Need suggestions on Axe/SD


JAXMAN

 

Posted

Hello everyone,

I'm trying to build out an Axe/Shield scrapper with a general focus of capped (or near-cap) positional defenses for some x8 mission smashing and general bad-assery.

Any pointers, slotting suggestions or builds can help.

Below you'll find my "Dangerous because I almost know what I'm doing" first stab.

A thousand thanks for any feedback up to and including "You suck, get out and go away."

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Life is pleasant. Death is peaceful. It's the transition that's troublesome.
Isaac Asimov

 

Posted

Not the most refined build, but soft capped.

Should be a few ideas for you. I would suggest slotting the Steadfast 3% def asap, it's got a great return on investment.

The LotG sets are nice for the bonuses but regular IOs will still softcap if money is tight.

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Ares Excel: Level 50 Natural Scrapper
Primary Power Set: Battle Axe
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Chop -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Dam%(7), Mako-Dmg/EndRdx(17), Mako-Dmg/Rchg(19), Mako-Acc/EndRdx/Rchg(19)
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(3), LkGmblr-Def(3), LkGmblr-Rchg+(5)
Level 2: Gash -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(13), Mako-Dmg/Rchg(13), Mako-Acc/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(15), Mako-Dam%(17)
Level 4: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(7), LkGmblr-Def(9), LkGmblr-Rchg+(9)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(43)
Level 8: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(11), Numna-Regen/Rcvry+(11), Mrcl-Heal(21), Mrcl-Heal/EndRdx(31), Mrcl-Rcvry+(43)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(40)
Level 12: Swoop -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(23), T'Death-Dmg/Rchg(23), T'Death-Acc/Dmg/EndRdx(25), T'Death-Dmg/EndRdx/Rchg(25), T'Death-Dam%(27)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(21)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Whirling Axe -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(42), Sciroc-Dmg/Rchg(42), Sciroc-Acc/Rchg(42), Sciroc-Acc/Dmg/EndRdx(46)
Level 20: Phalanx Fighting -- Ksmt-ToHit+(A), LkGmblr-Rchg+(40)
Level 22: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(34), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(40), GSFC-Build%(50)
Level 24: Kick -- Empty(A)
Level 26: Cleave -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(27), M'Strk-Dmg/Rchg(29), M'Strk-Acc/EndRdx(29), M'Strk-Acc/Dmg/EndRdx(31), M'Strk-Dmg/EndRdx/Rchg(31)
Level 28: Grant Cover -- EndRdx-I(A)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(45), RctvArm-EndRdx/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(46), RctvArm-ResDam(46)
Level 32: Pendulum -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(33), M'Strk-Dmg/Rchg(33), M'Strk-Acc/EndRdx(33), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(34)
Level 35: Shield Charge -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(36), M'Strk-Dmg/Rchg(36), M'Strk-Acc/EndRdx(36), M'Strk-Acc/Dmg/EndRdx(37), M'Strk-Dmg/EndRdx/Rchg(37)
Level 38: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(43)
Level 44: Physical Perfection -- Heal-I(A), EndMod-I(45)
Level 47: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Def(48), LkGmblr-Rchg+(48)
Level 49: One with the Shield -- S'fstPrt-ResDam/Def+(A)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(37), P'Shift-End%(39)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



Code:
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SR-Regen-DA-Invul-WP-FA

 

Posted

Ah, very nice! Thanks a ton. Now to study, understand and improve my build-fu.


Life is pleasant. Death is peaceful. It's the transition that's troublesome.
Isaac Asimov