My Review of Beam Rifle/ Poison


_Elektro_

 

Posted

After hitting .... 47 last night, I have to confess I've really come around to enjoying Beam-Poison.

I write this since playing Beam Rifle/Poison basically since it became available for sale. I have also waited to put this up, until I tried Beam with other sets.

This toon was not farmed, and I put him through as many different aspects of typical game play (Tips/Solo/Grouped/TF's/Rikti Raids/etc).

I was on a team last night that was doing higher end Malta missions... There was a few aggressive players that bit it pretty early. I soon realized I couldn't go in, just debuff, and blast. I had to employ more Poisony stuff.

I started holding Sappers, weakening bosses, evenoming groups of Lts, and then blasting away.... sure enough groups started evaporating.

For the record, we had one tank, but he was having issues with these groups.

It's times like these I see the value in having more utility than a blaster, and learning how to play properly. Knowing just how much of your secondary to employ, and when.

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The redraw has never bothered me that much. Is it there? Yup, I suppose so. It just doesn't bother me. I front load most battles with Poison, then do what needs to get done....

Most of Poison can be played at range, and works very well against high end material. But you really have to learn it... There are times where some powers simply aren't needed, and other times where they are life savers, or perhaps time savers.

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I would keep beam rifle with a blaster, or a 'front end' heavy Corruptor secondary. That is to say, set up your battle, quickly, and work the disintegrate. Those who say 'ignore' disintegrate I find puzzling. It is a gem in the set, and once you work it, mobs start to die.

As a corruptor set, Beam Rifle fits in nicely with Poison, exploiting -Regen. Thematically you may be struggling with the pair, but Beam Rifle does not seem to fit well with a set that has you bouncing a lot from primary, to secondary.

The nuke is great. It's a Corruptor's friend for sure. You can use that stun to reset your Poison stuff if needed. (I never liked Fire's nuke for this reason... it just leaves you too messed up and toggle dropping to reset your corruptor secondary efficiently).

Even if you're considering Beam Rifle as a blaster, I personally would stick with something like Energy that just lets you focus on the primary.

To date, I have a Beam Rifle/Energy blaster, a Beam Rifle/Traps Corr, and a Beam Rifle/Poison. The poison has its downsides, but still my fave.... but those sets in general, IMO, are the best match ups.

(I also have a 46 Fire/Time Corr, and can not imagine liking Beam with Time, BUT I play often with a 50 Beam/Time, so there you go!)

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Negatives? The worst of it has to be the last two powers of Poison. Thankfully the 'beef' in the set is early.

Quite frankly there is enough out there on the negatives of Poison, but specifically paired with Beam Rifle, the function of Venomous Gas is suspect. Not only is it borked as a power, it is tough to use with Beam. (I think the best match up here is Dual Pistols. Unfortunately my DP is a blaster!)

The Poison Trap I am still heavily testing. In several hours of trick or treating (solo) I have concluded that the +2 Magnitude Hold Lockdown does not work. In fact, I don't know if any slotting works at all in the power.

I have respecc'd my Beam Rifle/Poison Corruptor 4 times, and replaced slotting on some powers additional times..... I still flip Poison Trip in and out on those respecs. It seems to 'die' very, very easily. In fact I'm almost certain NPC's can WALK over it, causing it to break.

Venomous Gas MIGHT make it back into my build.... but now I'm seriously considering dropping both end game Poison powers and going with Speed's 'Burnout' for Power Build Up + Overcharge x 2.

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Incarnate is still heavily leaning towards Musculature. Some people say for more damage, just roll a blaster, but what if I prefer the utility and team play of Poison and just wish I did a bit more damage? I have run the numbers on all powers.... Particularly in Beam Rifle, I would say *if* you are looking at what a "Disintegrated" boosted attack does with Musculature, the multiplier looks nice to me.

Spirtual will help, but we're talking approx 3 seconds on the nuke... meh.

Cardiac is the only other front runner.... Currently I don't have endurance problems since going to an IO build.

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That's my honest run down of the entire set.

I hope this helps someone decide to try it out, or perhaps even skip it.


Nekron: Beam Rifle / Poison Corruptor and Slayer of Evil!! (Exalted)
Intergalaktic: Fire / Time Corruptor (Exalted)