Level 50 Magic Defender Primary Power Set: Radiation Emission Secondary Power Set: Beam Rifle Power Pool: Flight Power Pool: Speed Power Pool: Leadership Ancillary Pool: Power Mastery
got to 20 tonight with it. wow, do i get aggro. on the plus side, it sounds and looks neat and is fun to play. solo is slow with only 2 attacks, but i have the 2 vet attacks so it fills the chain, plus i get to redraw all the time
does this have enough survivability? I will be spamming aoes to reduce defenses and resists and this tends to get a heapload of aggro.
main goal: heavy debuffs for team support, perma am/leadership for team buff support.
http://www.cohplanner.com/mids/downl...DA7F00A414E95D
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Beam Rifle
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Radiant Aura -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(3), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(5)
Level 1: Single Shot -- FrcFbk-Rechg%(A), Decim-Build%(31), Decim-Acc/Dmg/Rchg(31), Decim-Acc/Dmg(31), Decim-Dmg/EndRdx(33), Decim-Acc/EndRdx/Rchg(33)
Level 2: Radiation Infection -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitDeb(7), DarkWD-ToHitDeb/Rchg(7), DarkWD-ToHitdeb/Rchg/EndRdx(9), Achilles-ResDeb%(9), Achilles-DefDeb(11)
Level 4: Cutting Beam -- Achilles-ResDeb%(A), Posi-Acc/Dmg/EndRdx(11), Posi-Acc/Dmg(13), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(15), Posi-Dmg/Rng(15)
Level 6: Enervating Field -- EndRdx-I(A), EndRdx-I(17)
Level 8: Accelerate Metabolism -- RechRdx-I(A), RechRdx-I(17), Efficacy-EndMod/Rchg(19), Efficacy-EndMod/Acc/Rchg(19), Efficacy-EndMod(23)
Level 10: Disintegrate -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(21), Decim-Dmg/EndRdx(33), Decim-Dmg/Rchg(34), Decim-Acc/EndRdx/Rchg(34)
Level 12: Fly -- EndRdx-I(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(23)
Level 16: Aim -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit/Rchg(25)
Level 18: Choking Cloud -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(25), BasGaze-Acc/EndRdx/Rchg/Hold(27), BasGaze-EndRdx/Rchg/Hold(27), BasGaze-Rchg/Hold(29), Lock-%Hold(29)
Level 20: Lancer Shot -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(34), Decim-Dmg/EndRdx(36), Decim-Dmg/Rchg(36), Decim-Acc/EndRdx/Rchg(36)
Level 22: Lingering Radiation -- TmpRdns-Acc/Slow(A), P'ngTtl-Acc/Slow(37)
Level 24: Mutation -- RechRdx-I(A)
Level 26: Maneuvers -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(37), RedFtn-Def(37), RedFtn-Def/Rchg(39), RedFtn-EndRdx/Rchg(39), RedFtn-Def/EndRdx/Rchg(39)
Level 28: Assault -- EndRdx-I(A)
Level 30: Tactics -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit(40)
Level 32: EM Pulse -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(40), BasGaze-Acc/Rchg(40), BasGaze-Rchg/Hold(42)
Level 35: Piercing Beam -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(42), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(43), Posi-Dmg/Rng(43)
Level 38: Overcharge -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(43), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45)
Level 41: Power Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(46), RechRdx-I(50)
Level 44: Temp Invulnerability -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(46), RctvArm-ResDam/EndRdx(46), RctvArm-ResDam/Rchg(48), RctvArm-ResDam/EndRdx/Rchg(50), RctvArm-ResDam(50)
Level 47: Fallout -- Det'tn-Dmg/Rchg(A)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
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Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(48), EndMod-I(48)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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Set Bonus Totals:
SchroedingerCat