Elec/Kin Controller Build


DrGemini

 

Posted

Hello everyone, I've decided to tap into more crowd control characters since my successful Ill/Time Manip toon on Exalted. Decided to try out Elec/Kin for fun and really enjoy it. I'm coming up to the bright lvl50 horizon and want to respec my toon to re-slot my powers and IO her out properly but I've been searching the forums for a build but can't seem to find any. Can anyone help me out please? Kinetics is rather popular so I assume that will be the easy part for the troller experts but Elec isn't something I've seen too often (aside from Corrupters).

Thanks!

EDIT: Won't be doing any PvPing on this character. Just PvE & Incarnate trials.


 

Posted

Well, there are a variety of ways with which you could build an elec/kin, it's really a matter of what you want.

First, which epic pool? Are you constrained by concept, in which case it'd have to be Mu Mastery for theme? Do you want to dish out the maximum damage possible? In that case, fire. Do you want to be survivable? Mace mastery will cap your s/l defense.

What's your budget for the build?

And, last but not least, which travel power?

Anyhow... speaking from my experience with an elec/time, skippable powers in Elec would be Electrifying fences (if you have a ST blast from your epic pool, worth taking for exemplaring) and Jolting Chain (only really useful in the lower levels; worth keeping if you exemplar a lot). Kin powers that should be skipped: Repel. Do not want. Optional kin powers: Siphon Power (worth taking if you exemplar a lot) and Inertial Reduction (if you have no travel power, or have a power pick to spare).

Anyhow, with all that in mind, I made an all-purpose defensive build with Mace Mastery, and a medium budget - there are two purple sets used, but they are dirtcheap. Capped s/l, Almost-perma-haste with one stack of Siphon Speed, and exemplarfriendly.

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Electric Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Tesla Cage -- BasGaze-Acc/Rchg(A), BasGaze-Acc/Hold(3), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(5), HO:Nucle(5), Dmg-I(7)
Level 1: Transfusion -- Nictus-Acc/EndRdx/Heal/HP/Regen(A), Nictus-Acc/Heal(27), Nictus-Heal/HP/Regen/Rchg(39), Nictus-Heal(40), Nictus-Acc/EndRdx/Rchg(46)
Level 2: Chain Fences -- Enf'dOp-Acc/EndRdx(A), Enf'dOp-Acc/Rchg(7), Enf'dOp-EndRdx/Immob(9), Enf'dOp-Immob/Rng(9), Enf'dOp-Acc/Immob(11), Enf'dOp-Acc/Immob/Rchg(11)
Level 4: Electric Fence -- Enf'dOp-Acc/Immob(A), Enf'dOp-Acc/Rchg(17), Enf'dOp-EndRdx/Immob(17), Enf'dOp-Acc/EndRdx(19), Enf'dOp-Immob/Rng(19), Enf'dOp-Acc/Immob/Rchg(21)
Level 6: Jolting Chain -- Dev'n-Hold%(A)
Level 8: Conductive Aura -- EndMod-I(A)
Level 10: Siphon Speed -- Acc-I(A), Acc-I(23), RechRdx-I(23)
Level 12: Static Field -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(27), FtnHyp-Acc/Sleep/Rchg(29), FtnHyp-Acc/Rchg(29), FtnHyp-Sleep/EndRdx(31)
Level 14: Super Speed -- Clrty-Stlth(A)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(21)
Level 18: Paralyzing Blast -- BasGaze-Acc/Rchg(A), BasGaze-Rchg/Hold(31), BasGaze-EndRdx/Rchg/Hold(33), BasGaze-Acc/EndRdx/Rchg/Hold(33), HO:Endo(33)
Level 20: Speed Boost -- EndMod-I(A)
Level 22: Increase Density -- S'fstPrt-ResKB(A)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(25), Krma-ResKB(25)
Level 26: Synaptic Overload -- CoPers-Conf/Rchg(A), CoPers-Conf%(34), CoPers-Acc/Conf/Rchg(34), CoPers-Conf/EndRdx(34), CoPers-Acc/Rchg(37)
Level 28: Boxing -- Acc-I(A)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(31)
Level 32: Gremlins -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(40), C'Arms-Dmg/EndRdx(43), C'Arms-Acc/Dmg/Rchg(43), HO:Nucle(43)
Level 35: Scorpion Shield -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(36), RedFtn-Def/Rchg(36), RedFtn-EndRdx/Rchg(36), RedFtn-Def/EndRdx/Rchg(37), RedFtn-Def(37)
Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(39), RechRdx-I(39), EndRdx-I(40)
Level 41: Transference -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-EndMod(42), Efficacy-EndMod/Rchg(42), Efficacy-Acc/Rchg(42), Efficacy-EndMod/Acc(48), Efficacy-EndMod/EndRdx(50)
Level 44: Poisonous Ray -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46), Achilles-ResDeb%(46)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
Level 49: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(13)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(13), P'Shift-EndMod/Acc(15), P'Shift-EndMod/Rchg(15)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1459;663;1326;HEX;|
|78DA6594596F125114C7EF658656B642CBDA8596425B6A110AD1F8646262C515922|
|6267549B492E9B49D8400014CF4D17797AED6E50BF8E477F03BB8BDB8C45D139747|
|5F0C1EE6FC590C13861FF3BFFF73CF39F75E267FFDB8F3C9C99B4785F42C140BB5D|
|AF242B954AF968B45BD6ACD17D60C4D34AF7EBA639D919629952DEA5ABD6A682D21|
|D4E539766D753575D628E97543AB09FB6299FCE72ABABEE2347FE6F442C528ADB9C|
|C8713C6DA7A9D9EDCADA115BD5A5B372A63D98AA1A5BA26CD17349DBE6A75BD7A23|
|44454DD3FDC1237035ACE2B94588B02A2CCFC0174CF52578846CAA22FAC2C48C2AB|
|2B21DAB8A80626A237EE68C8F19F7329341E647CA27914F6E4953EBDB60EEDB04B7|
|99F65D7087F99E6215C42A18F320D683D821CC3984397C88FD44B1568E15D6C75CF|
|F670F6F4E53EB8FB0768AEC36D9ACB061B18DB0166831C1FC42710EF4ED58B270DF|
|E7996317C08BCCF14BCC1825722197CBC65A9434B7B9180DE9C6DC3EF02BE518448|
|E41ECCB38F62382FD88BC020FF3BE9CA1B9BCC8E1453FA749F343F387A4E90F50DE|
|20E7B504FDBC3EA1BFC21C0BFD617EA3FCC3C83F7C99EB9D2C8057C0ABCCA965A6A|
|47947916B146BA69016664D86839C7F1C757CA71C13C831F19A7B89BF61CEBD05DF|
|81387BBBB42851AEDD1A45ED313BE8009DCC291738C0CC13A6A5BD19AB4CA3BE99C|
|4FF8C4F3273E49DC5599BBDC3FDEDBF05DE06EF32E73798994DE60ED598406C628F|
|1057C581FBE003F02133F9087C4AB15EFA8FD17AA5B03729F437EF033DCC41F2A4E|
|149C393812703CF0F6A53B247C824F7F4ABA349B9C43E67F3D050FE9FDDFE59F6FF|
|EE688ADCE3DE9C5BCC817BE036CEBBDA7E17D087AEE6A6B594C65CCF68BA47C9F42|
|8077B94433D4AAE475954DB6F18214DC5D6796F34FE01DCFDDEBF|
|-------------------------------------------------------------------|


 

Posted

This build is pretty awesome, I swapped out Superspeed for Super Jump and will have to start working on Vigilante tips to get Mace Mastery but other than that I can't wait to get started on it. Thanks Riora


 

Posted

My main controller is an Elec/Kin. And, I must tell you that there is one major concept you really should aim for: Sap-troller. This is a build that really lets Electric Control do what other sets cannot do which is completely neutering enemies by not only controlling them but depriving them of the endurance they need to do anything.

To make this build work, you need to take Mu Mastery for Power Sink. Power Sink, Conductive Aura, and Transference are your big three powers. And, all of your primary powers have a Recovery debuff on them which makes it even easier to accomplish this. The nifty part is you don't even really need to slot End Mod (except in the major 3 powers). You just do your part and even Archvillains can be fully drained.

Now, for damage, I pretty much use Ball Lightning and my pets as the major damage makers. But, with Fulcrum Shift and Siphon Power, your damage is decent no matter which attack you throw out.

Oh, and don't forget Static Field. With the Fortunata set in it, you can turn it into a really great power that allows you to wade into big mobs without much trouble to do your Sap-trolling. After all, with the Placate proc, not only are the mobs being put to sleep on a regular basis but they are being Placated which means they can't even target you.


@ Dr Gemini

Quote:
�If we would come together and be great role models, it would be amazing to see how the next generation turns out.�

 

Posted

Quote:
Originally Posted by DrGemini View Post
To make this build work, you need to take Mu Mastery for Power Sink.

[Snip]

Oh, and don't forget Static Field. With the Fortunata set in it, you can turn it into a really great power that allows you to wade into big mobs without much trouble to do your Sap-trolling. After all, with the Placate proc, not only are the mobs being put to sleep on a regular basis but they are being Placated which means they can't even target you.
I'd disagree with the assertion that you need Power Sink for saptrolling. As I mentioned, I have an Elec/time, and while she does have the Mu Mastery pool, I've taken only the shield and the AOE, not Power Sink. Stuff still gets drained in 2 seconds flat.

Also, the Placate procs fires only every 10 seconds, and on the rare occasion it does fire, it'll get broken by the next AOE you throw out - Static Field is just fine without it. And, most importantly, Static Field the thing that will sap endurance the fastest. Big chunks of -end with every pulse.

To the OP, what you may want to consider is taking an alpha that enhances end mod which I found incredibly useful. Right now, that's only Musculature, and taking Musculature on a kin would be... well, I believe the appropriate response to that would be "lolwhut?"
However, there's a new alpha coming out next patch that enhances both recharge and end mod! Definitely worth looking into for an elec/kin imo