Not getting Alignment Merit?


Aggelakis

 

Posted

Quote:
Originally Posted by Kyriani View Post
The only real limitation is how much you can stomach doing the process over and over. No one I know who's tried it was able to stomach doing it for very long even before this nerf.
Like most all farming activities, the only real barrier that stops it from becoming really commonplace is this. One's tolerance for repetition is the only thing in most folks way to getting the big goodies.. Heck, the lack of tolerance of repetition is the main reason most of my 50s don't have all the incarnate slots filled.


 

Posted

Quote:
Originally Posted by Kyriani View Post
TBH when I first saw how the system worked... I expected such a flood of IOs that prices would come crashing down... but it never happened. Prices on the easiest to get and sell IOs didn't budge. I honestly believe the process to "game the system" just was so mind numbingly boring no one could stomach doing it enough for it to have any impact on the auction house. Either that or every person who did it used the recipes for their own characters.
I completely agree. That's why I didn't see it as a problem that needed addressing. Almost without fail, if a new and very easy (and not TOO mind-numbingly boring) farming method becomes available, one which may warrant a change to be made to address it, you can't help be tell in the auction house..


 

Posted

I can't say I'm surprised to see the change come. I kind of figured they would have just changed the reward to once per slot, instead of once per character. I presume the issue was people running a toon to 18 or so, stealthing the SSA at 8 or 9 minutes a pop and being in an out in less than an hour, not the two mentioned above. If you read the brute forums they are over run with ways to hit 20 in 30 minutes or so. As long as you finish at 17 or above, you have a fair number of choices in recipes, including a rather valuable and sought after heal proc.
Locking out rewards so they can not be achieved until after the level lock of the SSA seems like a sub-optimal solution, but I assume it was the easiest and quickest to implement.
Also as stated above, there are ways to get around this, that in the end are going to be more efficient anyway. I play the market a bit, and have not really noticed any great reduction in recipe prices, so I don't know how wide spread this issue really was. If the devs felt the need to alter this, I'm guessing more wide spread than I had assumed.