request survivable scrapper


EJI

 

Posted

My gf is working on a FM/Regen scrapper. They are not my forte to say the least. Anyone have any builds to help us out or one laying around?


 

Posted

Actually, I'd like some feedback on a planned respec.

I'm not interested in Shadow Meld. I love fireball too much, as it is I barely use MoG, having reconstruction up every 16s, over 50% uptime on IH, and the monster that is DP. SM's 3s cast time is a bit of a turn-off as well. Moar fire fits thematically, too.

MoG looks underslotted for recharge- an extra recharge enhancement here is only worth 7s or so.

Tactics to be used situationally.

The main change from my current build is dropping QR for Resilience. I'm still torn on this... I may have to start using MoG as a recovery tool .

T4 Barrier should have me pretty close to capped for s/l.

Kind of wish this were a brute, but I rolled this a while ago .

I look forward to hearing any feedback, thanks in advance for your time.

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5)
Level 1: Fast Healing -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(21)
Level 2: Cremate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Dmg/EndRdx/Rchg(46), Mako-Acc/Dmg/EndRdx/Rchg(46)
Level 4: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(7), Dct'dW-Rchg(9), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(40)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(7), Ksmt-ToHit+(17)
Level 8: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(9)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(23)
Level 12: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 14: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal(39), Dct'dW-Rchg(40)
Level 16: Integration -- EndRdx-I(A)
Level 18: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(40)
Level 20: Resilience -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(21)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(23)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(39)
Level 26: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(34)
Level 28: Instant Healing -- Dct'dW-Heal(A), Dct'dW-Rchg(29), Dct'dW-EndRdx/Rchg(29), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(31)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(37)
Level 32: Greater Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34)
Level 35: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(36)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), RechRdx-I(39)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(42), BasGaze-Acc/EndRdx/Rchg/Hold(42)
Level 44: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(50)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 50: Spiritual Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(17)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(13), P'Shift-EndMod/Rchg(46), P'Shift-End%(50)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run

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Posted

Replying to myself...

I should be slotting integration for the regen.

Anything else?


 

Posted

Replying to myself ...again.

I'm really wary of the end use/recovery in the above build, haven't pulled the trigger on it yet. Also, this thread: http://boards.cityofheroes.com/showthread.php?t=269437
has got me thinking of some different directions I could go with it.

Anyway, since I'm the only person in this thread, if the OP is interested future posts will be on the scrapper boards, where I think I'll be more likely to get some feedback.