Soul Drain and Defiance


Mazey

 

Posted

Curious if this is WAI or a bug or what, but I've noticed that when I use Soul Drain I'm getting not only the base 50% boost and 10% boost per enemy, but also a defiance boost (6.3%) per enemy hit, which I haven't seen from other aoe powers. 3 enemies is putting me at 98.9% (50 + (3x10) + (3x6.3)) instead of 86.3 (50 + (3x10) + (1x6.3)) as I would assume with just a single defiance boost.

Am I misunderstanding how defiance works in this case, or did I just get kicked out of Dark Manipulation Fight Club?


They ALL float down here. When you're down here with us, you'll float too!

@Starflier

 

Posted

Something I've noticed is that Shadow Maul does the same. And, with it's very high defiance rating, if you hit 3 or more enemies with it, you're basically getting a build-up from that alone.


Main Hero: Mazey - level 50 + 1 fire/fire/fire blaster.
Main Villain: Chained Bot - level 50 + 1 Robot/FF Mastermind.

BattleEngine - "And the prize for the most level headed response ever goes to Mazey"

 

Posted

The way I'd played, Shadow Maul stopped being useful in the mid-30s. Even with its defiance boosting power, the animation time is so long, and its damage is so low, that I was better off cranking up my recharge via IOs and subbing an ST Blast in to throw together a Melee chain rather than punchapunchapunchapunchapunchapunchapuncha. Especially with Soul Drain on a shorter recharge time, I didn't really feel the need to do anything but use my fast-animating attacks while they could one-shot minions and some Lieutenants.

I'm on a Dark/Dark/Mace Blaster, though. I bounce in and out of range as needed, trusting Scorpion Shield, IO defense bonuses and my ToHit debuffs to keep my Blaster alive.


Too many alts to list.