Need some Alpha advice on my Elec/Elec Tank Plse.
you might wanna hold off..i would normally tell you to hit up cardiac for the resistance.BUT!, we have new alphas coming out and this one in particular ill be looking at and since your like me..i have enough recovery so getting rid of my fire tanks cardiac alpha for this might be worth it!.im waiting for numbers!
*Resilient Boost: This alpha tree focuses on boosting Resistance, and secondarily boosts Immobilize effects and Taunt durations. The radial branch also buffs Intangibility and Stun effects, and To Hit buffs.
:edit..while researching the resilient power it comes to see that as usual its underperforming. and currently is only 2 % more resistance then cardiac however droping 45% end cost.im hoping that they step this up to at least 3% but i highly doubt they will.
Interesting.
Also interesting that so many of the new alpha's look underwhelming.
Thanks very much for the insight. I was really only aware of Agility which isn't really for my tank.
++edit++
IMO there is no way 2 percent is worth dropping the end reduction. I mean I don't even need it, but 2... maybe even 3 is not going to be a considerable difference, and with such useless secondary boosts (immobolize I have no use for... and taunt? ), I'll probably just go Cardiac Core.
Nekron: Beam Rifle / Poison Corruptor and Slayer of Evil!! (Exalted)
Intergalaktic: Fire / Time Corruptor (Exalted)
Personally I went with Musculature on my Elec/Elec tank. With power sink and all your endurance-draining powers, the blue bar never goes down on mine. My resistance levels, while not caped (expect of course for Energy) are more than decent, and since I picked up energy mastery, my regen levels compensate quite nicely most of the time.
On the other hand, the many AoE of Elec/Elec really love the extra damage of Musculature. The end mod effect mean that I can both drain an AV dry on my own (done it several times) and resist the end draining effects of many high-end mobs that much better - Scrappers and Carnies are barely an annoyance to me. And finally, between Lightning Reflexes, inherent Swift and Sprint, I don't need a travel power anymore.
It's a question of personal taste, of course, but I haven't regretted that choice since Incarnate came out.
Yea, I'm starting to lean that way myself.
The tank is solid, but the damage is probably more... lacking (compared to a scrapper of course).... naturally I can always help that out with Reactive Core Interface so the question is: Do I max out my AT's ability to tank? or do I compensate for his lack of damage?
(Since the first post, I've been through the new incarnate stuff several times... absolutely none of it tempts me in the least.)
Nekron: Beam Rifle / Poison Corruptor and Slayer of Evil!! (Exalted)
Intergalaktic: Fire / Time Corruptor (Exalted)
Hey tank guru's...
A funny thing happened to me on the way to Exalted... I remembered a tank I made (elec/elec) that i got some great advice from here on making.
I left him at incarnate unlocked, but no slot in alpha, because I have no idea what to take.
So I noticed most tankers take the Cardiac Core Paragon because of the end help, and it obviously cranks out the resistence.
But my tanker is totally fine endurance wise, with slotting, draining, and the fact I took Energy Mastery.
So here's his numbers if this helps:
resist S/L: 78.2
Fire/Cold: 56.1
Energy: 90
Neg: 42.3
Tox: 1.3
Psi: 68.3
IF I were to go Cardiac Core Paragon, again endurance isn't an issue, but my resists go to:
S/L : 86
Fire/Cold: 61
Energy: 90
Neg: 47.5
Psi: 73.3
Oh, and my defense will be like this once I can afford Kinetic Combats (not sure I'll ever get them though to be honest)
Defense:
S/L 31.2
Melee: 30.5
Ragned: 20.5
AOE: 17.4
Not awesome, but not a shield tank so ... I think it's ok.
So this build is not loaded with anything purple, or super expensive but there you have the bottom line.
So what alpha would you recommend?
I thought Cardiac Core to get my numbers closer to cap.
If I go Spirtual Core paragon, something important like Lightning rod goes from a 28.13 second recharge to... 25.27 seconds. Is that wortk... 2+ seconds? It doesn't seem like it?
Looking at.... Musculature, I thought great, with the End bonus maybe I can drain more? AND pump up my damage.... Is it worth it for a tank to do this?
That's about it... I'd appreciate some thoughts. I've been hoarding shards with NO idea which way to go on thisl pretty stuck at the moment. Thanks.
Nekron: Beam Rifle / Poison Corruptor and Slayer of Evil!! (Exalted)
Intergalaktic: Fire / Time Corruptor (Exalted)