Dark/dark/cold blappinator help


EJI

 

Posted

Im trying to build to live in melee, and use holds/stuns/fears effectively as well. I pretty much want all of my primary and secondary, and Im running out of slots way too fast. What powers should I go without?
I definitely want to keep as much melee as possible, life drain and dark consumption, the nuke, and dark pit. From cold I would like the heal, hibernate, and the shield.
I'm not looking for a build, just guidance. If this is even a viable idea...


 

Posted

This is the best I could come up with so far. Hopefully hold/fear on the annoying baddies + purple insps and little heals will keep me alive.
I usually only play blasters when there is a tank around. So with that in mind, how does it look?



Click this DataLink to open the build!

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P.S. I also made this as affordable as possible.


 

Posted

I notice you're grabbing a lot of +rech bonuses, no hasten?

Accuracy in Penumbral Grasp is pretty low, may want to shore this up with a 6th slot.

The Basilisk's Gaze quad is a little pricey, and you don't need the accuracy as you have it slotted.

personal preference stuff (ymmv):

Abyssal Gaze does decent dmg, I'd slot it as an attack.
I'd want more defense, tank or not. It's a pretty melee-oriented build, and those big hits hurt. I don't find that purples drop reliably enough in team play. Shouldn't be too hard to find at least another 5% s/l.

Here's how I'd slot your build; Dunno if you'll find it useful but maybe something in it will give you an idea.

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Posted

Quote:
Originally Posted by EJI View Post
I notice you're grabbing a lot of +rech bonuses, no hasten?

Accuracy in Penumbral Grasp is pretty low, may want to shore this up with a 6th slot.

The Basilisk's Gaze quad is a little pricey, and you don't need the accuracy as you have it slotted.

personal preference stuff (ymmv):

Abyssal Gaze does decent dmg, I'd slot it as an attack.
I'd want more defense, tank or not. It's a pretty melee-oriented build, and those big hits hurt. I don't find that purples drop reliably enough in team play. Shouldn't be too hard to find at least another 5% s/l.

Here's how I'd slot your build; Dunno if you'll find it useful but maybe something in it will give you an idea.

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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I cant see what changed?


 

Posted

Hehehehe. I was looking at the two side by side, and it looks like I exported the wrong one . Long story short, I lost some recharge and gained s/l defense. I'll get back to it when I get a minute. Sorry!

Edit to add:
It may have looked something like this, lol. Hit points are capped without hoarfrost, I'm not sure if I overemphasized recovery/end redux in your powers as my darkity is still a lowbie. kin combats and rectified reticles are a bit pricey, but I dropped the oblits from shadow maul (mainly to reduce its end cost, inf savings is a bonus). The build could use some tinkering still, but just wanted to put it out there as food for thought.

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