critique request: rad/beam defender (mids incl)


SchroedingerCat

 

Posted

does this have enough survivability? I will be spamming aoes to reduce defenses and resists and this tends to get a heapload of aggro.

main goal: heavy debuffs for team support, perma am/leadership for team buff support.

http://www.cohplanner.com/mids/downl...DA7F00A414E95D

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Beam Rifle
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Radiant Aura -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(3), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(5)
Level 1: Single Shot -- FrcFbk-Rechg%(A), Decim-Build%(31), Decim-Acc/Dmg/Rchg(31), Decim-Acc/Dmg(31), Decim-Dmg/EndRdx(33), Decim-Acc/EndRdx/Rchg(33)
Level 2: Radiation Infection -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitDeb(7), DarkWD-ToHitDeb/Rchg(7), DarkWD-ToHitdeb/Rchg/EndRdx(9), Achilles-ResDeb%(9), Achilles-DefDeb(11)
Level 4: Cutting Beam -- Achilles-ResDeb%(A), Posi-Acc/Dmg/EndRdx(11), Posi-Acc/Dmg(13), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(15), Posi-Dmg/Rng(15)
Level 6: Enervating Field -- EndRdx-I(A), EndRdx-I(17)
Level 8: Accelerate Metabolism -- RechRdx-I(A), RechRdx-I(17), Efficacy-EndMod/Rchg(19), Efficacy-EndMod/Acc/Rchg(19), Efficacy-EndMod(23)
Level 10: Disintegrate -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(21), Decim-Dmg/EndRdx(33), Decim-Dmg/Rchg(34), Decim-Acc/EndRdx/Rchg(34)
Level 12: Fly -- EndRdx-I(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(23)
Level 16: Aim -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit/Rchg(25)
Level 18: Choking Cloud -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(25), BasGaze-Acc/EndRdx/Rchg/Hold(27), BasGaze-EndRdx/Rchg/Hold(27), BasGaze-Rchg/Hold(29), Lock-%Hold(29)
Level 20: Lancer Shot -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(34), Decim-Dmg/EndRdx(36), Decim-Dmg/Rchg(36), Decim-Acc/EndRdx/Rchg(36)
Level 22: Lingering Radiation -- TmpRdns-Acc/Slow(A), P'ngTtl-Acc/Slow(37)
Level 24: Mutation -- RechRdx-I(A)
Level 26: Maneuvers -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(37), RedFtn-Def(37), RedFtn-Def/Rchg(39), RedFtn-EndRdx/Rchg(39), RedFtn-Def/EndRdx/Rchg(39)
Level 28: Assault -- EndRdx-I(A)
Level 30: Tactics -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit(40)
Level 32: EM Pulse -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(40), BasGaze-Acc/Rchg(40), BasGaze-Rchg/Hold(42)
Level 35: Piercing Beam -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(42), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(43), Posi-Dmg/Rng(43)
Level 38: Overcharge -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(43), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45)
Level 41: Power Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(46), RechRdx-I(50)
Level 44: Temp Invulnerability -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(46), RctvArm-ResDam/EndRdx(46), RctvArm-ResDam/Rchg(48), RctvArm-ResDam/EndRdx/Rchg(50), RctvArm-ResDam(50)
Level 47: Fallout -- Det'tn-Dmg/Rchg(A)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(48), EndMod-I(48)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 7.5% DamageBuff(Smashing)
  • 7.5% DamageBuff(Lethal)
  • 7.5% DamageBuff(Fire)
  • 7.5% DamageBuff(Cold)
  • 7.5% DamageBuff(Energy)
  • 7.5% DamageBuff(Negative)
  • 7.5% DamageBuff(Toxic)
  • 7.5% DamageBuff(Psionic)
  • 6.13% Defense(Smashing)
  • 6.13% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 9.25% Defense(Energy)
  • 9.25% Defense(Negative)
  • 3% Defense(Psionic)
  • 4.56% Defense(Melee)
  • 6.13% Defense(Ranged)
  • 3% Defense(AoE)
  • 6.75% Max End
  • 4% Enhancement(Heal)
  • 27% Enhancement(Accuracy)
  • 76.25% Enhancement(RechargeTime)
  • 61.04 HP (6%) HitPoints
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 5%
  • MezResist(Held) 5%
  • MezResist(Immobilize) 16.55%
  • MezResist(Sleep) 5%
  • MezResist(Stun) 5%
  • MezResist(Terrorized) 7.2%
  • 20% Perception
  • 17% (0.28 End/sec) Recovery
  • 7.25% Resistance(Fire)
  • 7.25% Resistance(Cold)


SchroedingerCat

 

Posted

got to 20 tonight with it. wow, do i get aggro. on the plus side, it sounds and looks neat and is fun to play. solo is slow with only 2 attacks, but i have the 2 vet attacks so it fills the chain, plus i get to redraw all the time

i just wish i didnt have to redraw after healing.


SchroedingerCat