hey all.
looking for a little insight on the mental manipulation blaster secondary set.
since the 2 "fun" powers require you to be in melee, i decided to go with fire as the primary set for this toon and focus on aoe powers.
i am trying to come up with a plan to "slot" up some defense since this toon will be in the thick of things.
please take a look at this build and let me know your thoughts. (figure i have about 200 million to spend plus whatever this toon manages to earn as i level it up...first time trying to "plan" a build and not familiar with all the sets yet.
also, i am curious on how you feel about "world of confusion"...as you can see right now i am planning on taking it...i figure anytime a mob does not attack is a good thing and it seems cheap endurance-wise. but with this build being so tight maybe i am missing something that would work better???
thanks for any info/thoughts/help.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
test subject 3: Level 50 Science Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Mental Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Fire Blast -- Entrpc-Acc/Dmg(A)
, Entrpc-Dmg/EndRdx(21)
, Entrpc-Dmg/Rchg(23)
, Entrpc-Dmg/EndRdx/Rchg(25)
, Entrpc-Heal%(27)
Level 1: Subdual -- DblAc-Acc/Rchg(A)
, DblAc-Rchg/Immob(17)
, DblAc-Acc/EndRdx(19)
, DblAc-Immob/Rng(33)
, DblAc-Acc/Immob/Rchg(34)
Level 2: Mind Probe -- KntkC'bat-Acc/Dmg(A)
, KntkC'bat-Dmg/EndRdx(3)
, KntkC'bat-Dmg/Rchg(3)
, KntkC'bat-Dmg/EndRdx/Rchg(7)
Level 4: Fire Ball -- Posi-Acc/Dmg(A)
, Posi-Dmg/EndRdx(5)
, Posi-Dmg/Rchg(5)
, Posi-Dmg/Rng(7)
, Posi-Acc/Dmg/EndRdx(9)
Level 6: Combat Jumping -- DefBuff-I(A)
Level 8: Fire Breath -- Posi-Acc/Dmg(A)
, Posi-Dmg/EndRdx(9)
, Posi-Dmg/Rchg(11)
, Posi-Dmg/Rng(11)
, Posi-Acc/Dmg/EndRdx(13)
Level 10: Super Jump -- Zephyr-Travel(A)
, Zephyr-Travel/EndRdx(13)
Level 12: Aim -- Rec'dRet-ToHit(A)
, Rec'dRet-ToHit/Rchg(15)
, RechRdx-I(31)
Level 14: Rain of Fire -- Det'tn-Acc/Dmg(A)
, Det'tn-Dmg/EndRdx(15)
, Det'tn-Dmg/Rchg(19)
, Det'tn-Dmg/Rng(25)
, Det'tn-Acc/Dmg/EndRdx(27)
Level 16: Concentration -- GSFC-ToHit(A)
, GSFC-ToHit/Rchg(23)
, GSFC-ToHit/Rchg/EndRdx(31)
, GSFC-Rchg/EndRdx(33)
, GSFC-ToHit/EndRdx(34)
, GSFC-Build%(36)
Level 18: Psychic Scream -- Det'tn-Acc/Dmg(A)
, Det'tn-Dmg/EndRdx(29)
, Det'tn-Dmg/Rchg(33)
, Det'tn-Dmg/Rng(34)
, Det'tn-Acc/Dmg/EndRdx(36)
Level 20: Drain Psyche -- P'Shift-EndMod(A)
, P'Shift-EndMod/Rchg(21)
, P'Shift-EndMod/Acc/Rchg(31)
, P'Shift-Acc/Rchg(36)
, P'Shift-EndMod/Acc(46)
, P'Shift-End%(48)
Level 22: Acrobatics -- EndRdx-I(A)
Level 24: Hasten -- RechRdx-I(A)
, RechRdx-I(37)
, RechRdx-I(39)
Level 26: Boxing -- KntkC'bat-Acc/Dmg(A)
, KntkC'bat-Dmg/EndRdx(29)
, KntkC'bat-Dmg/Rchg(39)
, KntkC'bat-Dmg/EndRdx/Rchg(39)
Level 28: Tough -- EndRdx-I(A)
, ResDam-I(40)
Level 30: Weave -- EndRdx-I(A)
, EndRdx-I(37)
, DefBuff-I(40)
, DefBuff-I(42)
Level 32: Inferno -- Oblit-Dmg(A)
, Oblit-Acc/Rchg(40)
, Oblit-Dmg/Rchg(42)
, Oblit-Acc/Dmg/Rchg(46)
, Oblit-Acc/Dmg/EndRdx/Rchg(48)
, Oblit-%Dam(50)
Level 35: Scorpion Shield -- Ksmt-ToHit+(A)
, LkGmblr-Rchg+(37)
, Ksmt-Def/EndRdx(42)
, LkGmblr-Def/EndRdx(43)
Level 38: Psychic Shockwave -- Stpfy-Acc/Rchg(A)
, Stpfy-EndRdx/Stun(43)
, Stpfy-Acc/EndRdx(45)
, Stpfy-Acc/Stun/Rchg(45)
, Stpfy-Stun/Rng(48)
, Stpfy-KB%(50)
Level 41: World of Confusion -- CoPers-Conf%(A)
, Acc-I(43)
, CoPers-Conf(45)
Level 44: Maneuvers -- EndRdx-I(A)
, DefBuff-I(50)
Level 47: Tactics -- EndRdx-I(A)
Level 49: Web Envelope -- Acc-I(A)
Level 50: Nerve Radial Paragon
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
, EndMod-I(17)
, EndMod-I(46)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run