Budget Katana/Dark Build: Looking for critique


Combat

 

Posted

This is a build I adapted from the scrapper forum. I'd like to know what everyone's opinions are and how it could be improved. Focus was on survivability, so I got 45% to melee/ranged/AoE and tried to frankenslot Dark Regeneration for all its worth. It seems like it might be endurance sustainable, though with Dark Regeneration that is a big maybe. Any thoughts?

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

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KADA the first: Level 50 Magic Brute
Primary Power Set: Katana
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Flight
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Gambler's Cut -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg(3), C'ngImp-Dmg/EndRdx/Rchg(3), C'ngImp-Dmg/Rchg(5), C'ngImp-Acc/Dmg/Rchg(7), Achilles-ResDeb%(21)
Level 1: Dark Embrace -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(5), Aegis-ResDam/Rchg(7), Aegis-EndRdx/Rchg(9), Aegis-ResDam/EndRdx/Rchg(9)
Level 2: Death Shroud -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(11), Erad-Acc/Dmg/Rchg(11), Erad-%Dam(13), Erad-Acc/Dmg/EndRdx/Rchg(13), Erad-Dmg(15)
Level 4: Murky Cloud -- HO:Ribo(A)
Level 6: Combat Jumping -- Ksmt-ToHit+(A)
Level 8: Divine Avalanche -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(15), P'ngS'Fest-Dmg/Rchg(17), C'ngImp-Acc/Dmg(19), DefBuff-I(19), LkGmblr-Rchg+(23)
Level 10: Obsidian Shield -- S'fstPrt-ResDam/Def+(A)
Level 12: Boxing -- Empty(A)
Level 14: Super Jump -- Zephyr-ResKB(A), Zephyr-Travel(17)
Level 16: Dark Regeneration -- Theft-+End%(A), Theft-Acc/EndRdx/Heal(25), Sciroc-Acc/Rchg(25), Numna-Heal/EndRdx/Rchg(27), Dct'dW-Heal/EndRdx/Rchg(27)
Level 18: The Lotus Drops -- Erad-Dmg(A), Erad-Acc/Rchg(29), Erad-Dmg/Rchg(29), Erad-Acc/Dmg/Rchg(31), Erad-Acc/Dmg/EndRdx/Rchg(31), Erad-%Dam(48)
Level 20: Cloak of Darkness -- RedFtn-Def(A), RedFtn-Def/EndRdx(23), RedFtn-EndRdx(33), RedFtn-Def/Rchg(37), RedFtn-EndRdx/Rchg(46), RedFtn-Def/EndRdx/Rchg(48)
Level 22: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(36), Aegis-ResDam/Rchg(36), Aegis-EndRdx/Rchg(36), Aegis-ResDam/EndRdx/Rchg(50)
Level 24: Weave -- RedFtn-EndRdx(A), RedFtn-Def(33), RedFtn-Def/EndRdx(34), RedFtn-Def/Rchg(34), RedFtn-EndRdx/Rchg(34), RedFtn-Def/EndRdx/Rchg(40)
Level 26: Soaring Dragon -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Dam%(37), Mako-Acc/EndRdx/Rchg(37), Mako-Dmg/Rchg(39), Mako-Dmg/EndRdx(39), Mako-Acc/Dmg(39)
Level 28: Build Up -- RechRdx-I(A)
Level 30: Maneuvers -- RedFtn-Def(A), RedFtn-Def/EndRdx(31), RedFtn-EndRdx(33), RedFtn-Def/Rchg(43), RedFtn-EndRdx/Rchg(43), RedFtn-Def/EndRdx/Rchg(43)
Level 32: Golden Dragonfly -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(40), Erad-Acc/Dmg/Rchg(40), Erad-%Dam(42), Erad-Acc/Dmg/EndRdx/Rchg(42), Erad-Dmg(42)
Level 35: Hover -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(50), Zephyr-Travel(50)
Level 38: Oppressive Gloom -- Acc-I(A)
Level 41: Fly -- Zephyr-ResKB(A), Zephyr-Travel(48)
Level 44: Tactics -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(45), GSFC-ToHit/Rchg(45), GSFC-Build%(45), GSFC-ToHit/EndRdx(46), GSFC-ToHit(46)
Level 47: Superior Conditioning -- P'Shift-End%(A)
Level 49: Physical Perfection -- Numna-Regen/Rcvry+(A)
Level 0: Demonic Aura
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(21)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



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TW/Elec Optimization

 

Posted

Build looks nice. The only change I'd make is to swap the defense IO in Divine Avalanche for a lysosome, which happen to be pretty affordable.


 

Posted

the build is not bad but for my taste your sacrificing too many powers just for the goal of being softcapped...


for me its enough if i can softcap aoe + range with a small purple + divine avalanche does the rest for melee defence


BANG BANG!!!