Fire / Mind GM Killer
Ok an updated build......
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Oblivo: Level 50 Science Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Mental Manipulation
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Flares -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(21), Thundr-Acc/Dmg/Rchg(23), Thundr-Acc/Dmg/EndRdx(23), Thundr-Dmg/EndRdx/Rchg(29)
Level 1: Subdual -- GravAnch-Immob(A), GravAnch-Immob/Rchg(13), GravAnch-Acc/Immob/Rchg(25), GravAnch-Acc/Rchg(25), GravAnch-Immob/EndRdx(27)
Level 2: Fire Blast -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx(3), Thundr-Acc/Dmg(19), Thundr-Dmg/EndRdx/Rchg(19), Thundr-Dmg/Rchg(21), Thundr-Acc/Dmg/Rchg(29)
Level 4: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(5), Posi-Dmg/Rng(11), Posi-Acc/Dmg/EndRdx(13)
Level 6: Mind Probe -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(7), Mako-Acc/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Dam%(11)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(43)
Level 10: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(17)
Level 12: Boxing -- Acc-I(A)
Level 14: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15)
Level 16: Concentration -- HO:Membr(A)
Level 18: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(31), Thundr-Dmg/Rchg(31), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(33), Thundr-Dmg/EndRdx/Rchg(33)
Level 20: Drain Psyche -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(40), Mrcl-Heal/Rchg(42), Mrcl-Heal/EndRdx/Rchg(43), Mrcl-Heal(43)
Level 22: Tough -- Aegis-ResDam(A), S'fstPrt-ResDam/Def+(27), Aegis-ResDam/EndRdx(37), Aegis-Psi/Status(37), Aegis-ResDam/EndRdx/Rchg(37), Aegis-EndRdx/Rchg(39)
Level 24: Weave -- LkGmblr-Rchg+(A), HO:Enzym(42)
Level 26: Super Speed -- Empty(A)
Level 28: Aim -- HO:Membr(A)
Level 30: World of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(33), CoPers-Acc/Conf/Rchg(34), CoPers-Acc/Rchg(34), CoPers-Conf/EndRdx(34), CoPers-Conf%(36)
Level 32: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(40)
Level 35: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(39), GSFC-Build%(40)
Level 38: Personal Force Field -- LkGmblr-Rchg+(A)
Level 41: Temp Invulnerability -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(42), Aegis-EndRdx/Rchg(45), Aegis-ResDam/EndRdx/Rchg(46), Aegis-ResDam(48)
Level 44: Psychic Shockwave -- Erad-%Dam(A), Erad-Acc/Rchg(45), Erad-Acc/Dmg/Rchg(45), Erad-Dmg/Rchg(46), Erad-Acc/Dmg/EndRdx/Rchg(46), Erad-Dmg(48)
Level 47: Force of Nature -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(48), Aegis-ResDam/Rchg(50), Aegis-EndRdx/Rchg(50), Aegis-ResDam/EndRdx/Rchg(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 0: The Atlas Medallion
Level 0: Elusive Mind
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 50: Spiritual Radial Paragon
Level 50: Paralytic Core Flawless Interface
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 1: Brawl -- Acc-I(A)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonus Totals:
- 9.5% DamageBuff(Smashing)
- 9.5% DamageBuff(Lethal)
- 9.5% DamageBuff(Fire)
- 9.5% DamageBuff(Cold)
- 9.5% DamageBuff(Energy)
- 9.5% DamageBuff(Negative)
- 9.5% DamageBuff(Toxic)
- 9.5% DamageBuff(Psionic)
- 5.5% Defense(Melee)
- 4.25% Defense(Smashing)
- 4.25% Defense(Lethal)
- 21.75% Defense(Fire)
- 21.75% Defense(Cold)
- 24.25% Defense(Energy)
- 24.25% Defense(Negative)
- 3% Defense(Psionic)
- 29.56% Defense(Ranged)
- 26.44% Defense(AoE)
- 1.8% Max End
- 56.25% Enhancement(RechargeTime)
- 5% Enhancement(Heal)
- 45% Enhancement(Accuracy)
- 4% Enhancement(Confused)
- 17% FlySpeed
- 90.36 HP (7.5%) HitPoints
- 17% JumpHeight
- 17% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 3.3%
- MezResist(Immobilize) 3.3%
- 21.5% (0.36 End/sec) Recovery
- 4.1% Resistance(Fire)
- 4.1% Resistance(Cold)
- 3% Resistance(Psionic)
- 32% RunSpeed
- 9.5% XPDebtProtection
data chunk(s), please?
This is my most recent build.....
I have had to sacrifice defence to get enough recharge on Drain Psych . I will have to pick up my Barrier Destiny because at the moment i am using 1 luck. The plan is to not use any insps or lore pets.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Mental Manipulation
Power Pool: Fighting
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Flares -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
Level 1: Subdual -- GravAnch-Immob(A), GravAnch-Immob/Rchg(7), GravAnch-Acc/Immob/Rchg(7), GravAnch-Acc/Rchg(9), GravAnch-Immob/EndRdx(9)
Level 2: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(11), Thundr-Dmg/Rchg(11), Thundr-Acc/Dmg/Rchg(13), Thundr-Acc/Dmg/EndRdx(13), Thundr-Dmg/EndRdx/Rchg(50)
Level 4: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(15), Posi-Dmg/Rchg(15), Posi-Dmg/Rng(17), Posi-Acc/Dmg/EndRdx(17)
Level 6: Mind Probe -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(19), C'ngImp-Dmg/Rchg(19), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(21)
Level 8: Boxing -- Empty(A)
Level 10: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(42), Zephyr-ResKB(42)
Level 12: Hover -- LkGmblr-Rchg+(A), Zephyr-Travel(42), Zephyr-Travel/EndRdx(43), Zephyr-ResKB(43)
Level 14: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx(25), Aegis-ResDam/Rchg(25), Aegis-EndRdx/Rchg(31), Aegis-ResDam/EndRdx/Rchg(31), Aegis-ResDam(33)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 18: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(37), Zephyr-ResKB(40)
Level 20: Maneuvers -- LkGmblr-Rchg+(A)
Level 22: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(46), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(48), GSFC-Build%(48)
Level 24: Aim -- RechRdx-I(A)
Level 26: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(27), Thundr-Dmg/Rchg(27), Thundr-Acc/Dmg/Rchg(29), Thundr-Acc/Dmg/EndRdx(29), Thundr-Dmg/EndRdx/Rchg(31)
Level 28: Drain Psyche -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(33), Dct'dW-Heal/Rchg(33), Dct'dW-Heal/EndRdx/Rchg(34), Dct'dW-Heal(34), RechRdx-I(34)
Level 30: World of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(36), CoPers-Acc/Conf/Rchg(36), CoPers-Acc/Rchg(36), CoPers-Conf/EndRdx(37), CoPers-Conf%(37)
Level 32: Concentration -- RechRdx-I(A)
Level 35: Weave -- LkGmblr-Rchg+(A)
Level 38: Psychic Shockwave -- Erad-Dmg(A), Erad-Acc/Rchg(39), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/Rchg(39), Erad-Acc/Dmg/EndRdx/Rchg(40), Erad-%Dam(40)
Level 41: Personal Force Field -- LkGmblr-Rchg+(A)
Level 44: Temp Invulnerability -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(45), Aegis-EndRdx/Rchg(45), Aegis-ResDam/EndRdx/Rchg(45), Aegis-ResDam(46)
Level 47: Force of Nature -- Aegis-ResDam/EndRdx(A)
Level 49: Afterburner -- LkGmblr-Rchg+(A)
Level 50: Diamagnetic Core Flawless Interface
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(48), EndMod-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonus Totals:
- 6.5% DamageBuff(Smashing)
- 6.5% DamageBuff(Lethal)
- 6.5% DamageBuff(Fire)
- 6.5% DamageBuff(Cold)
- 6.5% DamageBuff(Energy)
- 6.5% DamageBuff(Negative)
- 6.5% DamageBuff(Toxic)
- 6.5% DamageBuff(Psionic)
- 5.5% Defense(Melee)
- 4.25% Defense(Smashing)
- 4.25% Defense(Lethal)
- 18% Defense(Fire)
- 18% Defense(Cold)
- 19.25% Defense(Energy)
- 19.25% Defense(Negative)
- 3% Defense(Psionic)
- 23.31% Defense(Ranged)
- 23.63% Defense(AoE)
- 4.05% Max End
- 4% Enhancement(Heal)
- 4% Enhancement(Confused)
- 45% Enhancement(Accuracy)
- 80% Enhancement(RechargeTime)
- 13% FlySpeed
- 76.8 HP (6.37%) HitPoints
- 13% JumpHeight
- 13% JumpSpeed
- Knockback (Mag -12)
- Knockup (Mag -12)
- MezResist(Immobilize) 4.95%
- MezResist(Terrorized) 2.2%
- 17% (0.28 End/sec) Recovery
- 5.36% Resistance(Fire)
- 5.36% Resistance(Cold)
- 23% RunSpeed
- 7% XPDebtProtection
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So I went to Monster Island and took some screenshot's of me fighting Quarry but it didn't capture his health i got him down to 55k out of 70k using luck's. When the lucks wore off i was doing OK, but couldn't quite regen enough health.
2nd attempt....
From your first build, I would have said to drop the medicine pool, pick up Combat Jumping and either Vengeance or Afterburner, and put a LOTG in each. Combat Jumping would give you enough defense to pull one of the slots from Fly, which you could put into DP as a recharge IO.
Interesting build overall. How long are those monster fights lasting?
Feedback for build 3:
I'd swap the recharge IO in Drain Psyche for an Acc/Rech piece from one of the endmod sets. A 2nd option would be to replace the DW end/rech for the DW rech, and use an Accuracy IO in place of the Recharge IO. Missing with this power against a single hard target is rough.
Swapping the 3rd end mod in Stamina for a PShifter proc will net you better recovery.
I'd swap the end/rech piece in tough for the status resistance piece.
Force of Nature has a really low end cost, replace the res/end with either a Res, Res/Rech, or generic Recharge IO. Another option would be to put your steadfast here, and use the saved slot to get some end redux into Maneuvers, get flares to the ed dmg cap (or use a proc there), or slot a kismet in hover to help DP hit.
Ok i need some help, i am SC'd to, M + AOE Defense but i need more recharge.
I went to monster island and im not getting anywhere without having more recharge for Drain Psyche, can someone give me a hand please. I think i have to loose some defense.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Oblivo: Level 50 Science Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Mental Manipulation
Power Pool: Medicine
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Flares -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(21), Thundr-Acc/Dmg/Rchg(23), Thundr-Acc/Dmg/EndRdx(23), Thundr-Dmg/EndRdx/Rchg(29)
Level 1: Subdual -- DblAc-Acc/Rchg(A), DblAc-Stun%(13), DblAc-Rchg/Immob(25), DblAc-Acc/EndRdx(25), DblAc-Immob/Rng(27)
Level 2: Fire Blast -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx(3), Thundr-Acc/Dmg(19), Thundr-Dmg/EndRdx/Rchg(19), Thundr-Dmg/Rchg(21), Thundr-Acc/Dmg/Rchg(29)
Level 4: Fire Ball -- Det'tn-Acc/Dmg/EndRdx(A), Det'tn-Dmg/Rng(5), Det'tn-Acc/Dmg(5), Det'tn-Dmg/EndRdx(11), Det'tn-Dmg/Rchg(13)
Level 6: Mind Probe -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(7), Mako-Acc/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Dam%(11)
Level 8: Aid Other -- Heal-I(A)
Level 10: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(17)
Level 12: Boxing -- Acc-I(A)
Level 14: Hover -- Zephyr-Travel(A), Zephyr-ResKB(15), HO:Enzym(17)
Level 16: Concentration -- HO:Membr(A)
Level 18: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(31), Thundr-Dmg/Rchg(31), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(33), Thundr-Dmg/EndRdx/Rchg(33)
Level 20: Drain Psyche -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(40), Mrcl-Heal/Rchg(42), Mrcl-Heal/EndRdx/Rchg(43), Mrcl-Heal(43)
Level 22: Tough -- Aegis-ResDam(A), S'fstPrt-ResDam/Def+(27), Aegis-ResDam/EndRdx(37), Aegis-Psi/Status(37), Aegis-ResDam/EndRdx/Rchg(37), Aegis-EndRdx/Rchg(39)
Level 24: Weave -- LkGmblr-Rchg+(A), HO:Enzym(43)
Level 26: Aid Self -- IntRdx-I(A)
Level 28: Aim -- HO:Membr(A)
Level 30: World of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(33), CoPers-Acc/Conf/Rchg(34), CoPers-Acc/Rchg(34), CoPers-Conf/EndRdx(34), CoPers-Conf%(36)
Level 32: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(40)
Level 35: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(39), GSFC-Build%(40)
Level 38: Personal Force Field -- LkGmblr-Rchg+(A)
Level 41: Temp Invulnerability -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(42), GA-3defTpProc(42), Aegis-EndRdx/Rchg(45), Aegis-ResDam/EndRdx/Rchg(46), Aegis-ResDam(48)
Level 44: Psychic Shockwave -- Erad-%Dam(A), Erad-Acc/Rchg(45), Erad-Acc/Dmg/Rchg(45), Erad-Dmg/Rchg(46), Erad-Acc/Dmg/EndRdx/Rchg(46), Erad-Dmg(48)
Level 47: Force of Nature -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(48), Aegis-ResDam/Rchg(50), Aegis-EndRdx/Rchg(50), Aegis-ResDam/EndRdx/Rchg(50)
Level 49: Telekinetic Thrust -- FrcFbk-Rechg%(A)
Level 0: The Atlas Medallion
Level 0: Elusive Mind
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 50: Paralytic Radial Flawless Interface
Level 50: Spiritual Radial Paragon
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 1: Brawl -- Acc-I(A)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run