Powerset idea..long post. Elemental Mastery


daveyj3

 

Posted

There have been quite a few cool sounding power set ideas posted recently, such as Trickshooter’s Luck and Magnetism, the chain/whip assault, and the energy draining blast and armour ideas. We have also just got three new power sets, Time Manip, Street Justice, Beam Rifle, all of which include some new mechanics and gimmicks to make the different and special.

I think this is a good thing. Having both a StJ and Br toon, I am finding the combo and Dis effects work well to provide that extra dimension to fighting, instead of just randomly bashing out attacks. We have other sets that are similar, with Dual Pistols ammo swap and Dual Blades combo system, but aside from Time, there really isn’t a support type set that has the same thing.

So it was my idea to come up with one, a support set that encourages you to think a little before and during a fight, instead of just having the usual ‘Lay debuffs, heal any damage taken, attack, heal, repeat’ idea (not that I am saying there is anything wrong at all with that type of play).

Throughout the CoX universe, there are plenty of beasties and characters who use, for lack of a better word, Elements. Things like CoT earth, fire, ice and thorn casters come to mind, as well as the various types of outcasts. Tsoo also have a lot of element based bosses. Obviously we have ice/fire/etc based sets, which all do a great job capturing the feel of whatever element (at least I think they do).

Elemental Mastery

The elements are everywhere, all around us, in all things. Having a degree of control over these forces can provide great benefits to you, and significant worry to your enemies. Once a level of mastery is achieved, you are able to alter your powers effects based on the element you have mastered.

All Elemental Manipulation powers have base values, that occur all the time. In addition, once the Elemental Selection power is chosen, you can pick any of the 4 elements to have ‘active’ at any time, enhancing the base abilities in various ways. I also do not like the way Ammo Swap from DP forces you to pick a power that cannot be slotted, so I figure that EleSel has one base slot, that can take any single non set enhancement. In this way, you could slot it for healing, movement speed, end cost etc etc, with that attribute carried over into the set powers that use such a stat.

(Due to the way I saw the power set occurring, I am listing the level 10 power, Elemental Selection, first, so the all of the other powers can have their special effects listed.)


Level 10

Elemental Selection – Toggle, no end cost, changes your Elemental Mastery.
Once some degree of mastery over the elements is gained, you have the ability to focus on a primary element, using the traits and characteristics of it to boost and enhance your abilities. The elements and traits are as follows:

Aero/Air Terra/Earth Aqua/Water Ignis/Fire
Mental/Mobility Physical/Solidity Spirtual/Fluidity Emotional/Vibratory

Type - Click
Accuracy - -
Range --
Recharge time – 15s
Endurance cost – 5, Initial, no ongoing
Effect area - Character


Level 1

Elemental Restoration - Ally heal, pb aoe effect.
By focusing your control, you can help restore and stimulate the elements are yourself and allies, providing healing in a small area.

Type - Click
Accuracy - -
Range --
Recharge time – 10s
Endurance cost - 15
Effect area – Character, Allies
Radius 25 ft
Arc - -
Effects: 15% heal on target

If Element X selected: All for 10s, non stackable.

Aero - Hyperbaric Boost.
+2% Heal if flying, 5% Range, 5% Movement Speed, 2% Psi resist, -3% damage.
Terra - Gaia’s Embrace
+2% heal if grounded, 2% smash/lethal resist, mag 0.5 kb protection, -5% speed.
Auqa – Well of Purity
+2% heal if moving, +5% recharge, 2% def to all, -2% resist to all.
Ignis – Fanning Flames
+0.5% heal per ally in range, +5% damage, +2% F/C/E/N resist, -3% to hit.


Level 2

Rescind Physicality – Single Target foe, -Defence, - Damage.
Everything you can see has a Physical presence, everything you can touch. If you can control the elements making up that physical form, you can cause an enemy much harm.

Type - Click
Accuracy 1.2
Range 80ft
Recharge time – 15s
Endurance cost – 8s
Effect area - Foe
Radius --
Arc - -
Effects: -20% Defence, -20 Damage for 25 seconds.

If Element X selected: All for 25s, non stackable.

Aero – Biting Wind.
-10% Speed, -5% Range, - 1 mag fly, -5% psi resist.
Terra – Ground Tremor
-10% smash/lethal resist, 10% change for knockdown, minor smashing Dot
Auqa – Acid wash
-10% rech, -5% def, minor toxic DoT.
Ignis – Spot Fire
-10% damage, -5% fire/cold resist, minor fire Dot.


Level 4

Structural Breakdown – Aoe Toggle –To hit, Slow.
Having control over the elements provides you with insight into how an object is formed and held together. By targeted the structure of a group, you can slow them down and reduce their ability to react against you.

Type - Toggle
Accuracy --
Range 80ft
Recharge time – 15s
Endurance cost – 0.52s
Effect area - Foe
Radius 12ft
Arc - -
Effects: -20% To Hit, -40% Recharge, 40% Speed.

If Element X selected: Duration fixed for the toggle time.

Aero – Twister
-5% Speed, -5% Range, - 1 mag fly, 10% chance for mag 0.5 knockdown.
Terra – Dust Devil
-5% smash/lethal resist, 10% chance for mag 2 immob.
Auqa – Clinging Fog
-5% rech, -5% def, 10% chance for mag 2 confuse.
Ignis – Heat Haze
-5% damage, -5% fire/cold resist, 10% chance for minor fire Dot.


Level 10
Elemental Selection – Toggle, no end cost, changes your Elemental Mastery.
See above.


Level 16

The Rapture – Ally Rez.
Elements can not only heal allies, they can revive them from the brink of death too. The exact nature of the effects depends of the element involved, providing benefits to the ally in question.

Type - Click
Accuracy --
Range 40ft
Recharge time – 200s
Endurance cost – 30
Effect area - Ally
Radius 15ft (for effects)
Arc - -
Effects: Ally Rez, full hp/end.

If Element X selected: 120 second duration.

Aero – Angel’s Caress
+40% Speed, +40% Range, + 1 mag fly, +15% Psi resist/defence.
Terra – Earth Born
+15% smash/lethal resist, +10 mag kb/repel protection, +10% hit points.
Auqa – Water of Life
+40% rech, +15% recovery, +10% defence to all.
Ignis – Phoenix Rising
+40% damage, +20% fire/cold resist, Mag 10 fear/confuse protection.


Level 20

Traits of Force – Single Target ally buff.
Greater mastery of the elements allows you to aid an ally with not just the primal element, but the various traits it encompasses.

Type - Click
Accuracy --
Range 80ft
Recharge time – 120s
Endurance cost – 15
Effect area - Ally
Radius --
Arc - -
Effects: entirely dependent on Elemental Selection.

If Element X selected: Duration of 120 seconds.

Aero – Like the Wind
+60% Speed, +60% Range, 25% Psi resist/defence, +25% Mez Duration
Terra – Strength of Stone
+20% smash/lethal resist, +5 mag kb/repel protection, +5% hit points.
Auqa – The roaring River
+50% rech, +25% recovery, +5% defence to all.
Ignis – Fire of Wrath
+50% damage, +15% F/C/E/N resist, Mag 5 fear/confuse protection.


Level 28

Elemental Cascade – AoE team Buff.
Requiring intense concentration and focus, you can embody your nearby allies with a portion of element power, endowing them in various ways. The more allies in range, the greater the effects will be, as the elements multiple their power.

Type - Click
Accuracy --
Range --
Recharge time – 240s
Endurance cost – 20
Effect area - Allies
Radius 25ft
Arc - -
Effects: +15% Damage, +10% Defence, +50% Regen.

If Element X selected: Duration of 120 seconds, with each ally in range adding 0.7% to each stat, up to a maximum of 7 players (so 5%).
Aero – Blessed of Aero
+10% Speed, +10% Range, 10% Psi resist/defence, +10% Mez Duration, -10% smash/lethal resist.
Terra – Blessed of Terra
+10% smash/lethal resist, +25% Regen, +5% hit points, -10% psi resist.
Auqa – Blessed of Aqua
+10% rech, +15% recovery, +5% defence to all. -10% fire/cold resist.
Ignis – Blessed of Ignis
+10% damage, +10% F/C/E/N resist, Mag 2 fear/confuse protection.


Level 35

Elemental Destruction – AoE target debuff.
Forget altering the elements, forget bending them to your every whim, marshal your power and simple destroy those elements altogether. Affected foes will suffer greatly as their core begins to decay and dissolve.

Type - Click
Accuracy 1.0
Range 80ft
Recharge time – 90s
Endurance cost – 15
Effect area - Enemy
Radius 25ft
Arc - -
Effects: -25% Resist, -25% Defence, Minor DoT.

If Element X selected: Duration of 30 seconds.

Aero – Galeforce
-25% Speed, -25% Range, -15% Psi resist, -15% Mez Duration, minor cold Dot.
Terra – Landslide
-15% smash/lethal resist, 15% chance of knockdown, -15 regen, minor smashing DoT
Auqa – Rapids
-25% rech, -15% recovery, -10% defence to all, minor toxic Dot
Ignis – Conflagration
-25% damage, -15% F/C/E/N resist, Mag 2 fear, minor fire DoT.


Level 38

Cataclysm – AoE drop debuff/damage/stuff.
The pinnacle of Elemental Mastery. This ability focuses all your power onto an area, generating devastating effects to rival that of earthquakes, tidal waves and the like.

Type - Click
Accuracy 1.2
Range 70ft
Recharge time – 360s
Endurance cost – 50
Effect area - Enemy
Radius 35ft
Arc - -
Effects: -15% To Hit, -40% Rech, -40% Speed, Moderate DoT.

If Element X selected: Duration of 30 seconds.

Aero – Storm Vortex
-50% Speed, -50% Range, -25% Psi resist, -30% Mez Duration, moderate cold Dot.
Terra – Tectonic Shift
-30% smash/lethal resist, 15% chance of knockdown, -25 regen, moderate smashing DoT.
Auqa – Tsunami
-50% rech, -30% recovery, -10% defence to all, moderate toxic Dot.
Ignis – Heat of the Sun
-50% damage, -15% F/C/E/N resist, Mag 3 fear, moderate fire DoT.


 

Posted

this is a great idea but it's sort of four powersets in one, which would require a LOT of new animations [not entirely but still a lot of motions plus effects and numbers makes entirely new powers.] also im not sure what sort of set this is? ranged dmg? or buff? i think buff?

:/ as awesome as this would be we might be luckier getting one buffing powerset, like earth defense or earth-blast. fire already exists as a buff set and damage, air sort of as storm [though im hoping for air to become a blast set. sonic is not aero blast in the sense that ice is not water blast.], and water... well... we can only hope they give us water sometime.

still this is a great idea. but so far the trend is, if you can change dmg/effects is to have three options and four, again, is a lot. [dual pistols has three, and staff meelee will have three] buuuutt if you count the original-not-specified type as one, that could be four