doesn't have much to offer in the way of protection at this level either. ToT has been painful with this toon, unless I get on a team that soaks up most of the aqgro for me.

Here's my current build:

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

CHRONO-COP: Level 49 Natural Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Time Manipulation
Power Pool: Leaping

Villain Profile:
Level 1: Pistols -- Acc-I:25(A), Dmg-I:25(3), Dmg-I:25(3), EndRdx-I:25(5)
Level 1: Time Crawl -- Acc-I:25(A), EndRdx-I:10(5)
Level 2: Temporal Mending -- RechRdx-I:25(A), Heal-I:25(7), Heal-I:25(7)
Level 4: Dual Wield -- Acc-I:25(A), Dmg-I:25(9), Dmg-I:25(9), Dmg-I:35(11), EndRdx-I:25(11)
Level 6: Empty Clips -- Acc-I:25(A), Dmg-I:25(13), Dmg-I:25(13), EndRdx-I:25(15)
Level 8: Super Jump -- Jump-I:25(A)
Level 10: Bullet Rain -- Acc-I:25(A), Dmg-I:25(15), Dmg-I:25(17), EndRdx-I:25(17), Dmg-I:25(19)
Level 12: Swap Ammo
Level 14: Time's Juncture -- EndRdx-I:25(A), EndRdx-I:25(19)
Level 16: Distortion Field -- EndRdx-I:35(A), RechRdx-I:35(21)
Level 18: Executioner's Shot -- Acc-I:25(A), Dmg-I:25(21), Dmg-I:25(23), EndRdx-I:25(23)
Level 20: Time Stop -- Acc-I:25(A), Hold-I:25(25)
Level 22: Temporal Selection -- EndRdx-I:25(A), RechRdx-I:25(25)
Level 24: Combat Jumping -- Jump-I:15(A)
Level 26: [Empty]
Level 28: [Empty]
Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Heal-I:35(A)
Level 2: Stamina -- EndMod-I:25(A)
Level 12: Chemical Ammunition
Level 12: Cryo Ammunition
Level 12: Incendiary Ammunition
Level 1: Scourge
Level 4: Ninja Run