Spine/Fire help
I have had a spines/fire scrapper since the first day the combo was available, and I wrote a guide on it (which is in sore need of an update before I put it back in my sig). The build you posted is good, but it isn't efficient enough for AoE purposes.
Here is the following build I would consider using if you want something to kill lots of stuff, very fast, and efficiently. Hopefully it will be affordable. I HIGHLY recommend keeping the Ragnarok: Chance for Knockdown in Throw Spines, because it will offer you a great deal of damage mitigation.
This version of the build is undoubtedly endurance heavy, so I tried to cut down on that where possible. Getting the Cardiac is wise.
It is essentially impossible (or at least highly impractical) to softcap a Spines/Fire to S/L defense, however, this build is one small purple away from that cap. With the small purple, you'll almost be to the softcap in terms of melee defense too. The key to NOT DYING as a Spines/Fire is playing smart, and having layered defenses. Let me know what you think.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Hero Profile:
Level 1: Lunge -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: Fire Shield -- HO:Ribo(A), HO:Ribo(7), S'fstPrt-ResDam/Def+(46)
Level 2: Spine Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(11), Oblit-%Dam(45)
Level 4: Healing Flames -- Dct'dW-Heal(A), Dct'dW-Rchg(13), Dct'dW-EndRdx/Rchg(13), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(15)
Level 6: Build Up -- RechRdx-I(A), Rec'dRet-Pcptn(17), RechRdx-I(17), Rec'dRet-ToHit/Rchg(45)
Level 8: Impale -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(21), Decim-Dmg/Rchg(21), Decim-Acc/EndRdx/Rchg(23), Decim-Acc/Dmg/Rchg(23)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 14: Super Jump -- Winter-ResSlow(A)
Level 16: Plasma Shield -- HO:Ribo(A), HO:Ribo(39)
Level 18: Quills -- Oblit-Acc/Dmg/Rchg(A), Oblit-Acc/Rchg(27), Oblit-Dmg(37), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(39)
Level 20: Consume -- Efficacy-Acc/Rchg(A), Efficacy-EndMod/Rchg(43), Efficacy-EndMod/Acc/Rchg(43)
Level 22: Acrobatics -- EndRdx-I(A)
Level 24: Blazing Aura -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(25), Sciroc-Acc/Dmg/EndRdx(25), Sciroc-Dmg/Rchg(27)
Level 26: Ripper -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-Dmg(29), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(45)
Level 28: Burn -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(31), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-%Dam(43)
Level 30: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Knock%(36), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Acc/Dmg/EndRdx(33), Posi-Dam%(34), Ragnrk-Knock%(34)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36)
Level 38: Tough -- HO:Ribo(A), HO:Ribo(39)
Level 41: Mu Bolts -- Dev'n-Hold%(A)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(46), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(48), Posi-Dmg/EndRdx(48)
Level 47: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50), LkGmblr-Def(50)
Level 50: Cardiac Core Paragon
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Level 1: Brawl -- KntkC'bat-Knock%(A), KntkC'bat-Acc/Dmg(5), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(42)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-End%(7), P'Shift-EndMod/Rchg(42), P'Shift-EndMod(42)
@Kalen on Virtue
Wow, Thanks for the fast help. I do like your build better, not only is it cheaper (Already have 2 Rag chance for KD) But going Mu makes me think; with a spine/fire, why wouldnt anyone go Mu JUSt for the chance for end recovery? LOL I am a blonde so dont mind me LOL. Thanks for the build. Glad I have another vet respec. it looks MUCH cheaper than the build I am using now though, thankfully. Thanks again!
I hate all this terrorist business. I used to love the days when you could look at an unattended bag on a train or bus and think to yourself.... I'm going to take that.
Hi all. I am looking for some Scrapper Guru assistance. The following build I found after ALOT of research. The problem is, its WAY too expensive. I can accomidate MAYBE 2b inf. Can some of the guru's help to make it a wee bit cheaper Please? I will be soloing most of the time. I will be farming Lib/Cim Wall for the most part, but I will need to Oro for badges. I plan on running Sf/Tf's and need to not die as much as I do now (Currently not using this build as it is going to be my final). I will be soloing the Oro (including the alhpa and what not).
So, any and all help will be greatly appreciated. Thank you in advance for any and all assistance.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Rakanik: Level 50 Mutation Scrapper
Primary Power Set: Spines
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Lunge -- Hectmb-Dam%:50(A), Hectmb-Acc/Dmg/Rchg:50(3), Hectmb-Dmg/Rchg:50(3), Hectmb-Dmg:50(5), Hectmb-Dmg/EndRdx:50(5)
Level 1: Fire Shield -- HO:Ribo(A), HO:Ribo(7), HO:Ribo(7)
Level 2: Spine Burst -- Oblit-%Dam:50(A), Oblit-Dmg:50(9), Oblit-Acc/Rchg:50(9), Oblit-Acc/Dmg/EndRdx/Rchg:50(11), Oblit-Dmg/Rchg:50(11), Oblit-Acc/Dmg/Rchg:50(13)
Level 4: Healing Flames -- Mrcl-Heal/EndRdx:40(A), Mrcl-EndRdx/Rchg:40(13), Mrcl-Heal/Rchg:40(15), Mrcl-Heal/EndRdx/Rchg:40(15), Mrcl-Heal:40(17)
Level 6: Build Up -- RechRdx-I:50(A), RechRdx-I:50(17)
Level 8: Impale -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(19), Decim-Dmg/Rchg:40(21), Decim-Acc/EndRdx/Rchg:40(21), Decim-Acc/Dmg/Rchg:40(23), Thundr-Dmg/EndRdx/Rchg:50(23)
Level 10: Blazing Aura -- Sciroc-Dmg/Rchg:50(A), Sciroc-Dmg/EndRdx:50(25), Sciroc-Acc/Dmg/EndRdx:50(25), Sciroc-Acc/Dmg:50(27), Sciroc-Dam%:50(27), Oblit-%Dam:50(29)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(29), RechRdx-I:50(31)
Level 14: Temperature Protection -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResKB:21(31)
Level 16: Plasma Shield -- HO:Ribo(A), TtmC'tng-ResDam/EndRdx:50(19), HO:Ribo(31)
Level 18: Quills -- Sciroc-Dmg/Rchg:50(A), Sciroc-Acc/Dmg:50(33), Sciroc-Acc/Dmg/EndRdx:50(33), Sciroc-Dmg/EndRdx:50(34), Sciroc-Dam%:50(34), Oblit-%Dam:50(34)
Level 20: Consume -- P'Shift-EndMod:50(A), P'Shift-EndMod/Acc:50(33), P'Shift-EndMod/Acc/Rchg:50(36)
Level 22: Combat Jumping -- LkGmblr-Rchg+:50(A), Krma-ResKB:30(36)
Level 24: Boxing -- Empty(A)
Level 26: Ripper -- Oblit-Acc/Dmg/Rchg:50(A), Oblit-Acc/Rchg:50(37), Oblit-Dmg:50(37), Oblit-Acc/Dmg/EndRdx/Rchg:50(37), Oblit-Dmg/Rchg:50(39), Oblit-%Dam:50(39)
Level 28: Burn -- Oblit-Dmg:50(A), Oblit-%Dam:50(36), Oblit-Acc/Rchg:50(39), Oblit-Dmg/Rchg:50(40), Oblit-Acc/Dmg/Rchg:50(40), Oblit-Acc/Dmg/EndRdx/Rchg:50(40)
Level 30: Tough -- HO:Ribo(A), HO:Ribo(42), GA-3defTpProc:50(45)
Level 32: Throw Spines -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(42), Posi-Dmg/Rchg:50(43), Posi-Acc/Dmg/EndRdx:50(43), Posi-Dam%:50(43)
Level 35: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(45), RechRdx-I:50(45)
Level 38: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(42), LkGmblr-Def:50(46)
Level 41: Dark Blast -- Dmg-I:50(A)
Level 44: Shadow Meld -- Krma-ResKB:30(A), LkGmblr-Rchg+:50(46), HO:Membr(46), HO:Membr(48)
Level 47: Grant Invisibility -- LkGmblr-Rchg+:34(A)
Level 49: Invisibility -- LkGmblr-Rchg+:50(A)
Level 50: Spiritual Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 2: Swift -- Run-I:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(48)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(50), P'Shift-EndMod/Rchg:50(50), P'Shift-EndMod/Acc:50(50)
Level 1: Critical Hit
Level 4: Ninja Run
I hate all this terrorist business. I used to love the days when you could look at an unattended bag on a train or bus and think to yourself.... I'm going to take that.