Hello all. This blaster has been my main and all time favorite character in City of Heroes. My main point with this build is perma-hasten. The faster my skills come back the more dmg I can do and the more stacks on the mob. This is not a cheap build, but it has amazing single target dmg and amazing aoe dmg. Say hello to my character, Death Bullet. Ignore the slot placement levels, especially with stamina, I tend to forget about it till the end of the build on mids.
Level 50 Mutation Blaster Primary Power Set: Assault Rifle Secondary Power Set: Energy Manipulation Power Pool: Flight Power Pool: Speed Power Pool: Concealment Ancillary Pool: Munitions Mastery
Hello all. This blaster has been my main and all time favorite character in City of Heroes. My main point with this build is perma-hasten. The faster my skills come back the more dmg I can do and the more stacks on the mob. This is not a cheap build, but it has amazing single target dmg and amazing aoe dmg. Say hello to my character, Death Bullet. Ignore the slot placement levels, especially with stamina, I tend to forget about it till the end of the build on mids.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
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Level 50 Mutation Blaster
Primary Power Set: Assault Rifle
Secondary Power Set: Energy Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Munitions Mastery
Hero Profile:
Level 1: Slug -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5), FrcFbk-Rechg%(7)
Level 1: Power Thrust -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(19), C'ngImp-Dmg/Rchg(36), C'ngImp-Acc/Dmg/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(42)
Level 2: Buckshot -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Dmg/Rchg(9), Posi-Dmg/Rng(9), Posi-Acc/Dmg/EndRdx(11), FrcFbk-Rechg%(11)
Level 4: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(13), GSFC-ToHit/Rchg/EndRdx(13), GSFC-ToHit/EndRdx(36), GSFC-Rchg/EndRdx(37)
Level 6: Hover -- LkGmblr-Rchg+(A)
Level 8: M30 Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(15), Posi-Dmg/Rchg(15), Posi-Dmg/Rng(17), Posi-Acc/Dmg/EndRdx(17), FrcFbk-Rechg%(45)
Level 10: Fly -- Zephyr-ResKB(A)
Level 12: Sniper Rifle -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(19), Mantic-Acc/ActRdx/Rng(21), Mantic-Dmg/ActRdx/Rchg(21), Mantic-Dmg/EndRdx/Rchg(23), FrcFbk-Rechg%(23)
Level 14: Beanbag -- HO:Endo(A), HO:Endo(42)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 18: Conserve Power -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 20: Flamethrower -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(29), Posi-Dmg/Rchg(29), Posi-Dmg/Rng(31), Posi-Acc/Dmg/EndRdx(31), Posi-Dam%(31)
Level 22: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 24: Invisibility -- LkGmblr-Rchg+(A)
Level 26: Ignite -- Posi-Dam%(A), Dmg-I(33), Dmg-I(33)
Level 28: Afterburner -- LkGmblr-Rchg+(A)
Level 30: Burst -- Apoc-Dmg(A), Apoc-Dmg/Rchg(37), Apoc-Acc/Dmg/Rchg(37), Apoc-Dam%(42), Apoc-Acc/Rchg(46), Apoc-Dmg/EndRdx(46)
Level 32: Full Auto -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(33), Ragnrk-Acc/Dmg/Rchg(34), Ragnrk-Acc/Rchg(34), Ragnrk-Dmg/EndRdx(34), Posi-Dam%(36)
Level 35: Boost Range -- RechRdx-I(A)
Level 38: Total Focus -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(39), Hectmb-Acc/Dmg/Rchg(39), Hectmb-Acc/Rchg(39), Hectmb-Dmg/EndRdx(40), HO:Endo(40)
Level 41: Cryo Freeze Ray -- Lock-%Hold(A), HO:Endo(45), HO:Endo(46)
Level 44: Surveillance -- HO:Lyso(A), HO:Lyso(45), HO:Lyso(50)
Level 47: LRM Rocket -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50), FrcFbk-Rechg%(50)
Level 49: Stealth -- LkGmblr-Rchg+(A)
Level 0: Call to Justice
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 0: The Atlas Medallion
Level 50: Musculature Core Paragon
Level 50: Barrier Invocation
Level 50: Pyronic Core Final Judgement
Level 50: Storm Elemental Total Core Improved Ally
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Level 2: Swift -- Flight-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(43)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(43), EndMod-I(43)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run