Spines/Invuln Build Critique


Ineffable_Bob

 

Posted

I'm trying to revamp one of my older scrappers, a Spines/Invuln who's been around for years. She's still got inherent Fitness at the moment so a revamp is definitely in order. I started this with the intent of softcapping defenses, but it's turned out to be harder to do that than I thought. The build below didn't make the softcap (unless you have a crazy number of melee mobs for Invinc) but it's pretty close on S/L/E/N. Anyone have any suggestions for improvements? Thanks in advance!

Hero Plan by Mids' Hero Designer 1.952
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Death.Angel-PLAN: Level 50 Science Scrapper
Primary Power Set: Spines
Secondary Power Set: Invulnerability
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Lunge -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(3), KntkC'bat-Knock%(5)
Level 1: Resist Physical Damage -- S'fstPrt-ResKB(A)
Level 2: Spine Burst -- Dmg-I(A), Sciroc-Acc/Dmg/EndRdx(43), Erad-Dmg/Rchg(43), Erad-Acc/Dmg/Rchg(45), Erad-%Dam(45)
Level 4: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal(13), Dct'dW-Rchg(15)
Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(7), GSFC-ToHit/Rchg/EndRdx(9), GSFC-Rchg/EndRdx(11), GSFC-ToHit/EndRdx(40), GSFC-Build%(42)
Level 8: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(19), RctvArm-ResDam(23)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11)
Level 12: Combat Jumping -- Krma-ResKB(A), LkGmblr-Def/Rchg(27), LkGmblr-Def(33), LkGmblr-Rchg+(33)
Level 14: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(34), LkGmblr-Def(36), LkGmblr-Rchg+(45)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam(19)
Level 18: Quills -- C'ngBlow-Dmg/EndRdx(A), Sciroc-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx(36)
Level 20: Resist Energies -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(21), RctvArm-ResDam(23)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Knock%(37)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(27)
Level 26: Ripper -- Dmg-I(A), Sciroc-Acc/Dmg/EndRdx(40), Erad-Dmg/Rchg(46), Erad-Acc/Dmg/EndRdx/Rchg(46), Erad-%Dam(48)
Level 28: Invincibility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Def(29), LkGmblr-Rchg+(33)
Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Def(31), LkGmblr-Rchg+(31)
Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(37), Posi-Dmg/Rchg(39), Posi-Dmg/Rng(39), Posi-Acc/Dmg/EndRdx(40)
Level 35: Super Speed -- Winter-ResSlow(A)
Level 38: Tough Hide -- LkGmblr-Def(A), LkGmblr-Rchg+(39), DefBuff-I(43)
Level 41: Resist Elements -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(42), Aegis-Psi/Status(42)
Level 44: Confront -- Mocking-Taunt(A), Mocking-Taunt/Rchg(46), Mocking-Rchg(48), Mocking-Taunt/Rchg/Rng(50), Mocking-Acc/Rchg(50), Mocking-Taunt/Rng(50)
Level 47: Char -- BasGaze-Acc/Hold(A), BasGaze-EndRdx/Rchg/Hold(48)
Level 49: Unstoppable -- ImpArm-ResPsi(A)
Level 50: Nerve Partial Radial Revamp
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(34)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(5), EndMod-I(7)
Level 1: Brawl -- Acc-I(A)
Level 1: Critical Hit
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
------------
Set Bonus Totals:

  • 2.5% DamageBuff(Smashing)
  • 2.5% DamageBuff(Lethal)
  • 2.5% DamageBuff(Fire)
  • 2.5% DamageBuff(Cold)
  • 2.5% DamageBuff(Energy)
  • 2.5% DamageBuff(Negative)
  • 2.5% DamageBuff(Toxic)
  • 2.5% DamageBuff(Psionic)
  • 16.25% Defense(Smashing)
  • 16.25% Defense(Lethal)
  • 7.5% Defense(Fire)
  • 7.5% Defense(Cold)
  • 15% Defense(Energy)
  • 15% Defense(Negative)
  • 10% Defense(Melee)
  • 9.38% Defense(Ranged)
  • 5.63% Defense(AoE)
  • 5.4% Max End
  • 36% Enhancement(Accuracy)
  • 56.25% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 10% FlySpeed
  • 125.5 HP (9.37%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 9.9%
  • MezResist(Terrorized) 2.2%
  • 5% (0.08 End/sec) Recovery
  • 50% (2.79 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 2.84% Resistance(Fire)
  • 2.84% Resistance(Cold)
  • 6% Resistance(Psionic)
  • 15% RunSpeed



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Iron Eagles

 

Posted

Well, I don't currently have access to Mids because I'm not on my own computer. Just a quick glance shows that you have the wrong Steadfast IO in RPD. Fixing that will give you an additional 3% just by itself. In my experience, it's really hard to get a /Invuln Scrapper to be softcapped to all but Psi unless you make some big sacrifices. However, it's usually sufficient to just have S/L since you aren't tanking for the team. If you can get S/L/E you'll be golden for most content. S/L/E/N softcap is almost impossible to distinguish from S/L/E/N/F/C. I'll take a look at it when I get my on my own computer to see if I can find any other suggestions.


@Rorn ---- Blue Baron ---- Guardian