Dark/Elec/Dark Build Advice Please. :)


Death_Volt

 

Posted

Hey folks! Decided I'd like to revamp my namesake toon to get the most out of him. As of now, in game, he has a sapper-y focus and can solo 0/x8 easily albeit slowly. For this build I decided to forgo a sapping focus as Short Circuit is already spectacular as is, trying to build for a good amount of defense and damage output without breaking the bank. Yet, Personal End-Drain is a big concern because I dropped Dark Consumption for Dark Embrace to squeeze in a tad more def/resist. I have no qualms with popping a blue every so often, though.

With all the toggley goodness on, his defs sit at about 33% Neg/Energy/Ranged; 28% Smash/Lethal; 25.5% Melee; 21% AoE; 19% Fire/Cold; and 16% Psionic. Coupled with all the -ToHit and the Stun from Oppressive Gloom, he should be fairly invincible. However, End drain is at 1.6/s...

Incarnate stuff isn't considered as I'm only VIP this month. (just bought Going Rogue)

Let me know what's over/under slotted or if you have any suggestions.


Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Death Volt: Level 50 Technology Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Electrical Blast
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Twilight Grasp

  • (A) Touch of the Nictus - Accuracy/Healing
  • (39) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
  • (40) Touch of the Nictus - Accuracy/Endurance/Recharge
Level 1: Charged Bolts
  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (3) Thunderstrike - Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Endurance
  • (31) Thunderstrike - Damage/Endurance/Recharge
Level 2: Lightning Bolt
  • (A) Thunderstrike - Accuracy/Damage
  • (7) Thunderstrike - Damage/Endurance
  • (7) Thunderstrike - Damage/Recharge
  • (9) Thunderstrike - Accuracy/Damage/Recharge
  • (9) Thunderstrike - Accuracy/Damage/Endurance
  • (29) Thunderstrike - Damage/Endurance/Recharge
Level 4: Fly
  • (A) Flight Speed IO
Level 6: Tar Patch
  • (A) Recharge Reduction IO
Level 8: Ball Lightning
  • (A) Positron's Blast - Accuracy/Damage
  • (11) Positron's Blast - Damage/Endurance
  • (11) Positron's Blast - Damage/Recharge
  • (13) Positron's Blast - Accuracy/Damage/Endurance
  • (13) Positron's Blast - Chance of Damage(Energy)
Level 10: Darkest Night
  • (A) Dampened Spirits - To Hit Debuff
  • (31) Dampened Spirits - To Hit Debuff/Recharge
  • (31) Dampened Spirits - To Hit Debuff/Recharge/Endurance
  • (34) Dampened Spirits - Recharge/Endurance
  • (40) Dampened Spirits - To Hit Debuff/Endurance
Level 12: Howling Twilight
  • (A) Recharge Reduction IO
Level 14: Shadow Fall
  • (A) Red Fortune - Defense/Endurance
  • (15) Red Fortune - Defense/Recharge
  • (15) Red Fortune - Endurance/Recharge
  • (17) Red Fortune - Defense/Endurance/Recharge
  • (17) Red Fortune - Defense
  • (19) Red Fortune - Endurance
Level 16: Short Circuit
  • (A) Multi Strike - Accuracy/Damage
  • (19) Multi Strike - Damage/Endurance
  • (21) Multi Strike - Damage/Recharge
  • (21) Multi Strike - Accuracy/Endurance
  • (23) Multi Strike - Accuracy/Damage/Endurance
  • (23) Multi Strike - Damage/Endurance/Recharge
Level 18: Fearsome Stare
  • (A) Siphon Insight - ToHit Debuff
  • (36) Siphon Insight - ToHit Debuff/Endurance/Recharge
  • (43) Siphon Insight - Accuracy/ToHit Debuff
  • (46) Siphon Insight - Accuracy/Recharge
  • (50) Siphon Insight - Accuracy/Endurance/Recharge
Level 20: Petrifying Gaze
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (37) Basilisk's Gaze - Accuracy/Recharge
  • (37) Basilisk's Gaze - Recharge/Hold
  • (39) Basilisk's Gaze - Endurance/Recharge/Hold
Level 22: Aim
  • (A) Recharge Reduction IO
Level 24: Maneuvers
  • (A) Red Fortune - Defense/Endurance
  • (25) Red Fortune - Defense/Recharge
  • (25) Red Fortune - Endurance/Recharge
  • (27) Red Fortune - Defense/Endurance/Recharge
  • (27) Red Fortune - Defense
  • (29) Red Fortune - Endurance
Level 26: Assault
  • (A) Endurance Reduction IO
Level 28: Tesla Cage
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (36) Basilisk's Gaze - Accuracy/Recharge
  • (36) Basilisk's Gaze - Recharge/Hold
  • (37) Basilisk's Gaze - Endurance/Recharge/Hold
Level 30: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (42) Rectified Reticle - To Hit Buff/Recharge
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (43) Rectified Reticle - Increased Perception
Level 32: Dark Servant
  • (A) Cloud Senses - Chance for Negative Energy Damage
  • (33) Siphon Insight - ToHit Debuff
  • (33) Siphon Insight - Accuracy/ToHit Debuff
  • (33) Siphon Insight - Accuracy/Recharge
  • (34) Siphon Insight - ToHit Debuff/Endurance/Recharge
  • (34) Siphon Insight - Accuracy/Endurance/Recharge
Level 35: Oppressive Gloom
  • (A) HamiO:Endoplasm Exposure
Level 38: Vengeance
  • (A) Karma - Knockback Protection
Level 41: Soul Transfer
  • (A) Recharge Reduction IO
Level 44: Soul Drain
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (46) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 47: Thunderous Blast
  • (A) Positron's Blast - Accuracy/Damage
  • (48) Positron's Blast - Damage/Endurance
  • (48) Positron's Blast - Damage/Recharge
  • (48) Positron's Blast - Accuracy/Damage/Endurance
  • (50) Positron's Blast - Chance of Damage(Energy)
Level 49: Dark Embrace
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (50) HamiO:Ribosome Exposure
------------
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Miracle - +Recovery
  • (40) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (39) Performance Shifter - Chance for +End
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 1: Vigilance
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 8.5% DamageBuff(Smashing)
  • 8.5% DamageBuff(Lethal)
  • 8.5% DamageBuff(Fire)
  • 8.5% DamageBuff(Cold)
  • 8.5% DamageBuff(Energy)
  • 8.5% DamageBuff(Negative)
  • 8.5% DamageBuff(Toxic)
  • 8.5% DamageBuff(Psionic)
  • 14.56% Defense(Smashing)
  • 14.56% Defense(Lethal)
  • 5.19% Defense(Fire)
  • 5.19% Defense(Cold)
  • 19.25% Defense(Energy)
  • 19.25% Defense(Negative)
  • 3% Defense(Psionic)
  • 12.06% Defense(Melee)
  • 20.5% Defense(Ranged)
  • 7.38% Defense(AoE)
  • 1.8% Max End
  • 59% Enhancement(Accuracy)
  • 42.5% Enhancement(RechargeTime)
  • 31% FlySpeed
  • 57.23 HP (5.63%) HitPoints
  • 31% JumpHeight
  • 31% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Immobilize) 4.4%
  • MezResist(Sleep) 1.65%
  • MezResist(Stun) 1.65%
  • 20% Perception
  • 18% (0.3 End/sec) Recovery
  • 6.62% Resistance(Fire)
  • 6.62% Resistance(Cold)
  • 2.5% Resistance(Negative)
  • 31% RunSpeed
  • 4% XPDebtProtection

For those that have not tried this combo, I HIGHLY recommend it. The two sets mesh together extremely well and create something that plays like a fast-paced Tank/Controller. Two holds let you lock down bosses and End-Drain combined with -ToHit keeps you and your team very safe. This guy was my first 50 and after all these years is still BY FAR my favorite toon to play.

~DV


 

Posted

I just took a quick glance at it, but I think Tactics is a bit overslotted. Perhaps you can drop a slot or 2, add them on to Aim, so you can use a Pair of Rectified Reticules, to get a bit more S/L defense.

I'll try to take a closer look at it later and see if I have any other suggestions.


 

Posted

Ah, thanks for catching that, decided to take the extra slot in tactics and boot it over to tar patch with a couple recharge IOs. I got most of the build together in game and he definitely benefits from all the defence (weeee soloing 4 greater devoureds at once). I am kinda missing the big heals from Fluffy though, but that neg damage proc just seems so good.

EDIT: Doh I'm sorry, I just realized that there's a whole separate forum for Build advice...


 

Posted

Quote:
Originally Posted by Death_Volt View Post
EDIT: Doh I'm sorry, I just realized that there's a whole separate forum for Build advice...
Seems plenty of folks still like posting in the forum sections for those that have specific experience with the AT in question. I'd not grief ya for doing so, and doubt others would, but I can't speak for the others at large. I know I don't often peak into the build section, tho, but I have made scads of defenders. I check the defs forum section because it's relevant to what I play, and then I comment on what I see, build or not.. So, if you post only in the 'Build' section, you may lose some advice from people that know the relevant AT best..