My future Bots/Traps build
oops noticed a couple errors. Fixed.
Just gonna repeat what I usually say.
The wheel has been invented with this. Your not gonna think of anything new and I am not saying you are.
There are tons of robot traps builds on these forums being the most popular build and then Traps itself being popular followed by Dark.
There are 2 builds with Robot Traps because the Protector bot offers you a bubble as well. The first build is getting defense cap with the assistance of the bubble from the protector bot. The 2nd why which is the way I go is defense cap without the protector bot bubble. What happens is the protector bubble now gives you defenses in the low 50s. To me I find it helpful for incarnate stuff or even if I get a debuff on me.
This thread has my build and another good build, but I am sure if you do a search for Traps alone in this forum you will find more Traps build then you can shake a stick at.
On a personal note I think you went too hami crazy. You need to compare you build to a bunch of others and really feel your build is best on several points. Then post the build.
http://boards.cityofheroes.com/showthread.php?t=276114
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
So, here is the build I've been looking at going with on my bots/traps MM. Any advice to make it better would be appreciated.
Code:
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Presence
Ancillary Pool: Mu Mastery
Hero Profile:
Level 1: Battle Drones -- ExStrk-Dam%(A), EdctM'r-PetDef(3), SvgnRt-PetResDam(3), HO:Nucle(5), HO:Nucle(5), HO:Nucle(7)
Level 1: Web Grenade -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(7), Enf'dOp-Acc/EndRdx(9), Enf'dOp-Immob/Rng(9), Enf'dOp-Acc/Immob/Rchg(11), Enf'dOp-Acc/Immob(11)
Level 2: Caltrops -- JavVoll-Dam%(A), ImpSwft-Dam%(13), Ragnrk-Knock%(13), Posi-Dam%(15), Posi-Acc/Dmg(17)
Level 4: Triage Beacon -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx/Rchg(17), H'zdH-Heal/Rchg(19), H'zdH-Heal/EndRdx/Rchg(19)
Level 6: Equip Robot -- RechRdx-I(A)
Level 8: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(37), GftotA-Def(15), GftotA-Def/EndRdx(39)
Level 10: Acid Mortar -- Achilles-ResDeb%(A), HO:Lyso(21), HO:Lyso(21)
Level 12: Protector Bots -- ExStrk-Dam%(A), EndRdx-I(23), DefBuff-I(23), HO:Nucle(25), HO:Nucle(25), HO:Nucle(27)
Level 14: Combat Jumping -- Ksmt-ToHit+(A), LkGmblr-Rchg+(37), DefBuff-I(46)
Level 16: Force Field Generator -- LkGmblr-Rchg+(A), DefBuff-I(36), DefBuff-I(37)
Level 18: Super Jump -- Zephyr-ResKB(A), Zephyr-Travel(31), Zephyr-Travel/EndRdx(50)
Level 20: Poison Trap -- Lock-%Hold(A), UbrkCons-EndRdx/Hold(34), UbrkCons-Hold(34), UbrkCons-Hold/Rchg(34), UbrkCons-Acc/Hold/Rchg(36), UbrkCons-Acc/Rchg(36)
Level 22: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), GftotA-Def(48), GftotA-Def/EndRdx(48)
Level 24: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 26: Assault Bot -- S'bndAl-Build%(A), ExStrk-Dam%(27), HO:Nucle(29), HO:Nucle(29), HO:Nucle(31)
Level 28: Seeker Drones -- HO:Lyso(A), HO:Lyso(50), HO:Lyso(50)
Level 30: Assault -- EndRdx-I(A)
Level 32: Upgrade Robot -- RechRdx-I(A)
Level 35: Trip Mine -- Erad-%Dam(A), Sciroc-Dam%(39), Oblit-%Dam(40), Armgdn-Dam%(40), ExStrk-Dam%(40)
Level 38: Charged Armor -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(43), ImpArm-ResDam/EndRdx(45), ImpArm-ResDam(45)
Level 41: Electrifying Fences -- GravAnch-Hold%(A), GravAnch-Immob/Rchg(45), GravAnch-Acc/Immob/Rchg(46), GravAnch-Acc/Rchg(46), GravAnch-Immob/EndRdx(48)
Level 44: Provoke -- Taunt-I(A)
Level 47: Repair -- RechRdx-I(A)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(33)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(31), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc(33)
Level 1: Brawl -- RechRdx-I(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run