mental manip. thoughts


EJI

 

Posted

hey all.

looking for a little insight on the mental manipulation blaster secondary set.

since the 2 "fun" powers require you to be in melee, i decided to go with fire as the primary set for this toon and focus on aoe powers.

i am trying to come up with a plan to "slot" up some defense since this toon will be in the thick of things.

please take a look at this build and let me know your thoughts. (figure i have about 200 million to spend plus whatever this toon manages to earn as i level it up...first time trying to "plan" a build and not familiar with all the sets yet.

also, i am curious on how you feel about "world of confusion"...as you can see right now i am planning on taking it...i figure anytime a mob does not attack is a good thing and it seems cheap endurance-wise. but with this build being so tight maybe i am missing something that would work better???

thanks for any info/thoughts/help.

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

test subject 3: Level 50 Science Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Mental Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Fire Blast -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(21), Entrpc-Dmg/Rchg(23), Entrpc-Dmg/EndRdx/Rchg(25), Entrpc-Heal%(27)
Level 1: Subdual -- DblAc-Acc/Rchg(A), DblAc-Rchg/Immob(17), DblAc-Acc/EndRdx(19), DblAc-Immob/Rng(33), DblAc-Acc/Immob/Rchg(34)
Level 2: Mind Probe -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(7)
Level 4: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(5), Posi-Dmg/Rng(7), Posi-Acc/Dmg/EndRdx(9)
Level 6: Combat Jumping -- DefBuff-I(A)
Level 8: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(11), Posi-Dmg/Rng(11), Posi-Acc/Dmg/EndRdx(13)
Level 10: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(13)
Level 12: Aim -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(15), RechRdx-I(31)
Level 14: Rain of Fire -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(15), Det'tn-Dmg/Rchg(19), Det'tn-Dmg/Rng(25), Det'tn-Acc/Dmg/EndRdx(27)
Level 16: Concentration -- GSFC-ToHit(A), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(34), GSFC-Build%(36)
Level 18: Psychic Scream -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(29), Det'tn-Dmg/Rchg(33), Det'tn-Dmg/Rng(34), Det'tn-Acc/Dmg/EndRdx(36)
Level 20: Drain Psyche -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(31), P'Shift-Acc/Rchg(36), P'Shift-EndMod/Acc(46), P'Shift-End%(48)
Level 22: Acrobatics -- EndRdx-I(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(39)
Level 26: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39)
Level 28: Tough -- EndRdx-I(A), ResDam-I(40)
Level 30: Weave -- EndRdx-I(A), EndRdx-I(37), DefBuff-I(40), DefBuff-I(42)
Level 32: Inferno -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(46), Oblit-Acc/Dmg/EndRdx/Rchg(48), Oblit-%Dam(50)
Level 35: Scorpion Shield -- Ksmt-ToHit+(A), LkGmblr-Rchg+(37), Ksmt-Def/EndRdx(42), LkGmblr-Def/EndRdx(43)
Level 38: Psychic Shockwave -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(43), Stpfy-Acc/EndRdx(45), Stpfy-Acc/Stun/Rchg(45), Stpfy-Stun/Rng(48), Stpfy-KB%(50)
Level 41: World of Confusion -- CoPers-Conf%(A), Acc-I(43), CoPers-Conf(45)
Level 44: Maneuvers -- EndRdx-I(A), DefBuff-I(50)
Level 47: Tactics -- EndRdx-I(A)
Level 49: Web Envelope -- Acc-I(A)
Level 50: Nerve Radial Paragon
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(17), EndMod-I(46)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run


Too Kool = Ice/Ice/Cold - 50 Blaster - Virtue
Pyro-cide = Fire/Rad/Fire - 50 Troller - Virtue
Lt. Crag = Earth/Kin/Fire - 50 Troller - Virtue

 

Posted

WoC is kind of a crummy power on its own. It's a bit better with the Coercive proc in it. Most take it as a set mule for the cheap purple set.

Psy Shockwave is a great attack. Do not slot it for stun.

Your set bonuses are kind of all over the place. There are a few schools of thought on how best to build for defense. 1)build for smash/lethal (or smash/lethal/energy) 2)build for ranged (and learn to 'joust' your melee/pbaoe powers) 3)get a mix of ranged and aoe, use inspirations to softcap. (I'm not sure both ranged and aoe can be capped without making some major sacrifices elsewhere in the build, but it's bound to be expensive if it is possible).

I threw together a budget oriented s/l capped build (energy def at 32.7, so small purple insp to softcap that). The health procs could be skipped, and the posi's blast sets if your budget is really tight. I started on a fresh page, but tried to keep the flavor of your build. Should be quite a bit less expensive than yours, as well. (4 pieces of kin combat will empty your current budget).

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
cheap s/l cap: Level 50 Science Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Mental Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Flares -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(5), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(7)
Level 1: Subdual -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/Immob(9), Enf'dOp-Acc/Immob/Rchg(9), Enf'dOp-Immob/Rng(11)
Level 2: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(11), Thundr-Dmg/Rchg(13), Thundr-Acc/Dmg/Rchg(13)
Level 4: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(15), Posi-Dmg/Rchg(15), Posi-Acc/Dmg/EndRdx(17), Posi-Dam%(17), RechRdx-I(29)
Level 6: Mind Probe -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(19), S'ngH'mkr-Dmg/Rchg(19), S'ngH'mkr-Dmg/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(21)
Level 8: Combat Jumping -- DefBuff-I(A)
Level 10: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(23), Posi-Dmg/Rng(25), Posi-Acc/Dmg/EndRdx(25), Posi-Dam%(27)
Level 12: Aim -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(27)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 16: Concentration -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit/Rchg(23)
Level 18: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(31), Thundr-Dmg/Rchg(31), Thundr-Acc/Dmg/Rchg(31)
Level 20: Drain Psyche -- Nictus-Acc/Heal(A), Nictus-Heal(33), Nictus-Heal/HP/Regen/Rchg(33), Efficacy-EndMod/Rchg(33), Efficacy-Acc/Rchg(34)
Level 22: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(34), Posi-Dmg/Rchg(34), Posi-Acc/Dmg/EndRdx(36), Posi-Dam%(36)
Level 24: Boxing -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(36), S'ngH'mkr-Dmg/Rchg(37), S'ngH'mkr-Dmg/EndRdx/Rchg(37)
Level 26: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(37), S'fstPrt-ResKB(39)
Level 28: Weave -- GftotA-Def(A), GftotA-Def/EndRdx(39), GftotA-Def/EndRdx/Rchg(39), GftotA-Run+(40)
Level 30: Super Jump -- Empty(A)
Level 32: Inferno -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(40), M'Strk-Dmg/Rchg(40), M'Strk-Acc/EndRdx(42), M'Strk-Acc/Dmg/EndRdx(42), M'Strk-Dmg/EndRdx/Rchg(42)
Level 35: Maneuvers -- GftotA-Def(A), GftotA-Def/EndRdx(43), GftotA-Def/EndRdx/Rchg(43), GftotA-Run+(43)
Level 38: Psychic Shockwave -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(45), M'Strk-Dmg/Rchg(45), M'Strk-Acc/EndRdx(45), M'Strk-Acc/Dmg/EndRdx(46), M'Strk-Dmg/EndRdx/Rchg(46)
Level 41: Scorpion Shield -- GftotA-Def(A), GftotA-Def/EndRdx(46), GftotA-Def/EndRdx/Rchg(48), GftotA-Run+(48)
Level 44: Web Envelope -- Enf'dOp-Acc/EndRdx(A), Enf'dOp-Acc/Rchg(48), Enf'dOp-Acc/Immob/Rchg(50), Enf'dOp-EndRdx/Immob(50)
Level 47: World of Confusion -- CoPers-Conf%(A), Acc-I(50)
Level 49: Tactics -- EndRdx-I(A)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(5)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3), P'Shift-End%(3)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run

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Posted

thank you EJI for these suggestions. the defense numbers you came up with are much closer to what i am looking for. your help is greatly appreciated!


Too Kool = Ice/Ice/Cold - 50 Blaster - Virtue
Pyro-cide = Fire/Rad/Fire - 50 Troller - Virtue
Lt. Crag = Earth/Kin/Fire - 50 Troller - Virtue