Covert Missions


dbhellfist

 

Posted

covert missions: What i mean is like the way manticore did to get the bad guys. There would be a person or persons who would report to to do missions. So to every on else you would be a bad guys but unlike the changing sides you would never lose you hero or villain status. To bring down the bad or good guys, this would open up mercy island to heroes to do missions. This island is big and from what i can see a lot of wasted space and could even join a villain group of other players. This would give you an option to try and foil there attempts in the mission to do some things but not to were it would effect the exp. Like if sent to get a file or some thing if you enter the room an option to sub a phoney file would happen. So exp would be gained from the mission but when calling the contact he would tell the player the file was wrong one and now you can not go back because who ever is on to you now. After a few times of this with the same group people would start to think some one is a spy but there really would be no way to tell. I think it would add another level of play to the game and make grouping more fun as well.


Some of my suggestions from posts i have done
boards.cityofheroes.com/showthread.php?t=195762&highlight=dbhellfist
boards.cityofheroes.com/showthread.php?t=278178&highlight=dbhellfist
Here is all My toons
http://img261.imagevenue.com/gallery...9625081-24.php

 

Posted

You could have villains come to atlas park or other hero maps to meet with a shady person to foil the heroes attempts with some of there plans and if they join a play group with other heroes would be given the perpetuity to through a monkey wrench in to there plans as well.


Some of my suggestions from posts i have done
boards.cityofheroes.com/showthread.php?t=195762&highlight=dbhellfist
boards.cityofheroes.com/showthread.php?t=278178&highlight=dbhellfist
Here is all My toons
http://img261.imagevenue.com/gallery...9625081-24.php